Olympia Rising was finally launched on steam yesterday and oh man what a bomb. Oh well, at least it's got positive recommendations and will look good on my resume. Luckily this was all just a side project and I won't be starving or anything.
Olympia Rising was finally launched on steam yesterday and oh man what a bomb. Oh well, at least it's got positive recommendations and will look good on my resume. Luckily this was all just a side project and I won't be starving or anything.
What the fuck!? Define bomb?Olympia Rising was finally launched on steam yesterday and oh man what a bomb. Oh well, at least it's got positive recommendations and will look good on my resume. Luckily this was all just a side project and I won't be starving or anything.
Olympia Rising was finally launched on steam yesterday and oh man what a bomb. Oh well, at least it's got positive recommendations and will look good on my resume. Luckily this was all just a side project and I won't be starving or anything.
Olympia Rising was finally launched on steam yesterday and oh man what a bomb. Oh well, at least it's got positive recommendations and will look good on my resume. Luckily this was all just a side project and I won't be starving or anything.
I didn't really have any expectations going into it because I know how Steam works and how the game has been managed throughout development. It's also the fact that no one knows it exists I think. And we all know publicity is the name of the game.
I'll definitely update the system requirements as that's something I didn't think too deep into regarding listing OSs.
It's all good though. Like you guys said, keep promoting and hope for the best. I'm happy it's finally out there.
Been away from the thread for a while, but damn! There are some killer looking titles coming through here.
Okay, I have the new glow mechanic hooked up.
Olympia Rising was finally launched on steam yesterday and oh man what a bomb. Oh well, at least it's got positive recommendations and will look good on my resume. Luckily this was all just a side project and I won't be starving or anything.
I didn't really have any expectations going into it because I know how Steam works and how the game has been managed throughout development. It's also the fact that no one knows it exists I think. And we all know publicity is the name of the game.
I'll definitely update the system requirements as that's something I didn't think too deep into regarding listing OSs.
It's all good though. Like you guys said, keep promoting and hope for the best. I'm happy it's finally out there.
I backed and was waiting until the steam release to play. Thanks for reminding me. I just got past the first boss. Overall, I liked the design and I think most of my deaths were due to my beginners skill at the game (though I'm looking side eyed at a few bat to head encounters). Happy I backed. That said, here's some things that seem like glaring oversights to me. I hope you can take them on to your next project (because from what little I played, I hope there's a next project).
Egregious:
- I can't exit the game from full screen mode. I have to exit full screen mode then x out the window. That's turrrrrible.
- Pausing the game doesn't pause the rising tide. Unsure if that was a design decision to raise tension or something, but it only raised my annoyance levels.
Not egregious, but still a problem:
- First boss does nothing to indicate that he's getting close to death that I could see. No change in behavior, no palette changes. I would have likes something. I began to wonder if he was ever going down.
Possibly preference based:
- I would have preferred analog stick support. Even having grown up on the NES, the d pad felt a bit awkward. That may just go away as I log more time.
I just want to reiterate that I like the overall product. As for the marketing, I don't recall seeing your game ever popping up in <insert games news site>. I usually keep appraised of a few major sites, but wasn't keeping up the past two months. So take that with a grain of salt.
I skimmed through your past KS updates. I saw you went to PAX east, but I'm not sure you went to any other conventions. The postmortems I've read put a lot of emphasis on community building for indie teams. Maybe there was a gap there you can improve upon for future efforts?
Sounds like it was a bumpy ride. Did you have a publisher?
It was one programmer/director and one artist originally, which in reality was one programmer and one artist/designer/level designer.
Then after the kickstarter it was me as a programmer, the original programer, and the artist/designer. Slowly our relationship with the director became less of a director role and more of a publisher relationship or something? The artist basically did everything from the art to the level design to the game design. There were certain things our director insisted on throughout development that we knew weren't good, but he insisted.
Then for a year I was the only one working on the game as I rewrote the entire thing basically because there were so many awful design choices. I couldn't live with it being released in the buggy and bonkers state it originally was in.
So yeah, Paleozoic won't be making another game as far as I'm concerned. But the artist (my brother) and I are planning on continuing to make games ourselves.
This is why I should have tried to make something 4+ years ago instead. It's still a lifelong goal of mine to get a game on Steam, even if when I finally do it, I'm one of the last people on the planet to get there.Yeah, it ain't 2011. A Steam release doesn't mean what it used to. = P
Been such a long while since I posted a talky gif here. I know, I know, it ain't new assets, but it's about the only thing I have to show these days!
The biggest missing point from these gifs is the music. Can't wait until I can properly showcase the soundtrack! I love it, and can't thank Morusque enough for it. It's about done, barring some unexpected developments.
New animations should be coming next month, if all goes according to plan. Hopefully they do. 'might've melted before then (seriously, thank whoever invented USB desk fans)
'might've melted before then
We're also getting some live recorded music for it, which sounds really awesome. We're currently playing some Civ V at a one of our developers' cottage and I mistook the song for the Civ's soundtrack
I like music! Do you have a Sound Cloud account or something?
also
bitch pls
(Experimenting with dynamic camera)
(download version has a static camera)
Feeling pretty ecstatic right now. I'm not much of a programmer, but I've learned much these past few weeks using Steam tools and finally have achievements to work on Baxter's Venture: Director's Cut.
The game should launch next week as planned, as long as I don't find anymore issues.
Feeling pretty ecstatic right now. I'm not much of a programmer, but I've learned much these past few weeks using Steam tools and finally have achievements to work on Baxter's Venture: Director's Cut.
The game should launch next week as planned, as long as I don't find anymore issues.
How easy is steams stuff to integrate? Hoping to add achievements and friends list stuff to my game eventually but worried it might be too difficult for me alone
I meant to ask you, is this shader something that comes with UE4 or did you work it up yourself? There are a few equivalents on the Unity store but their quality pales in comparison. And what's the CPU/GPU cost?My waterfalls and rivers can now be painted:
You have to get them somewhere by painting and choosing the right branches. The distortion fx is pretty extreme there because of the low resolution.
Been such a long while since I posted a talky gif here. I know, I know, it ain't new assets, but it's about the only thing I have to show these days!
The biggest missing point from these gifs is the music. Can't wait until I can properly showcase the soundtrack! I love it, and can't thank Morusque enough for it. It's about done, barring some unexpected developments.
New animations should be coming next month, if all goes according to plan. Hopefully they do. 'might've melted before then (seriously, thank whoever invented USB desk fans)
I meant to ask you, is this shader something that comes with UE4 or did you work it up yourself? There are a few equivalents on the Unity store but their quality pales in comparison. And what's the CPU/GPU cost?
Man I love animations, good work!
The text was going so fast that I couldn't read it
Here's a demo track called Situation from our game. It's not fully mixed and mastered, yet.
bitch pls
I was bored this morning and did a drawing that sort of embodies what sort of thing I'd like to do next.
Like it.
After watching you work, I have a renewed interest in getting one of my projects actually working. Chatted to one of my programmer friends and he is ok with trying something if I can contribute art/design wise.
Ordered a Intuos Tablet and will start to have a play.
Are you planning on doing any more streams?
Thank you Glad to hear something I did inspired you. The intuos takes some getting used to if you haven't drawn like this before. If you're new to this, I recommend mapping some important things to the onboard buttons, especially UNDO! You want to be able to rapidly undo your last stroke.
Re. Streams yes, there will be more. I do them semi regularly lately.
Since I was young, I have always loved doodling using pen and paper, so this will be a bit of a jump to a tablet. Any particular tutorials etc you suggest to get accustomed to it? Brushing up on Photoshop seems to be something on my To Do list.
The suggestion on the quick-button Undo makes sense, since I guess it makes it faster to quickly adjust something as you draw it.
I enjoyed the stream, especially watching you evolve designs.
Flipping your drawing to see it from a new perspective is a very good advice. It helps a lot, specially if you're drawing human beigns or things that should have some symmetry.
Honestly, it might sound weird, but just try it. Try drawing a face, then reversing it. It'll look horrible.
Actually I can draw a face without it looking horrible when flipped, but that's after years of flip training.
Flipping your drawing to see it from a new perspective is a very good advice. It helps a lot, specially if you're drawing human beigns or things that should have some symmetry.
Honestly, it might sound weird, but just try it. Try drawing a face, then reversing it. It'll look horrible.
Post your results
I did this quick sketch:
"It doesn't look that bad, maybe this time I've done it right..."
Well shit
Post your results
I did this quick sketch:
"It doesn't look that bad, maybe this time I've done it right..."
Well shit