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GAF Indie Game Development Thread 2: High Res Work for Low Res Pay

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Nibel

Member
Welp.

My game, STRAFE (!STRAFE!, x_-STRAFE-_x, S.T.R.A.F.E.), was just approved for XBOX ONE.

Oh universe, you juvenile bastard!

WHAT THE FUCK.

Today, right? Man I'm laughing so fucking hard right now. This is bonkers.

iyjQi9jIa30QE.gif


This is like a dumb reality show script, haha! Congratulations! Crazy day.
 
I'd call it a coincidence.

Oh without a doubt. I'm just sad to have such a cool name slip through my fingers. But probably better off tho as Blizzard had pointed out :D

I'm not mad or anything. I find it comical. I will say tho that their game looks stupidly fun. Will support it, for sure.
 
haha that's my specialty.

Name my game, plz (bats eyelashes). Seriously tho - I'm up for suggestions haha!

iyjQi9jIa30QE.gif


This is like a dumb reality show script, haha! Congratulations! Crazy day.

Thanks! I'm super excited but I'm also shaking my head in laughter at the turn of events. My luck, seriously. If you guys don't know me this is my luck. This game has so many bad things attached to it from the get go from script sabotage from an old teammate to the name being taking. This is icing on that cake, tho. I can't give up on my little blue dude now!
 
Well, at least my game actually has jumping as a useful mechanic, and as a facilitator for other mechanics.

Talk about a rollercoaster ride, Absinthe. And speaking of names, my project, currently 'Strike Fighter Idyal', will likely undergo several variations of said name. I'm heavily considering changing it to 'Galaxy Fighter Idyal', but the 'Fighter' part seems a bit awkward when the context is considered, even if it is technically true. Maybe 'Galaxy Defender Idyal' or 'Galactic Defender Idyal' might be better, though now it just sounds like an old pulp sci-fi story ala Flash Gordon. Granted, it's meant to sound like an anime title, so that might actually work in its favor. Game title names are a bitch, aren't they?

Anyhow, might as well show off what little progress I've had. So... Yeah, a lot of stuff that works at least partially, but still a lot of wonky stuff overall.

TPS_1.jpg


Firstly, the third-person gameplay now uses a raycast-positioned sprite to show exactly where you're aiming at and the general distance, Kid Icarus: Uprising does something sorta similar, as does Serious Sam. Also, the placeholder character has a futuristic placeholder gun thing, with an invisible blade that projects a weapon trail.

TPS_2.jpg


Yes, it does shoot projectiles, and you can do it on the move. Yes, the shooting animation is kinda wonky and doesn't aim right, but the projectiles go where they need to, and that's fine for now (less can be said about how the projectiles don't handle collisions properly and instead go flying all over the place due to being rigidbodies, I have no idea why the collisions don't work). Now I need to work on charged shots and dash shots. Hopefully Props Animations will have the dash-shot animations finished soon.

TPS_3.jpg


PARKOUR! Yes, that's gonna be a thing, it's sort of a blend of Prince of Persia/Darksiders and Cloudbuilt, where you have more control over where wall jumps go, but not so much over wall running and climbing. Granted, I'm gonna have a sprint meter anyway, so I might use it as a more limited boost meter for those.

TPS_4.jpg


Dunno why the Props Animations wall hang anim is like that, the arms extend way too far. But, yeah, ledge hanging is a thing. Unfortunately, for some reason, the wall hang slides down constantly even though that's not supposed to happen, that's something I need to fix somehow.

TPS_5.jpg


And now for a melee attack. I've got a melee combo thing sorta working.

Hey Indie Dev Gaf!

I'm a music composer and producer and I want to write all original scores for video games. I've seen lots of talent and really cool games being worked on in here and I want to see if any of you indie devs are looking for a composer to work with.

Here's my portfolio website (I DO own my domain name, it just hasn't finished transferring yet)

I'd like to at least talk to a couple of the teams represented here and try to work out a deal. :)

A little about my music: I write primarily hybrid orchestral/electronic cinematic music.
The genres I'm best at are Science Fiction Action/Adventure, horror, or mystery. However I'm diverse, as I write music for a library company that puts music in TV shows ranging from Jersey Shore to Nature Shows.

I hope some of you will listen, think about it, and send me a PM or email so we can get to know each other a little more. Thanks!

Holy crap, your music is fantastic! I'll definitely keep you in mind for when I need a soundtrack guy. And when I get money. Yeah, definitely need a budget...
 

chubigans

y'all should be ashamed
Welp.

My game, STRAFE (!STRAFE!, x_-STRAFE-_x, S.T.R.A.F.E.), was just approved for XBOX ONE.

Oh universe, you juvenile bastard!

WHAT THE FUCK.

Today, right? Man I'm laughing so fucking hard right now. This is bonkers.

haha wow

Really sucks about the naming conflict. I know how that feels; there are several "Vertigo Games" companies and I really don't care for the name but I'm kind of too lazy to change it (plus I already have a state of corporation, Vertigo Gaming Inc.)

Kinda sucks whenever I get tech support asking about a game I didn't make or another company asking about licensing with another franchise I don't have involvement in. Bah.
 

eot

Banned
Hey Indie Dev Gaf!

I'm a music composer and producer and I want to write all original scores for video games. I've seen lots of talent and really cool games being worked on in here and I want to see if any of you indie devs are looking for a composer to work with.

Here's my portfolio website (I DO own my domain name, it just hasn't finished transferring yet)

I'd like to at least talk to a couple of the teams represented here and try to work out a deal. :)

A little about my music: I write primarily hybrid orchestral/electronic cinematic music. The genres I'm best at are Science Fiction Action/Adventure, horror, or mystery. However I'm diverse, as I write music for a library company that puts music in TV shows ranging from Jersey Shore to Nature Shows.

I hope some of you will listen, think about it, and send me a PM or email so we can get to know each other a little more. Thanks!

This is great stuff!
 

Jobbs

Banned
Oh without a doubt. I'm just sad to have such a cool name slip through my fingers. But probably better off tho as Blizzard had pointed out :D

I'm not mad or anything. I find it comical. I will say tho that their game looks stupidly fun. Will support it, for sure.

had something similar happen. my first game idea was "mech runner" a couple years ago, I had aflash prototype, but more than that I just liked the name. the domain mechrunner.com was even open.

now someone else has it for some other game.
 

Burt

Member
On the subject of names, my game is/was tentatively titled Days of Ruin.

But, being someone who doesn't own a DS or pay much attention to handhelds (and is quite possibly an idiot for not using Google earlier), I didn't find out about this until late November:

Advance_Wars_4_Cover.jpg


So I've been hemming and hawing on what to do .

On another note, I've spent like 4 hours this morning answering emails from pixel artists, so if anyone is looking for ones that are available, just let me know and I'll forward some emails to you. I know how migraine-inducing scouring DeviantArt and Pixel Joint can be.
 

WanderingWind

Mecklemore Is My Favorite Wrapper
On the subject of names, my game is/was tentatively titled Days of Ruin.

But, being someone who doesn't own a DS or pay much attention to handhelds (and is quite possibly an idiot for not using Google earlier), I didn't find out about this until late November:

Advance_Wars_4_Cover.jpg


So I've been hemming and hawing on what to do .

On another note, I've spent like 4 hours this morning answering emails from pixel artists, so if anyone is looking for ones that are available, just let me know and I'll forward some emails to you. I know how migraine-inducing scouring DeviantArt and Pixel Joint can be.

Yo. I would like in on that one.
 

Blizzard

Banned
On another note, I've spent like 4 hours this morning answering emails from pixel artists, so if anyone is looking for ones that are available, just let me know and I'll forward some emails to you. I know how migraine-inducing scouring DeviantArt and Pixel Joint can be.
I would, but I'm not yet to the point where I'd be ready to make an artist decision, so I'll pass for now. Thanks for the very generous offer though!
 
haha wow

Really sucks about the naming conflict. I know how that feels; there are several "Vertigo Games" companies and I really don't care for the name but I'm kind of too lazy to change it (plus I already have a state of corporation, Vertigo Gaming Inc.)

Kinda sucks whenever I get tech support asking about a game I didn't make or another company asking about licensing with another franchise I don't have involvement in. Bah.

I have Vertigo Gaming Labs, INC - I will sue you into the ground!!!!!!!!!!!!! JK

That is weird tho. I may just use STRAFE as an acronym since it technically is. Or an initialism - but then saying the letters doesn't sound as cool. If I can come up with something equally cool - I'll change it.

had something similar happen. my first game idea was "mech runner" a couple years ago, I had aflash prototype, but more than that I just liked the name. the domain mechrunner.com was even open.

now someone else has it for some other game.

That is actually a pretty dope name, IMO. Sucks someone else has it but it is pretty sweet.

On the subject of names, my game is/was tentatively titled Days of Ruin.

But, being someone who doesn't own a DS or pay much attention to handhelds (and is quite possibly an idiot for not using Google earlier), I didn't find out about this until late November:

Advance_Wars_4_Cover.jpg


So I've been hemming and hawing on what to do .

On another note, I've spent like 4 hours this morning answering emails from pixel artists, so if anyone is looking for ones that are available, just let me know and I'll forward some emails to you. I know how migraine-inducing scouring DeviantArt and Pixel Joint can be.

Names are rough, it seems. I should just name then after version numbers ha!

-

Topic:
On the subject of jump buttons, I don't know why, but not being able to do a little hop just feels weird, to me. Dunno why. I agree nobody should adhere to conventions just for the sake of convention but there is a degree of understanding players have with games and expectations. Sometimes they cannot be answered based on personal vision or preference and other times you kinda just have to bite the bullet and go with something conventional just because.

There's also the other side that points to nostalgia or older game mechanics because that's how they were back in the day and you want to not directly emulate, but preserve those same mechanics even if they go against convention today. That goes with any button tho.

Even so, I agree with Kritz. He makes valid points about tradition and the interest in stepping outside of the norm. It can be a very good thing. Hell, there are tons of games that go against tradition that at first glance you can look at and say "WADDAFUQ!" but until you play them, you don't quite understand the angle. The hard part about going against tradition is making sure everything else is up to snuff.

That doesn't mean compensate - that just means make sure everything other button is interesting to press. I'd argue you can do some truly creative things with limited input, given the right inspiration.

I also feel that sometimes you need to go with convention for the sake of readability - which is a hugely important factor to the end user. Sometimes you have no choice in the matter if your gameplay dictates it. But if you are super creative, as Kritz has shown, you can do crazy awesome things without following convention and come up with something truly unique and interesting, like his game.

If any of that didn't make sense I'm going back and forth from finishing my bathroom remodel today and I'm all full of paint fumes and sugar free Red Bull. My glucose is also low - I need to eat so there's that haha.
 

Blizzard

Banned
If any of that didn't make sense I'm going back and forth from finishing my bathroom remodel today and I'm all full of paint fumes and sugar free Red Bull. My glucose is also low - I need to eat so there's that haha.
No one told me independent game development involves plumbing. I'm redoing an entire toilet tank today, so yeah...
 

Sparse

Member
Sucks since STRAFE stood for Subnetwork Trojan Removal And Framework Encapsulation.

If you wanna keep some of the wordage, the first that jumped out was Subnet Trojan. The rest could be the subtitle ReFramed Encapsulation. 8)

Ahh, but the A is left out...

Also, hi thread!
 

Xrenity

Member
Hey Indie Dev Gaf!

I'm a music composer and producer and I want to write all original scores for video games. I've seen lots of talent and really cool games being worked on in here and I want to see if any of you indie devs are looking for a composer to work with.

Here's my portfolio website (I DO own my domain name, it just hasn't finished transferring yet)
[...]
Wow, this is some great stuff man :)

In a different part of the spectrum (more electronic, not as professional ;-)) there's my tracks, for example: https://soundcloud.com/airtime-music-nl/reloaded

I just want to let you guys know you can use anything on my soundcloud. I can provide longer loops or separate stems if needed. PM me if you're interested! Just looking to provide music in return for some promotion. I have got nowhere near enough time to write a complete soundtrack, but I think I've got a couple of good tracks ready.

Currently working on some new stuff which would also suit a game, I think. Let me know if anyone's interested in a preview of that.
 

Peléo

Member
On the subject of names, my game is/was tentatively titled Days of Ruin.

But, being someone who doesn't own a DS or pay much attention to handhelds (and is quite possibly an idiot for not using Google earlier), I didn't find out about this until late November:

Advance_Wars_4_Cover.jpg


So I've been hemming and hawing on what to do .

On another note, I've spent like 4 hours this morning answering emails from pixel artists, so if anyone is looking for ones that are available, just let me know and I'll forward some emails to you. I know how migraine-inducing scouring DeviantArt and Pixel Joint can be.

"Nights of ruin", "Days of despair"

What´s the game about?
 

WanderingWind

Mecklemore Is My Favorite Wrapper
Since it seems we're sharing skills and whatnot, I'm not a programmer or artist, but if anybody needs a hand with writing, editing or the marketing/assessing feedback of your games, I can lend a hand in those areas.
 
Holy crap, your music is fantastic! I'll definitely keep you in mind for when I need a soundtrack guy. And when I get money. Yeah, definitely need a budget...

Thanks! Go ahead and bookmark my portfolio site or add my email address or GAF name to a contact list somewhere... Feel free to contact me whenever you can/want!

This is great stuff!

Thanks :)

Wow, this is some great stuff man :)

In a different part of the spectrum (more electronic, not as professional ;-)) there's my tracks, for example: https://soundcloud.com/airtime-music-nl/reloaded

I wouldn't say less professional at all! I like the production value on your electronic stuff. That style lends itself well to a lot of indie games now days!
 

Burt

Member
Peléo;148348601 said:
"Nights of ruin", "Days of despair"

What´s the game about?

Hmm, always a tough question to answer concisely :)

To be completely blunt about it, the name essentially comes from the fact that the world's gone to shit from fighting a protracted war. And then it gets worse.
 

SriK

Member
Steel Assault | NES-styled sci-fi action platformer | Update #7
Twitter (@SteelAssault)
Website (http://steelassault.com)

(1/17/15 - Update #6)
(1/10/15 - Update #5)
(12/29/14 - Update #4)
...
neogafDoesntHaveHrTag.png


Steel Assault is now live on Kickstarter and Steam Greenlight!

ksGreenlightAnnounce.gif


https://www.kickstarter.com/projects/43113410/steel-assault

http://steamcommunity.com/sharedfiles/filedetails/?id=377961407


trainSimulator.gif


Please share the pages or retweet the announcement if you like our game! Every bit of exposure helps.

Tain started a thread here on GAF too. Which people should post in to keep up it on top. (Pls?)
 
Hmm, always a tough question to answer concisely :)

To be completely blunt about it, the name essentially comes from the fact that the world's gone to shit from fighting a protracted war. And then it gets worse.

Surely "The Forever War" has never been used, right? ;)

What kind of war is it? I'm guessing modern or future tech? Really need more info. Is the main character in a squadron of some kind, with a name? Are we talking real world countries or fictional? Who/what are the "good guys" fighting against? What's the main "theme" of your story? Etc.

Anyway, some simple variations on what you had:
- Age of Ruin(s)
- Days of Carnage
- Age of Regression

Some different ideas:
- End of the Horizon
- Iron Twilight
- Grim Harvest

Really need more info for more specific titles though.
 
Welp. I really have been listening to the TRON soundtrack too much:
https://gfycat.com/IllustriousAngelicDaddylonglegs

Because Reasons

Every Tron soundtrack is great. The original movie, the game, Tron Legacy, and Tron Uprising. All great.

Tonights work (nice and easy after hitting it really hard the last couple of days). This is the first part of level 6 which has a bunch of puzzles themed around Chess boards. There may or may not be some mild Resident Evil REmake influence in here since I've been playing that a lot over the last day.



I do actually plan to recreate the Mansion hallway in my game (with my game's aesthetic naturally) as one of the more detailed environments. Pencilled in for the end of Level 10 infact.
 
Every Tron soundtrack is great. The original movie, the game, Tron Legacy, and Tron Uprising. All great.

Tonights work (nice and easy after hitting it really hard the last couple of days). This is the first part of level 6 which has a bunch of puzzles themed around Chess boards. There may or may not be some mild Resident Evil REmake influence in here since I've been playing that a lot over the last day.





I do actually plan to recreate the Mansion hallway in my game (with my game's aesthetic naturally) as one of the more detailed environments. Pencilled in for the end of Level 10 infact.
Whoa.

So when will you let me play this? How much do I have to beg?
 

Blizzard

Banned
The name was better than the game. :) Here's the prototype I made -- keep in mind it was pretty much the first thing I ever programmed in stencyl. It was intended as a simple running game, but the dash combo mechanic is osmething that lives on in ghost song.

http://www.stencyl.com/game/play/11661

uploaded 3 years ago!
I'm probably just dumb, but I don't understand how the dash works in this. In some cases I was able to chain dashes multiple times in midair just by pressing the button repeatedly. In most cases, pressing the dash button again does not do anything. Is there a trick to it?
 

Jobbs

Banned
I'm probably just dumb, but I don't understand how the dash works in this. In some cases I was able to chain dashes multiple times in midair just by pressing the button repeatedly. In most cases, pressing the dash button again does not do anything. Is there a trick to it?

dashes kill enemies, if you do that, you can dash again right away, otherwise you can't dash again until you touch the ground.
 

Kritz

Banned
One, you seem very cynical, or perhaps that's just my mental association with anyone who starts talking skinner boxes.

A little cynical, but not overly so. But, very quickly, I'm not at all using the term skinner box in a negative way. It's a pretty lazy way to dismiss stuff, and I'm not really into that type of argument. Skinner boxes are great, and I'd probably substitute the term for "JUICINESS" or just general good feedback systems. Peggle, vlambeer games, the mario coin noise. I'm not really pushing the analogy beyond "feels good", and certainly not comparing players to mice in a cage or anything, lol.

But, yeah, it's hard to do larger thought piecey posts without coming off as a poopbag, so my apologies if I came off like a dag.

It's weird what is and isn't fun in games.

The cool thing about making games is that we get to be really pigheaded and make games that are fun to us, and kinda just see if people tag along. But for what it's worth, I've not really paid much attention to what's "fun" with my game. I'm a little self-centred I guess, I care more about what's fun to program. If I end up with a game people like to play, that's more or less coincidence.
 
Not much at all. Check your PMs.
Totally blew my lid. I will need to get an oculus for this :D

The name was better than the game. :) Here's the prototype I made -- keep in mind it was pretty much the first thing I ever programmed in stencyl. It was intended as a simple running game, but the dash combo mechanic is osmething that lives on in ghost song.

http://www.stencyl.com/game/play/11661

uploaded 3 years ago!

Whoa - i definitely love the mech and the enemies. Death sound effect was very nice.
 
The cool thing about making games is that we get to be really pigheaded and make games that are fun to us, and kinda just see if people tag along. But for what it's worth, I've not really paid much attention to what's "fun" with my game. I'm a little self-centred I guess, I care more about what's fun to program. If I end up with a game people like to play, that's more or less coincidence.

Yeah. I can relate, since my game is just a pet project I don't need to succeed or fail... but I'll be honest, I've been through rough reactions to other stuff I've made and I do sometimes wonder if making this free and all that is just to somewhat firewall my expectations and emotions. I don't think of myself as an indie developer, and I likely never will unless I ship something I'm prepared to put a price tag on.

I greatly respect all of you who are investing a lot more than just time.

Totally blew my lid. I will need to get an oculus for this :D

I wouldn't talk anyone out of getting an Oculus, but no, Primitive is not a reason to spend hundreds of dollars on hardware. It's hopefully going to be a fun free experience people who buy an Oculus for other reasons will check out. Buy an Oculus for how awesome VR is going to be, and while you're waiting on deep experiences spend a couple of hours bouncing off the walls in Primitive.

Out of interest, how far did you get?
 
Yeah. I can relate, since my game is just a pet project I don't need to succeed or fail... but I'll be honest, I've been through rough reactions to other stuff I've made and I do sometimes wonder if making this free and all that is just to somewhat firewall my expectations and emotions. I don't think of myself as an indie developer, and I likely never will unless I ship something I'm prepared to put a price tag on.

I greatly respect all of you who are investing a lot more than just time.



I wouldn't talk anyone out of getting an Oculus, but no, Primitive is not a reason to spend hundreds of dollars on hardware. It's hopefully going to be a fun free experience people who buy an Oculus for other reasons will check out. Buy an Oculus for how awesome VR is going to be, and while you're waiting on deep experiences spend a couple of hours bouncing off the walls in Primitive.

Out of interest, how far did you get?
I don't know when "levels" hit but I made it past the winding pit you showed earlier my first try with jumping haha.
then the area with gray walls, a little bit past that. I believe I left off a little bit has that gray walled area.

Good stuff. Oculus is a want right now. But I think your game is the one that would have the biggest impact on me when coupled with the right music.
 
I don't know when "levels" hit but I made it past the winding pit you showed earlier my first try with jumping haha.
then the area with gray walls, a little bit past that. I believe I left off a little bit has that gray walled area.

Good stuff. Oculus is a want right now. But I think your game is the one that would have the biggest impact on me when coupled with the right music.

The first couple of levels are short (and level 2 ends with the theatre). The office area is at the end of level 3. I'm guessing you went a little bit further than that. Level 4 basically just iterates on the puzzles from the first three levels. Every few levels I plan on having a level that does this so the player can go into an environment knowing what they need to do. The very first puzzle of level 4 is actually the first four puzzles of level one stacked on top of each other for example.

Level 4 and 5 are much meatier than the first three, and about the length I intend to maintain from here on out. They haven't taken any longer to build though. As I push on, the more static meshes I have that I can reuse. Those walkway puzzles, or the dark mazes with white symbols leading you through, for example, I could build a new one in probably less than twenty minutes now because I went back and remade them with modular static meshes.

Being forced out of using BSPs originally by performance issues in the editor has really made the planned iterating on previous puzzles much easier. Which is good, as each level gets bigger and more complex and adds more design wrinkles! Level six is going to end with a shopping mall, and I can reuse a lot of the stuff I've already built to deck out the handful of stores. The car for example? Boom scale it down and it goes in a toy store.
 
All things considered, I should probably wait for the Oculus CV1 rather than get the DK2, due to the increased quality, and it'll be the bare minimum for the quality that normal users will be getting. And probably cheaper, too, due to the Facebook acquisition enabling subsidizing the hardware. But I really want the Rift in any case for all sorts of things, it's an amazing piece of hardware that I'd love to utilize, and Primitive looks like something to check out when I get one.
 

Blizzard

Banned
It's not flashy, but I'm starting to get things done off the TODO list again. Today I finished implementing a settings file that gets loaded on startup, so adding more user-configurable settings in the future should be simple. It's a small thing, but it's oddly satisfying to be able to change things like colors or health overlay opacity without recompiling.
 

Pehesse

Member
This thread is moving so fast now, it's hard to keep track of it all!

Hey Indie Dev Gaf!

I'm a music composer and producer and I want to write all original scores for video games. I've seen lots of talent and really cool games being worked on in here and I want to see if any of you indie devs are looking for a composer to work with.

Here's my portfolio website (I DO own my domain name, it just hasn't finished transferring yet)

I'd like to at least talk to a couple of the teams represented here and try to work out a deal. :)

A little about my music: I write primarily hybrid orchestral/electronic cinematic music. The genres I'm best at are Science Fiction Action/Adventure, horror, or mystery. However I'm diverse, as I write music for a library company that puts music in TV shows ranging from Jersey Shore to Nature Shows.

I hope some of you will listen, think about it, and send me a PM or email so we can get to know each other a little more. Thanks!

This is pretty awesome stuff! I'm definitely bookmarking for future reference.
 

Jobbs

Banned
finally updating the beta soon to make it what it was originally planned to be (sooo late) and releasing a new trailer at the same time. probably monday. definitely no later than that.
 
It's not flashy, but I'm starting to get things done off the TODO list again. Today I finished implementing a settings file that gets loaded on startup, so adding more user-configurable settings in the future should be simple. It's a small thing, but it's oddly satisfying to be able to change things like colors or health overlay opacity without recompiling.

That stuff can make the whole process run smoother when you're iterating changes later. It may not seem flashy, but that'll pay off for you later.
 

Sinsem

Member
Hey guys, I guess it's time for me to be officially part of this thread.
I cofounded a small indie studio a few months ago, and we're announcing our project today.
It's a 2D city builder, a tribute to games like Caesar & Pharaoh.
Youtube trailer here

I already spent half of my day sending emails, and the past week has been completely crazy. Setting up our greenlight page and our presskit{} was really time consuming but now it's on and I'm really happy with this milestone.
I don't know how you guys can handle communication when you work alone on a game, or maybe I'm juste really terrible at it.

I can go back to work on the game now. Core gameplay works weel enough, still need some balance but we now can start adding some more cool features and see where we are going.
 
So many people offering their services in this thread right now just when we have everyone on board on the team (if all works out).
Its funny because when you look out for people is hard as hell lol

Hey guys, I guess it's time for me to be officially part of this thread.
I cofounded a small indie studio a few months ago, and we're announcing our project today.
It's a 2D city builder, a tribute to games like Caesar & Pharaoh.

Youtube trailer here

I already spent half of my day sending emails, and the past week has been completely crazy. Setting up our greenlight page and our presskit{} was really time consuming but now it's on and I'm really happy with this milestone.
I don't know how you guys can handle communication when you work alone on a game, or maybe I'm juste really terrible at it.

I can go back to work on the game now. Core gameplay works weel enough, still need some balance but we now can start adding some more cool features and see where we are going.

Oh man, as a city builder fan im in love with your project right now. Love the era and theme you are using, love the city building aspect, the art is amazingly great, going to vote it RIGHT THIS INSTANT!
 
So I got insomnia again last night. It's been happening about once a month. My brain gets fixated on design issues, or bugs, or coming up with new puzzles and even when I drift off to sleep I wake back up shortly later wrestling with some other element.

The bad part of all that is that I'm pretty much wrecked today. The good part is that I solved three small bugs (and it took less than ten minutes to implement and test the fixes to make sure they worked) and figured out the best way to rig up the next puzzle.

Does anyone else struggle with this? It's partially my own fault, because I had a couple of caffeinated soda's late last night... but yeesh that was rough.
 

_machine

Member
So I got insomnia again last night. It's been happening about once a month. My brain gets fixated on design issues, or bugs, or coming up with new puzzles and even when I drift off to sleep I wake back up shortly later wrestling with some other element.

Does anyone else struggle with this? It's partially my own fault, because I had a couple of caffeinated soda's late last night... but yeesh that was rough.
Couple of times yeah, last night I was still going over my upcoming pitch (even though it didn't really matter, just some good practice) and then all the GGJ organizing has been stressing me a lot. Just trying to calm down with something that takes the mind off the things (movies, some games) and some physical exercise helps me, but still sometimes there's just too much on mind and that happens. Usually I just try to get that particular thing done the next day so I don't have think about it anymore.
 
Hey guys, I guess it's time for me to be officially part of this thread.
I cofounded a small indie studio a few months ago, and we're announcing our project today.
It's a 2D city builder, a tribute to games like Caesar & Pharaoh.

Youtube trailer here

I already spent half of my day sending emails, and the past week has been completely crazy. Setting up our greenlight page and our presskit{} was really time consuming but now it's on and I'm really happy with this milestone.
I don't know how you guys can handle communication when you work alone on a game, or maybe I'm juste really terrible at it.

I can go back to work on the game now. Core gameplay works weel enough, still need some balance but we now can start adding some more cool features and see where we are going.

I really like the art style. I will vote for it on Greenlight. My only comment is that in the trailer I felt like I had to guess what kind of game it is. The pan out to the city made me think city builder, but I saw no actual city building.
 
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