so our new run animations are implemented, including a bunch of new things like a proper melee system and IK placement to make things look and feel a lot better. It's a massive improvement!
Actually finally feels like the animation quality finally matches the movement and style we were always trying to hit.
We've been putting off a melee system for a while, but after some feedback regarding combat we brought it forward, and it's revamped the way encounters feel. It gives you the incentive to get in close and interrupt certain enemy attacks (like below), as it also allows a method of attack if your gun is reloading. Feels great to smack robots in the face! It also opens up new types of mutations that focus on boosting the melee and gives more importance to the Stamina DNA Stat!
And we also stuck in IK for foot placement (and weapon aiming), which reduces the 'ice-skating' effect we suffered from due to how the collisions with the terrain and character interacted. I'm also quite happy with this crash-zoom gif
We're going to add some zelda-style swipe particles and impact effects to make the melee stand out more, as well as more obvious staggered animations for the enemies, but yeah, things are coming together well!