Anyone have experience doing menus? I was trying to work on my UI code for the game in field mode (not in a battle, in other words), and realized that it might be messier than it should be, after working on scripts for the components within the UI.
Any guidance on properly creating a menu system? Can't produce screenshot right now as I'm on the phone at the moment, but I can tell you how it's laid out currently.
The "Menu" button always exists and can be clicked to open the system menu. If the menu is open, it closes it instead.
The system menu consists of a location box, player character basic info+portrait box, a vertical list of additional buttons (grouped by a generic GameObject for organization and mass transform purposes), and a box for showing time, steps, and gold. I intend to let the player do all of the following:
When the player clicks on a character's box, said character's stat sheet pops up, and any skills or magic on that character may be accessed from there if any. (note: Neither skills nor magic are implemented in game yet)
Items, Save, Options, Exit Game: Self explanatory. Probably should pop a selection/confirmation for the last three, and the first one needs a proper UI. Again, items not implemented.
I think I'm still not very familiar on UI best practices when it comes to hierarchal things, so help is appreciated. (no need for code unless I really need it - I realized that I pretty much learned nothing wrt UI.)
(Am I doing things in the wrong order? Sorry, was feeling like rushing since I lost code.)