Peter Molyneux Award for Least Living up to Expectations
Anno 2205 – Despite not necessarily being a terrible game, Anno 2205 is easily the poorest entry in the franchise and wastes a great setting and concept. The core of the issue is that they oversimplified things to an incredible degree, and at the same time took away any competition. There is no real challenge in city planning anymore, it’s all fairly basic stuff and you don’t have to plan things too carefully. There’s also no effort anymore in balancing production, as it just displays the amount you gain. You’re also freed from the burden of building ships to set trade routes, as that’s been replaced by a simple slider. Meanwhile, any combat or competition has been relegated to doing some combat quests off-map, which get you a few special resources you need. In the main citybuilding portion, you will never experience any pushback at all. There are no enemies and there are no disasters. You’re also given ample building room and do not lack for natural resources.
On top of this issue of simplification, there is also a staggering reduction in player options and features. There is no multiplayer, there are no scenarios, there are no real options for game setup. The game setup has essentially become that of your typical Ubisoft game. You get a somewhat open world, you unlock more of it as you progress, and once you’re through the main quest you’re free to finish up a few things but generally there’s not much more to do. Now, admittedly, given that the simplification allows for a swift pace to the game, you’re pretty entertained for a few hours as more new things constantly unlock. Finishing the game will take you maybe fifteen hours however, and there’s literally no replay value to be had after that. I certainly wasn’t expecting an Anno game to actually be
shorter than Ubi’s action titles.
On the plus side, in terms of presentation, this was easily the most impressive game to me in 2015.
Best User Made Modification
Colonial Charter 1.6: The Forge Awakens for Banished – Since the game selection rules don’t apply to my made up awards, I get to list the latest version of the Colonial Charter mod for Banished, which is technically only out in beta whilst the developer of Banished finishes up the latest patch it depends on. Anyway, this mod totally transforms Banished from a barebones survival city builder to an incredibly extensive city builder with countless new buildings, new options, new production chains and way too many other things to list. It is as good as mods are ever going to get, and I highly recommend any fan of city builders to try it out.
I really hope the developers of this mod, BlackLiquid, at some point branch out on their own and make their own game, free from the restrictions that modding someone else’s bring. I really think these people could make a truly great city builder if they give it a go.
1. Cities: Skylines ; What is there to say that many others haven’t already said about this game? It’s a game that got so many things right, when Maxis had got it so very wrong. It certainly wasn’t the most fully featured city builder at launch, and there were absolutely problems with the simulation. However, most of it simply worked, and the decision to fully support modders was a brilliant one. It took only days for the modding community to run completely wild with it and improve the game in countless ways. Now that Colossal Order itself has also improved the game through many patches and an add-on, and mods have had a year to mature, it is hard to deny that Cities: Skylines is one of the best city builders ever made. I can see myself playing this for years and years as both Colossal Order and the modding community keep improving the game and expanding the content.
2. Assassin’s Creed Syndicate ; Initially, I didn’t have the highest hopes for this entry in what certainly is one of my favourite AAA franchises. I was worried the game would take a real step back compared to Unity, which I absolutely loved. However, I was thankfully wrong. While the city isn’t
quite as amazing as Unity’s Paris and it lacks the huge crowds, Ubisoft made many improvements in other areas that made getting my historical tourism fix a lot more entertaining. Usually, I just spend time wandering around the world in these games and only bothering with the story if I need to advance to unlock more of the world. This time around however, I found myself really enjoying playing through it in addition to exploring and taking in the spectacular recreation of Victorian London.
Part of the reason is that in terms of movement and particularly combat, this is the best Assassin’s Creed game by some distance. Another reason however is that both main characters are actually ones I like. They are neither bland like Arno was in Unity, nor simply annoying like Edward Kenway in AC4. Overall, I think Syndicate is probably my favourite Assassin’s Creed game. It’s a shame we appear not to be getting a new Assassin’s Creed game this year, because with Syndicate as good as it is, I can’t wait to see what Ubisoft does next with it.
3. Grand Theft Auto V ; Yes, 2015 was finally the year Rockstar released Grand Theft Auto V on PC, and I was certainly not disappointed. The open world that Rockstar created with GTA V really has no equal. It’s vast, it’s varied, and there’s so much attention to detail it’s scary. Couple that with some fantastic mission design, beautiful visuals (especially for a last-gen port), a great soundtrack, excellent controls and so many other things and Rockstar really produced a gem.
The addition of multiplayer was also a great call, some of the most fun I had with GTA V was with going through the heists with fellow GAF members. That said, the longevity of the multiplayer for me is limited. The design of it in general is too geared towards selling shark cards, and I have no interest in paying for virtual money or grinding for endless hours.
4. Kerbal Space Program ; I finally get to vote for this! I’ve been playing KSP on and off for years now and I just keep coming back to it. There’s just something so wonderful about spending time tinkering with a rocket to get it just right, only to see it end in disaster seconds after launch, and then refining it yet again until finally, finally you nail it and you manage to go someplace you hadn’t gone before or build a better space station, or build a nice colony.
Hopefully, having finally released version 1.0, Squad doesn’t move on to other things for a while. I’d love to see them add more things, like at least the option for life support. I want to really build a vibrant colony where all the needs for colonists are met and I can actually fabricate things.
5. Planetbase ; Which leads me nicely to Planetbase, a game that does simulate the building of a vibrant colony on another world. This is a small game that I didn’t hear too much about on GAF, but that I absolutely fell in love with. You land with a ship on one of three different worlds, are given a few resources and with that have to build a successful colony that is self-sufficient for all its basic needs. It shares a lot in common with the original version of Banished in appeal I feel. There’s a lot of a survival city builder feel to it, as you fight off meteorites, solar flares, sandstorms, armed intruders and your colonists’ hunger. What makes it such a strong game is the fact that it’s very well balanced and there’s just something inherently rewarding about your base slowly growing and getting past the early days of shortage to eventually construct that utterly pointless monolith.
6. Galactic Civilizations III ; There’s nothing that GalCiv 3 really particularly excels at. It doesn’t really innovate either. What it is is simply a very refined and full-featured version of an established design. And sometimes that’s enough for many dozens of hours of enjoyment.
7. Assassin’s Creed Rogue ; Yes, more Assassin’s Creed on my list. Rogue is essentially the most refined version of the AC games set in the Americas (AC3, AC4, Liberation being the other ones), and more specifically is essentially a hybrid design between AC3 and AC4. However, beyond being a refined version of a solid design, it also does mix things up a bit by letting you play as a Templar for once for most of the game rather than just the opening portion. I really enjoyed my time with it and loved revisiting some of the places from AC3 as well as exploring the arctic, since I always have a soft spot for wintery settings. Incidentally,
the game’s main theme is the best in the series.
8. The Room Three ; The Room Three, like its predecessors, is a very well designed puzzle game with good pacing, good puzzle design and a fairly good difficulty level. After finishing this I realized what it is that makes the Room more enjoyable to me than many other puzzle games however. It’s the way all the mechanisms and devices move when you solve (part of) a puzzle. It’s a very simple, yet very rewarding way of progressing through the game.
9. Just Cause 3 ; I haven’t actually finished this yet, but I’ve played more than enough to say that this is no less fun now than Just Cause 2 was a few years ago. Like many other games on my list it is a refinement of what came before rather than a game changer, but it’s something I’m thoroughly enjoying. I don’t think I’ll ever stop enjoying the crazy over the top action these games offer either.
10. Assassin’s Creed Syndicate: Jack the Ripper ; Yes, more Assassin’s Creed! This came as even more of a surprise to me than Syndicate itself did, but this brief DLC was a surprisingly excellent addition in a franchise where the major DLCs are so often poor (AC3’s Washington DLC being the worst offender). There was a lot to like here. Older Evie was a strong protagonist, Jack the Ripper a good antagonist, and they really transformed the atmosphere of the game world to fit with the much darker theme and tone of the DLC. The new fear mechanics took some getting used to but I ended up enjoying them as well. The only real disappointment here is mostly related to the rumour mill after. I thought the DLC was a great setup for an AC game set in India with Jacob and Evie as protagonists yet again. However, it sadly looks like that is not happening.
Honorable Mentions
x. Saints Row: Gat out of Hell ; This game has the
dumbest plot and setting in video game history. It was awesome.
x. Valhalla Hills ; A neat Settlers-esque game where you progress through randomly generated levels with your Vikings opening portals by military or economic means. It’s basically a bite-sized Settlers, and it works very well. It also has a great graphical style.