Sometimes I have a hard time deciding where to draw the line in world building. Today I was illustrating tombstones for a graveyard level in the game when my partner asked why there were so many crosses in the scene. I thought she was joking and didn't understand at first. I mean, I was just drawing tombstones with crosses on them because tombstones often have crosses on them, and people make that association.
But her point was that the cross as a religious symbol wouldn't have any meaning to the inhabitants of this fantasy world because they come from a different history and a different mythology with different deities.
So I had to scamper to decider what that replacement symbol would be (and soon realized I already had one set to go). Then I redrew the cross iconography to the other symbol. And it's fine, but it doesn't give quite the same aesthetic to me. It's very alien, and not really in a good way. So I'm left to decide whether I play true to the world I've set up or true to preferred design sensibilities. Hmm.
I guess another point to this story is that it's helpful to have outside perspective every once in a while. I could have easily missed this until it was impractical to make any changes!
As far as I'm concerned, I...
I actually like the new symbol. I mean, they're still clearly tombstones, but now you get a slight sense more of the unknown, of mystery, of cultures unfamiliar, which is something that always drew me to games (and all forms of fiction).
Plus it's a cool symbol.
Yeah, ditto.