timetokill
Banned
What is the end goal here? I'm a little bit curious what the purpose of this practice is. I hope this doesn't sound too judging, because I'm just curious is all.
I'm working with a somewhat limited palette in my game, but it's 150 colors and I might add a few more in the future should I feel so inclined. The only reason I'm using a limited palette is to keep the art crisp and have clean lines, but with most art styles that's not really necessary.
Take a look at my palette for example. The leftmost one is what I'm working with, but that's only because it's vector art. There's no reason I shouldn't be doing digital painting in photoshop with something like the middle or rightmost palette. The color grading is still the same, so the mood would still be the same. There's especially a lot of dark browns, blues and purples to pick from, and then there's not a true red in the game (just different levels of pink). Because I don't like the color red
Anyway. Just food for thought. If this doesn't apply then please disregard! ♥
LEAVE ME ALONE LILITH STOP JUDGING ME ;_____;
Just kidding
I have a few reasons.
1. I'm doing a tile-based game using voxels, and I've found that voxels tend to read better with fewer colors.
2. Since I'm generating a lot of different individual pieces and then putting them together in various ways, I want to make sure I'm consistent with my color choices across various pieces.
3. I don't know a ton about color (I've been learning a LOT over the last month though!) and I want to understand color relationships. Making a palette is helping me do this. I'm making a western with fire as a central theme, and I've decided on mostly desaturated colors with a few that are meant to "pop" like yellow, orange, and red, as well as complementary colors that will help them pop.
4. I feel like deciding on a cohesive, smaller palette will help me focus on the art design of the game in general.
5. If I figure out the palette now, less chance that I have to go back through assets and make major fixes to everything.
In doing the palette swaps like I did above, I can see how my color choices are working out. A few main results:
- My "popping" colors are not saturated/bright enough. Red and orange especially.
- I feel like my browns look nice and dusty, I'm mostly happy with those.
- I probably need another green or two.
- Need a couple more highlight colors (very light blue, very light yellow).
I may end up working my way up to a 64 color palette, but doing a 32 color palette has been a pretty fun, challenging exercise that has really led me to focus on what the mood of my game is and how the colors make me feel.