1.
Super Mario Maker ; It may seem dodgy to rate a level editor so highly when the experience of playing it depends on the quality of user-generated content (which, at its best, is here exceptional). But that understates how magnificently the editing/playtesting cycle of Super Mario Maker operates as a game in its own right, rewarding cerebral exploration and can-I-do-that mechanical experimentation with a satisfying thrill of discovery to match any puzzle or strategy masterpiece. Here is a sandbox of the freest and most responsive order, and best of all, a space to be shared. And it doesn't hurt, either, for the actual interaction of playing the stages to be the genre-defining lingua franca of video games we have seen develop over thirty years, crisp as ever and still the very best.
2.
Splatoon ; In audiovisual creativity, mechanical elegance, intuitive control, and pure exhilaration, this is a game unmatched in the annals of multiplayer shooters: slick, dynamic, accessible to a staggering range of skill sets and play styles, visceral yet miraculously bloodless. The world is unforgettable and the music, suggesting a thriving fictitious popular culture all by itself, is to die for. One of the freshest starts we have ever seen for any Nintendo series, with a short but frenetic single-player experience that features a prime candidate for the greatest boss fight in Nintendo history.
3.
StarCraft II: Legacy of the Void ; It has long been my view that SC2 is far and away Blizzard's best game, but what it always lacked was a bridge across the chasm that lies between the robust single-player campaigns (here as varied in objectives and full of compelling tactical toys as usual) and the notoriously punishing multiplayer ladder, a vacuum once filled by user creations in the WC3 era. The final major expansion brings everything to bear on this problem and fills out a rich, rewarding gradient of activity for all levels of play, not only in the new game modes but crucially in the reimagining of the flow of the multiplayer experience. Whether it is in the redesigned economy or the newly introduced units, SC2 now rewards territorial control and small skirmishes like it never has before, rendering the game more dynamic than ever for players and spectators alike.
4.
Invisible, Inc. ; Tense, tactically challenging, precise, and overflowing with different ways to tackle obstacles in every run, this game stands out as the most thrilling and replayable of 2015's inordinately good vintage of turn-based strategy. Not content with being a roguelike, stealth thriller, and XCOM squad manager all at once, it is an exemplary entry in every genre it draws upon. Few games anywhere can match the rush of landing your agents in trouble and methodically weaving them a way back out, square by perilous square, with the delicate precision of a surgeon. Concerns about the limited variety of maps and missions at launch have since been swiftly addressed in content updates and the Contingency Plan expansion.
5.
Yoshi's Woolly World ; It should be laudable enough for any game to adequately capture, as this one does, the vibrancy, invention, gorgeousness, and patient exploratory freedom that makes the original Yoshi's Island hold up so well today. But where Yoshi's Woolly World stands out, on a platform already overstuffed with the most refined side-scrolling platformers of the current era, is in the gentle gradient of variable challenge latent in every stage, from the ease of merely reaching the goal to the demanding precision and observational acuity required for a perfect clear. This is Yoshi's answer to Donkey Kong Country Returns: a straightforward revival on the surface, cottoned with delights for the most seasoned players.
6.
Xenoblade Chronicles X ; The open world in XCX is as intricate as it is vast, enveloping the player in a long and fulfilling exploration phase that outstrips the worlds of its contemporaries to a degree not seen since the likes of The Wind Waker. While it lacks the memorability and charm of its predecessor's concept and cast, the television-box-set structure of the quests may put off players accustomed to beelining through the main story, and it inherits some of the first Xenoblade's worst vices when it comes to collecting mountains of indistinct objects, the non-linear design—buttressed by clever dispersal of enemy levels such that no zone is ever obsolete—is an excellent fit for toying with Monolith's combat systems, which demand experiment. The game may test one's patience, but the player is rarely trapped: there is always adventure to be found somewhere on Mira.
7.
Code Name: S.T.E.A.M. ; Offbeat, mashed up from icons of the public domain, vastly misunderstood, and no less strategic for all that, the latest turn-based experience from Intelligent Systems may be the first in its genre to fully embrace the challenge of designing around an an analogue, continuous, and fully vertical three-dimensional space. An incredibly robust campaign replete with dense and thoughtful maps, combined with the signature twist of combining movement and ammunition in a single resource, sets STEAM apart as something truly fresh. Received wisdom from other tactics games won't help you here: this is a game to master on its own terms. While the game could benefit from greater transparency concerning enemy behaviour, it speaks highly for its systems that the harder difficulties are tuned not around mere inflation of the numbers but around intuitive command of the unique mechanics.
8.
Heroes of the Storm ; MOBAs are a genre mired in kludge, a haphazard mess of inherited decisions and metagame arcana carried forward by the inertia of an entrenched player base. Blizzard's belated entry in the field stands out as one that finally seems properly designed, with the systems built from the ground up to cater to intuitive, dynamic, positional, cooperative team play. The variety of objective-driven maps and mechanically distinct heroes, flavourful as well as balanced, have created a playing environment that has improved dramatically in a very short time since release and promises to remain interesting for a long time to come.
9.
SteamWorld Heist ; Image & Form's side-scrolling foray into turn-based tactics is a leaner, simpler game than its close cousins in the class of 2015, taking similar approaches as Invisible, Inc. and Code Name: STEAM to the problem of employing random variance to keep things interesting but fair. Where it stands out in its own right is in the strength of its map generation, where every mission retains its own personality as a uniquely designed experience even as the layouts are randomly assembled, and in the pacing of its action, perhaps the swiftest of its genre. Here is a fine display of explosive gunfights that are positional and strategic but in no way less frenetic in the heat of the moment.
10.
Undertale ; When broken down into the particulars, nothing that Undertale does to subvert the conventions of the classic JRPG format is all that new: we have seen it all in the Chrono Trigger courtroom scene, the FFVI opera, the quiz-show encounters and zany theatrical battles of Paper Mario, and of course its clearest inspiration, EarthBound. But a lack of genuine novelty can hardly be held against Toby Fox's incredible achievement in building upon those ideas in a single, endearing package and delivering upon their promise as though they never went away at all. More than a mere nostalgia piece, Undertale is a game unafraid to squeeze every drop of personality out of every corner of its own interface, and supporting it from below is its most convincing masterstroke, a chiptune score for the ages.
Honourable mentions that I wish I had room for on my ballot:
x. Kirby and the Rainbow Curse ;
x. Boxboy! ;
As a matter of principle I disqualify remakes, and if I didn't, these resuscitations of all-time greats would likely have wound up near the top of my list:
x. The Legend of Zelda: Majora's Mask 3D ;
x. Grim Fandango Remastered ;
For reference,
my ballot for 2014.