Need a little help with 3D cameras/viewport/fov, all that jazz
So I'm using UE4 and have a scene like this:
Camera is static.
Now what I want is that when the player moves outside the left or right screen bound he should reappear on the other side.
I'm having a hard time figuring out the math to do this since I want a dynamic solution and not hardcode the coordinates to a specific setup.
So I'm using UE4 and have a scene like this:
Camera is static.
Now what I want is that when the player moves outside the left or right screen bound he should reappear on the other side.
I'm having a hard time figuring out the math to do this since I want a dynamic solution and not hardcode the coordinates to a specific setup.