Mystic River
Member
Seriously, that is awesome stuff.
edit: sweet, bottom of the page. I can hide this here.
nice, is it 3d voxels or just 2d drawing?
Seriously, that is awesome stuff.
edit: sweet, bottom of the page. I can hide this here.
Yeah, it looks like I'm going to have to refactor some of the stuff in my game. Wish I paid attention to this issue earlier. =) My main concern right now is the very first scene that loads. The game sits on a black screen and windows does the "Not Responding" thing right now.Yeah, starting the scene can be slow and choppy. We start with a main menu, slap a loading screen and a progress indicator on top and then LoadLevelAsync. It works well enough for our purposes, so I haven't experimented with additive loading yet. As for preloading textures, I just fling the camera across the whole level one screenful per frame behind the loading screen. Kind of ridiculous, but eliminates hitching quite nicely. Some objects also do the activate/deactivate dance during the warmup.
nice, is it 3d voxels or just 2d drawing?
Woot. PS4 Devkit shipped! Super duper excited to do play with it.
Woot. PS4 Devkit shipped! Super duper excited to do play with it.
Woot. PS4 Devkit shipped! Super duper excited to do play with it.
[it's] working! Hooray! And I'm still not entirely sure how it works!
Thanks duder! Looking forward to it but also not looking forward to setting up the environment. I'm bad at that sort of thing.Congrats, man. Getting new hardware to mess with is always fun.
Not quite ha!high roller
Pretty much nothing that isn't public.How much of that are you going to be able to talk about here? Isn't most of it under wraps? Congrats though!
Spending some time this week trying to write an actual gameboy game for GBJam 4. I've never done z80 assembly before so it's been a big learning curve. Not sure I'll have a proper game by the jam deadline, but I'm doing my best to cobble a submission together.
Finally have enough bits and pieces working to make fun screenshots/gifs though, so I thought I'd share.
And one of the artists finished another fairy. Two more remain.
This might not be a kosher thing to ask, but since it is coming up as a concern for us for The Future, how much would you guys pay for art? We're talking character, environment, modeling, etc.? Not all of it, just individually?
Yayyyyy you're back!As a freelance artist, I usually ask $30/hr. Sometimes I can be negotiated down. Some artists will go a lot cheaper, and many ask for a lot more than that. There's no one price that artists go for.
If you're looking for artists, you might have to test out a few by giving them a small assignment and seeing both how well they did it and how fast it was made. Some artists have better technique, but are slower, so you'll get less art in the same time span and pay more relatively per hour.
I've never paid for art, mind you. I've just been the hired artist dozens if not hundreds of times.
Yayyyyy you're back!
Spending some time this week trying to write an actual gameboy game for GBJam 4. I've never done z80 assembly before so it's been a big learning curve. Not sure I'll have a proper game by the jam deadline, but I'm doing my best to cobble a submission together.
Finally have enough bits and pieces working to make fun screenshots/gifs though, so I thought I'd share.
Aw, thanks! You're too kind.
This touches on a reason I hesitate to work with artist friend(s). Even if they're like "No really, credits are fine, I can do a little for free", or they work for a low fee, I might feel like I'm taking advantage of them and not paying a fair rate. Or, I might feel like they're pressured to offer a lower rate.I figured hiring an artist over a longer term was expensive. But considering their talents and hard work, $20-30 sounds about right - it's certainly way higher than minimum wage. It's why I'm hesitant to actually start paying someone over a longer term without a much more sustainable source of funding, even if I'm not exactly worried about rent or food.
Speaking of art, so much good stuff in this thread. Dayum.
Nice! I would be pleased to program on PS4 as we well.Woot. PS4 Devkit shipped! Super duper excited to do play with it.
I will freely admit that I missed seeing your semi-daily avatar changes whenever I caught up on this thread.
I figured hiring an artist over a longer term was expensive. But considering their talents and hard work, $20-30 sounds about right - it's certainly way higher than minimum wage. It's why I'm hesitant to actually start paying someone over a longer term without a much more sustainable source of funding, even if I'm not exactly worried about rent or food.
Speaking of art, so much good stuff in this thread. Dayum.
Congratulations, you really deserve it! xDFor being such an excellent poster
Would love to, but no Wii U or spare time right now :/Anyone getting Mario Maker?
Thanks! Heh. That must be my first PM in agessnip
Yeah. Programming goes for similar and higher rates.
Wonder what it would cost to outsource a whole game to someone in China.
(I actually have plenty of ideas for multiple games that i dont know how to take them forward)
Oh, yeah, the VN train is in motion again! Just got the sketches for the background art out from Badriel (he has worked on several VNs so I'm confident he'll deliver in the final results)
One sample
And one of the artists finished another fairy. Two more remain.
This is an interesting concept and one to think about if you are merely a creative director or designer or are simply too swamped to shoulder a project on your own.Wonder what it would cost to outsource a whole game to someone in China.
(I actually have plenty of ideas for multiple games that i dont know how to take them forward)
Being a programmer in need of an artist is unenviable, but you could always find a real gem of a person if you look, you never know.
I think it's pretty valuable for indie programmers to learn how to do their own artwork if they're really strapped for funds. There are a lot of great books and "how to" videos out there for drawing and animation. I'm personally going through this learning process very, very slowly. For now, all my stuff is ugly is sin, too. But at least the price is right (free).
This is an interesting concept and one to think about if you are merely a creative director or designer or are simply too swamped to shoulder a project on your own.
I would personally look to parting out production similar to film production with staff coming and going with minor overlap. But that may just be a bit more than a single firm handling it.
Yup. I'm learning how to draw alongside C# and Unity stuff. Starting off with this book
I'm also taking art classes in this upcoming semester.
How are you finding the book - im in the same situation as yourself but not really started much on artwork - hadn't heard of it till now but i am a sucker for a highly recommended book.....
Still messing around with lighting. Not sure if I should continue with working on the visuals or if I should focus on making more enemies right now.