The Xtortionist
Member
Evolve??
Papercuts pls
Don't knock it till you try it
Evolve??
Papercuts pls
Don't knock it till you try it
Evolve??
Papercuts pls
I don't understand why people think RotTR is such a big step up from the 2013 reboot. The combat is still terrible, and if you wanted to bypass that with stealth, even that's rudimentary. All the upgrades and equipment you find is mostly unnecessary since none really drastically change how you approach encounters. You can comfortably get by stealth sections with poison arrows or a silenced pistol later in the game. It's certainly bigger, with a variety of gorgeous locales to explore. There are also more tombs and the puzzles in them actually require some thought to solve this time around. Unfortunately, there's only 9 optional tombs that are quite short, and the rest of the game's map is padded with somewhat meaningless collectibles in order to check off that modern open world game longevity box. I do appreciate the light Metroidvania elements they carried over though.
I'd say it's better overall, but not to the extent that I've seen some people claim it is. I think the next one is what has potential to be the Tomb Raider game I was awaiting ever since they announced they'd be rebooting the series.
Hopefully ill get around to make a list before the deadline. If I don't and Blooborne loses by 1 then I'm sorry.
Should this kind of "list" counted?
who's winning? can someone pm me?
thanks
big quote
It follows the format rules so why not?
He got the #1 game right and put a comment so I don't see why not
rules in OP said:You must have at least one comment in your ballot or it may not be counted. The comment must be more substantial than "GOTF lol" or what have you. Posting without comments may also subject you to a ban.
A simple Top 5:
1 - The Witcher 3 Wild Hunt - Just impressive in every way. Epic fantasy adventure full of surprises, amazing writting and gorgeous graphics.
2 - Bloodborne - A fast paced hack and slash Dark Souls set in a Lovecraftian world? Hell yeah.
3 - Metal Gear Solid V The Phantom Pain - My first MGSand, to me, it has a perfect gameplay. It's just so fluid and responsive that is a pleasure playing it.(please don't judge me)
4 - Batman Arkham Knight - Amazing conclusion to an amazing trilogy. Loved everything about it. Even Batmobile. Yeah, that's right.
5 - Fallout 4 - A new Fallout for current gen. Period.
This is the first anything I have seen of this game, and you just sold me.
This is the first anything I have seen of this game, and you just sold me.
Also, his take on Splatoon and Super Mario Maker make me feel inadequate about my own write-ups. He really captured the appeal of those games. (Especially the bit in Splatoon about painting over a roller's paint, Looney Tunes-style)I have to imagine the brainstorming sessions at Capcom for how to improve upon the existing Monster Hunter formula for the series 4th generation was a grueling process, for weeks the team sat around their meeting table deep into the early mornings, the empty takeaway boxes were piling up and the sanity was spiraling down. One frightful night there was an employee who couldnt take the pressure anymore, he stepped out onto the window ledge with the chilling winds beckoning him down to his eternal escape. Before he could act on this sudden impulse he was shaken back to reality as the yells of a colleague rang in the background dont jump off that ledge!.
And with that it hit him, what if jumping off ledges was the solution all along? Thus Monster Hunter 4 finally nailed down its central addition to the tried and tested formula, LEDGES!
Really though its amazing how much mileage this game gets out of this basic idea, be it a massive chasm or the peak of a sand dune the ability to bound off nearly any piece of environmental elevation opens the door for jump attacks, mounting monsters, increased variety in terrain and an overall element of verticality that the series lacked in its battling.
All of a sudden you look at the segmented map areas through new eyes, seeking out these fabled ledges and elevated areas of the landscape which can be used to your benefit offensively or defensively. A monster fleeing into a domain of ledge filled goodness is the cause for celebration, throwing down on a flatter plain meanwhile makes you long for even a single rock jutting up from the ground, indeed how did we ever survive without ledges in our lives?
I've been mainly visiting this thread to ask questions, so I haven't gotten around to reading many ballots yet. But I just read Nocturnowl's, and it's amazing. Check it out here:
One of my favorite parts, about Monster Hunter 4 Ultimate, a game I didn't play but he helped me imagine well:
Also, his take on Splatoon and Super Mario Maker make me feel inadequate about my own write-ups. He really captured the appeal of those games. (Especially the bit in Splatoon about painting over a roller's paint, Looney Tunes-style)
Good stuff!
is it weird that after all the time I've read Nocturnowl's posts on GAF it was only recently that I connected the dots between his username and the Pokemon of the same name
Did you know my username (y'know, the one nearly everyone misspells and no one knows how to pronounce) is the Japanese name of a Pokemon? Because I couldn't just be slightly nerdy, I had to go all out.is it weird that after all the time I've read Nocturnowl's posts on GAF it was only recently that I connected the dots between his username and the Pokemon of the same name
what
Those bear books were scary. The one where everyone in the park was a child molester * made me afraid to talk to strangers for years....oh
this is my berenstein/berenstain bears moment
help guys reality is collapsing
Did you know my username (y'know, the one nearly everyone misspells and no one knows how to pronounce) is the Japanese name of a Pokemon? Because I couldn't just be slightly nerdy, I had to go all out.
And speaking of connections... What was the Vs avatar you used to have all about? I'm not sure I recognized it. (The new turtle look is great, btw, but I'll always think of cereal.gif when I think of you.)
This is the first anything I have seen of this game, and you just sold me.
That's how I pronounce it, too! (Neh-tay-oh)I pronounce your username as "Neh-tay-oh", hopefully that's right. Though I could see it being "Nigh-tay-oh" instead
I always thought the Vs. avatar was fitting for you because you have a deep appreciation for skill-driven games, and competitive titles tend to involve those.The Xtortionist said:The Vs. logo was for an old physical trading card game called Vs. System. It died a horrible death years ago at the hands of corporate mismanagement, but it was nearly peerless while it was alive. No other card game let you pit comic books teams like the Teen Titans against the Avengers against each other with fantastic and flavorful mechanics. And I loved the logo - it was so simple and elegant, but it also really stood out to me. Rest in peace *salute*
I did write a couple things if anybody was interested in reading that. Like I found a Destiny: The Taken King write-up in here somewhere:
In September 2014, Bungie released a paid beta for a game called "Destiny". This was alarming for a few reasons, the biggest one of all that it was $60 and didn't seem to have any indication that it was a paid beta on the cover. Any unassuming kid who walked into Gamestop and heard there was a new sci-fi shooter from the creators of Halo could, potentially, pick this game up and assume it was perfectly formed product.
It was not that.
Even the most hardcore of Destiny year one players, the ones who come back for hundreds of hours to farm its missions and hurl exploding space magic balls at each other, could write a laundry list of problems the game had. Bungie knew this as well, and over the past year has been making progress to try and fix up their popular but puzzling shooter. Now, little over a year later, Bungie has released a full game, confusingly titled "Destiny: The Taken King".
If you've been under a rock for a year, the best way to explain Destiny is Halo inside a Phantasy Star Online framework. You pick one of three classes, you and your friends go to various planets shooting hundred of enemies in the face, occasionally get loot that levels you up and sometimes the loot is actually cool. That hasn't changed in the TTK expansion. What Bungie has done is made this whole thing considerably smoother.
For one, they taken a serious beating about their "story" missions, and clearly put some work into them this time around. There are cutscenes with characters with good professional voice actors to give some character and context to the universe! There are missions that require the full use of your abilities besides just shooting things in face(crouching! platforming! stealth! rudimentary exploration!), and bosses that actually move around in arenas that contain dynamic environmental hazards! And when you're done with the story, tons of questlines open up, which is where the new Questline tab in your pause screen comes in handy. Bungie has given its variety of Missions/Strikes/Patrols/Fetch Quests a structure, with visible progress for every step and tangible rewards for completing them. So while you're still mostly running around shooting people in the face, the design of the missions has improved, and so has the way you approach them.
The biggest boon to the game, however, is the newly retooled loot/light system. Namely, it actually works now. 10 months ago, there was a strange ass leveling system where you needed to get a random drop on Legendary boots to get your light level up so you can attempt the endgame content. Any blues/rares you got for that item slot? Garbage? You got a Legendary Engram to decode? It actually decoded to blue lol hold dat shit. You could play the game for a week straight and not progress. It was a game that didn't respect your time.
Bungie has seen fit to correct this in a number of ways. For one, the Light level is now just an average of all your weapons and gear, so as long as they have higher attack/def values, you can put on whatever you like. Its not all about Legendary items anymore; blue/rares drop all the time that often have higher attack/def values than what you have on. In fact, the loot system now "reads" your current light level and tries to give you items at or above your level, so you can keep progressing. If you get a Purple Engram, you know for a fact its gonna be a Legendary item. And if you get a Legendary or Exotic weapon/armor that you really like, but a Rare item has higher attack/def values so the light system encourages you to choose it? You can "infuse" your favorite Legendary/Exotic weapon with the Rare, allowing you to keep your favorite gun and keep progressing. Destiny is now in a state where you can play ANYTHING(Strikes, Missions, Patrols, PVP) and get new loot to level you up. Which is how it should've been in the first damn place.
This goes a long way to help bolster the strengths Destiny already had. There's a reason people kept playing this heavily flawed game even before the big fixes. The biggest one being the gunplay. It just feels really fucking good to shoot people, over and over and over. There's a smoothness of control that comes from designing top tier first person shooters for consoles better than anybody else since 2001. Bungie understands the power of spectacle, and fills the screen with colorful explosions and great animations. The core gameplay loop is shooting these mildly annoying enemies over and over and over again for dozens/hundreds of hours, and they've polished that loop to a sparkling shine. It will NEVER not be fun to blast a Cabal's head off, its neck exploding like an oil geyser.
Aesthetically, its always been fantastic. No game with this many complex things to keep track of has ever had a smoother, slicker UI. The art direction is incredibly strong, like Halo with a big helping of Star Wars' space fantasy. And while Marty O' Donnell famously left Bungie, Michael Salvatori and co continue to create memorable music that carries his signature gift for melodies and expansive motifs.
Once you get enough loot, you can participate in more endgame content, including the new Raid, "King's Fall". Its a collection of intense challenges for a 6-player co-op team involving puzzles, platforming, and mechanic heavy boss fights to figure out. It requires communication, coordination, acquisition of knowledge through trial and error, and just good ol' fashioned teamwork. Its really damn hard and quite complex, but with every obstacle your team overcomes, there's a giant sense of relief, as well a good chance at some powerful Raid-exclusive loot. Its the best part of Destiny.
And in a way, the raid feels like a micro version of Destiny's development over the past year. People from all walks of life coming together, confident in their fully leveled abilities, brought down low by their confusion of the situation. There was anger, disappointment, people threaten to quit. But somehow someway they pushed on, something calling them back to get this damn thing done. In the end, the triumph was that much more satisfying.
And also expensive cuz holy shit this expansion is $40!?
Aww shucks.I've been mainly visiting this thread to ask questions, so I haven't gotten around to reading many ballots yet. But I just read Nocturnowl's, and it's amazing. Check it out here:
Nocturnowl — Part 1
Nocturnowl — Part 2
One of my favorite parts, about Monster Hunter 4 Ultimate, a game I didn't play but he helped me imagine well:
Also, his take on Splatoon and Super Mario Maker make me feel inadequate about my own write-ups. He really captured the appeal of those games. (Especially the bit in Splatoon about painting over a roller's paint, Looney Tunes-style)
Good stuff!
Similar name, though I imagine that was due to character limitations with pokemon names more than anything else.is it weird that after all the time I've read Nocturnowl's posts on GAF it was only recently that I connected the dots between his username and the Pokemon of the same name
Once you get enough loot, you can participate in more endgame content, including the new Raid, "King's Fall". Its a collection of intense challenges for a 6-player co-op team involving puzzles, platforming, and mechanic heavy boss fights to figure out. It requires communication, coordination, acquisition of knowledge through trial and error, and just good ol' fashioned teamwork. Its really damn hard and quite complex, but with every obstacle your team overcomes, there's a giant sense of relief, as well a good chance at some powerful Raid-exclusive loot. Its the best part of Destiny.
Similar name, though I imagine that was due to character limitations with pokemon names more than anything else.
I'm like the bootleg knock off of Noctowl.
huh, sounds pretty interesting. a shame i never was able to try it
Axiom Verge is on the shortlist of games I didn't get to this year that I wanted to try, especially since I liked Ori so much.
"Nocturnowl" is 10 characters, so it would fit in the Pokemon games! But yeah, the actual name is Noctowl.I honestly, from the bottom of my heart, thought that Pokemon's name was Nocturnowl. Like, how couldn't it be? Probably something technical like you said.
Thanks. I need to check out more GAF levels myself.Aww shucks.
This reminds me, I need to check your Mario Maker stuff at some point, I think we're in agreement with it having the best controls in the series, it just feels so right across all palettes.
That we are. Not only that, but we both reference Gen 2!Nocturnowl said:In any case me and Neiteio are like pokemon name bird bros, or something.
Ha, you crack me up.Here's a fun game, predict your GAF GOTY 2016 list and see how wrong you are in 365 days!
1. Street Fighter V
2. Uncharted 4
3. 3D Mario(its happening ok)
4. Dark Souls 3
5. Mass Effect
6. Deus Ex
7. XCOM 2
8. Nier Automata
9. Gears 4
10. Hitman
I have some Arkham Knight/Ori and the Blind Forest/Axiom Verge things in here somewhere, but my documentation is so trash...or maybe I just deleted them in a rage of "fuck it all"
New thread? Doing that here may overwrite your list.Here's a fun game, predict your GAF GOTY 2016 list and see how wrong you are in 365 days!
1. Street Fighter V
2. Uncharted 4
3. 3D Mario(its happening ok)
4. Dark Souls 3
5. Mass Effect
6. Deus Ex
7. XCOM 2
8. Nier Automata
9. Gears 4
10. Hitman
Nocturnowl had a good writeup on that game. See my post at the end of the last page; I link to Part 2 of his ballot, which has his writeup for Axiom Verge, iirc.Find your axiom verge write up so I can be motivated to get back into it
Featuring the return of Crocodile Isle and Squitter.Donkey Kong Country: Kremling Katastrophe
Find your axiom verge write up so I can be motivated to get back into it
That's extremely tall praise, saying it outclasses all of those titles as a Metroid-style adventure.just know that its the best Metroidvaniasince Zero Mission, the only one that has captured its spirit of discovery, ambiance, and wonder. Aria of Sorrow, Outland, Guacamelee, various DS Vanias, Shadow Complex, Cave Story, Ori and the Blind Forest, Risky Revenge, Dust: An Elysian Tail...thanks for playing.