LordRaptor
Member
Playing with refueling effects for docked ships and recycling existing textures
Sorry! Somehow missed this. We're using Unity and going for 1080p.This looks even cooler in motion! What engine did you say this is running on? What's your targeted resolution?
And these look amazing! I'm currently working on the transitions between actions as well. It's tough, but these will provide some inspiration to keep at it.Finally, I can GIF again!!!
So it's time for a little dump of what happened during the week:
Thanks!Fuckin' brilliant.
Question for those using Unity, are you using Unity input manager or build your own input?
My own. String comparisons are yucky.Question for those using Unity, are you using Unity input manager or build your own input?
Like the whole idea and graphics style. Cool stuff!
OS should make no difference. Monogame, Unity, or GameMaker should be fine. Can recommend one of them if you tell me more about your programming ability and general game features.Sup guys. Quick question. I want to make a simple 2d rts, what software would you guys recommend? Im on OSX or should I should macOS now?
OS should make no difference. Monogame, Unity, or GameMaker should be fine. Can recommend one of them if you tell me more about your programming ability and general game features.
I recommend learning enough Python to make a simple text adventure in the terminal. Good to start small and get a foundation for programming. This interactive guide should have everything you need: https://www.codecademy.com/learn/pythonI thought Gamemaker is Windows only? I'm a complete noob so I'm not really looking to make some crazy game. I am asking what software so that I can learn. Features of a simple game I want to make for fun:
-RTS style map
-After pointing where the character has to move to, they begin walking towards it
-Have an animation play when they move over specific spots
I recommend learning enough Python to make a simple text adventure in the terminal. Good to start small and get a foundation for programming. This interactive guide should have everything you need: https://www.codecademy.com/learn/python
After you have a playable text adventure, move onto C# and Unity. Just look at example code to figure out what you need to do. Fumble around. When you're ready to move onto more advanced topics, start with:
Interface
Delegate/Action/Func
Coroutine
The second. It will be easier to learn Python first, then move onto the more complicated C#. Similarly, an RTS is a more complicated project than a text adventure. Much easier to do successively more complicated projects than to dive straight in. You'll probably come up with mini projects to start in Unity first on your way to making an RTS.Wow, thank you very much for the help. I'm assuming learning the basics in Python will directly translate to programming in C# and Unity? Or is it more like if I understand Python, I will be able to understand other languages easier?
Updates
Added new Emitter enemy*
Added preliminary mixed reality support
Added wave counter on Hex
YouTube Video: Edge Guardian Update - V.0.1
Views: 73
A new challenger appears! Type-282 aka the Emitter! http://store.steampowered.com/app/518000 - Added new Emitter enemy - Added preliminary mixed reality support - Added wave counter on Hex - Fixed...
Fixes
Fixed leaderboard display flicker
Fixed enemies hitting player head and breaking combo
Fixed some minor enemy wave behaviour bugs
Warning
*Leaderboards will be reset @12am EDT because of the new entry!
Please let us know if you like the update and tell us if something doesn't works properly or needs improvement!
Preparing the charge up attack/"Stinger" and had fun doing the ready pose. Looked up some Jojo references for it :3
The depth is real
Bunch of new sprites for my game, Pioneer One.
Ashe in default Talking pose and Entering/Exiting a Door:
Ashe Rolling with a Sword in the off hand and Aiming Down with a Gun equipped (Gun takes priority for rolling)
Ashe's Death animation. (You get knocked back in the air and land with a thud)
Really close to having everything I need done to get my updated Playable Test done.
Question for those using Unity, are you using Unity input manager or build your own input?
Actually tweaked it a bit to add more depth ! (notably near the bottom cape)
Also to see it in action with the stinger which I finished today
Only two actions to go and i'll have a basic moveset ready..can't wait to be done
Are there going to be transitional animations to connect, for example, that swing back to the idle state?
I think those are extremely important
The IRS suuuuuucks and they're pretty much built to never talk to anybody. So many layers of "protection" against talking to actual people.
That you got through and seemingly had success is great, Pehesse. Just keep an eye on it... My dad had to talk to the IRS for over a year to get a filing mistake on their end cleared up.
Sorry, but I just have to vent.
Does anyone outside the US have any experience with the IRS and getting an ITIN number? This is the second time they reject my application, this time for seemingly no reason as it's the same notice as last time, except I followed to the letter their instructions as they gave them to me over the phone, so this newest notice simply makes no sense to me.
It's a complete crapshoot to reach them over the phone as their service is constantly overloaded, and I have no ways of contacting them otherwise, apart from blindly sending another application and waiting a month and a half for it to get through.
I'm simply *seething* at this, as I've seemingly been taken for a ride at my own (expensive) expense for over 3 months now. If anyone has any idea on how to expedite this process and actually get what I'm after instead of the runaround, it'd be much appreciated!!
EDIT: finally managed to reach someone, and as I expected, it does sound like the problem was on their end... I still have to wait one more month to see if it went through, but I'm hopeful this time will be the right one. Fingers crossed!
I'll try to smooth out stuff as much as possible later on. Can't say I will do a transition for everything (since i'm the only one working on it) but i wanna at least smooth out the most jarring stuff like that swing, or when the character switches to his dash. After that, the action will be so fast that some stuff won't be really noticeable in actual gameplay I think
Transitional animations are equally important as everything else. If you flip awkwardly and instantly from one position to another it just looks unfinished.
That doesn't mean every transitional state has to be highly complicated -- It just has to be there. I have kind of a general "reset" animation that sort of bounces a character from "some other state" back to idle and this often serves as enough to fool the brain into putting everything together whether it's coming from a run to a jump landing to something else. I first learned this by studying the SOTN spritework.
Doing this kind of stuff in Clickteam Fusion isn't easy, unless I resorted to using built in platformer presents for objects (and I didn't)
Welcome! Hope to see some of your stuff soon!Finally my account have been proved, this thread is the reason why I want to join. So jealous looking at you guys' work. Here I am struggling for real just to make a simple game for Android with GameMaker.
Is there any more information on this somewhere? I´m VERY interested in this atm.Transitional animations are equally important as everything else. If you flip awkwardly and instantly from one position to another it just looks unfinished.
That doesn't mean every transitional state has to be highly complicated -- It just has to be there. I have kind of a general "reset" animation that sort of bounces a character from "some other state" back to idle and this often serves as enough to fool the brain into putting everything together whether it's coming from a run to a jump landing to something else. I first learned this by studying the SOTN spritework.
I honestly don't know if this works for you, but I know here in UK I was able to avoid having to obtain an ITIN because our national insurance number apparently counts as a valid insurance number for these kinds of things
Maybe worth checking if you can do something similar?
Doing this kind of stuff in Clickteam Fusion isn't easy, unless I resorted to using built in platformer presents for objects (and I didn't)
Have you tried Construct 2? It's not the most powerful engine but it gets the job done quickly.
I havent worked much with Unity, does it have a comperable material editor?
I'd like to, but I looked at the massive amount of source code to set up and display a triangle and decided to put it off.Has anyone used Vulkan?
That animation is too much fun ♥
It's one thing to just have technically solid animations, but those are so characterful and alive that it's a joy to watch
Screenshot saturday? Screenshot saturday! Here's this week gif-y progress:
**awesome images**
Still super rough and early, it still have a lot of issues when simply moving around and doesn't feel as good to play as it should yet, but I'll keep hammering at it until it does. Next objectives are a few additional transition animations between some of the jerkier states, additional movements to expand this core moveset, and work on an expanding collision box system to get rid of some of the legibility issues. I got it working for the height, I hope it'll work with width now without getting stuck everywhere!
The pronounced tree shadow looks particularly great.*Nervously decides to post what I've been working on over the last few years*
Arkhangel: The House of the Seven Stars
3D Point & Click Horror-Adventure
Teaser Trailer: https://vimeo.com/144301098
Website: http://www.winternightgames.com/blo...even-stars-an-original-point-click-adventure/
This is based on a short story that I was writing back in...uhhh...2003? I had been kicking around different ideas for it for years but didn't really know what sort of medium to tell the story in. Then, I started replaying all of the Quest for Glory, King's Quest, and other point & click games in 2012 and suddenly knew how to do it.
I asked my brother if he wanted to help out and we've been working on this and our table top game since then. We've created this big mythology/universe that both games are grounded in which involves lots of Lovecraftian + Judeo/Christian influences. I run point on this project (I'm basically the lone Unity developer for it. The asset store is a godsend) and he runs point on the table top. We share writing and art tasks across both projects. We've been having a blast!
My long-time friend/collaborator Chad Seiter is composing the music for it (he recently just finished the score for ReCore). It's going to be gorgeous. I am beyond stoked.
I'm dangerously close to being complete with a fully first playable (all systems, locations, characters, most puzzles, etc...) and hopefully can finish this damn thing by late 2017.
Some screenies (all WIP. Several more over at the webpage if y'all are interested):
Anyway, this thread is really great! I've been dreading having to do press stuff, so there are a ton of great resources that I can now start investigating! Thanks everyone and thanks to Jacksinthe for starting this awesome thread! Also, it's clear I need to update the winternightgames.com webpage and stop relying on Twitter/FB.
Man, seeing your update makes me miss working on a platformer. Someday....
Man these animations really great ! I'm quite in awe, I can't put that much work in mine as of now ^^; really eager to see it colored in