Not set in stone:
You are leader of a small car gang trying to make it across the great desert encountering different events along the way.
The combat will play a bit like a party RPG except your characters are the cars and their "spells" are abilities based on load out.
Does that sound interesting? It's the first time I am thinking of maybe publishing a game commercially but I am just 2.5 weeks in.
And also it's the first time I am making a 3D game with shaders and such, I am amazed by the computational power at hand. I am more of a technical guy so I need to switch from some necessary prototyping to some technical stuff from time to time. I thought flags and poles would be cool and the physics involved might be fun to explore. Didn't really look at/ find actual solutions to these kind of physics so I just hacked it together myself, might be physically incorrect, but to me looks plausible enough.
Since I am really new I don't really know hoe to do marketing and such. I have a blog in which I sometimes go into detail
https://kosmonautblog.wordpress.com
and a Twitter
https://www.twitter.com/kosmonautgames
But nothing else. Should I setup indieDB pages? What else?
Clearly
Maybe too much. Right now you have a truck with provisions as the "main character" who must survive