http://giphy.com/gifs/26FL3ibU3fG6V9aq4/fullscreen
https://giphy.com/gifs/26ybvoblmMXHy2k9i/fullscreen
Matrix math goes horribly right
https://giphy.com/gifs/26ybvoblmMXHy2k9i/fullscreen
Matrix math goes horribly right
Looks great!......![]()
Try to make the effect position dependent, staring from the blast and movingI also tried linking it to the charge up blast
http://i.imgur.com/mY3OyAp.gifv
I'm overdoing things a bit right now partly just so it's easier to read in gif form. It's a fun effect though. ...
It certainly looks cleaner up close, but the G in games looks almost like a crazy J... I had to google to doublecheck, hehe. Are you guys going for the crazy murderer handwriting type look with it? You definitely want to consider how that looks over different backgrounds and smaller sizes. At the end of the day tho, I'm just one voice... but you guys are capable of some gorgeous stuff, I'm sure you can shine up your logo a tad. That's the thing that's gonna represent you to everyone, it's worth a little extra effort! I asked m0dus to draw out sort of an example that keeps the spirit of what you were going for.
The Sane logo was giving me Blair Witch vibes... then I googled and upon closer inspection they're not the same at all, lol. But those cracks really do look sort of voodoo doll-ish, am I nuts for seeing that?? The concept art for your game is super rad FYI. I find myself wishing the game logo had a bit more color or pop to it but m0dus disagrees so... take my opinion with a grain of salt there I suppose lol.
No its fine, thanks for the feedback! Im not really a fan of the bevel effect, but I can see how a bigger and more easy to read font helps a lot. Well take your feedback and take another look at the design. Will come back here for more critique once we have something we like.I definitely like the direction you were going with your logo - We've certainly been there (we struggled for a while to find something that best represented what we wanted to do, so I will be the first to state it is indeed not an easy task)
Something along the lines I think SouSouRocket had in mind was this:
(Apologies if this was too forward of me. If you like this even a little it's yours to use, the .PSD source is here. It's also in vector format, if you want to tweak the size and thickness of letters or remove the layer effects entirely.)
I actually really like the direction you're going in with the Sane logo. I disagree with SouSouRocket as far as needing color, it has a nice art-deco look. IMO the only thing it really needs is probably a bit more detail, maybe some trim along the outside with some flourish around the curves to fill the space outside the S and the E?
Looks like camera projection gone wrong.http://giphy.com/gifs/26FL3ibU3fG6V9aq4/fullscreen
https://giphy.com/gifs/26ybvoblmMXHy2k9i/fullscreen
Matrix math goes horribly right
Thanks, I'll give it a go, it seems like an interesting solution. I had already bought a simple android phone for mobile VR (Alcatel idol), hopefully I can get it to work with Trinus VR.![]()
Make sure you post some of your progress over here each week. Good luck!Today starts my one year plan. Going from zero real coding experience to getting a simple game by the end of the year. Everyday I will study/work on learning and prototyping at least 2 hours a day. Using the 'Tom Hanks' method. Keeping a year long calendar up and everyday you mark off a red slash. Supposed to build up a visual/psychological addition to not breaking the chain. Anyway. I'm going Unity, C#. Started up on the tutorials today. I wish I could do more but have a demanding job and a more demanding 5 years old daughter.
Here goes!
Today starts my one year plan. Going from zero real coding experience to getting a simple game by the end of the year. Everyday I will study/work on learning and prototyping at least 2 hours a day. Using the 'Tom Hanks' method. Keeping a year long calendar up and everyday you mark off a red slash. Supposed to build up a visual/psychological addition to not breaking the chain. Anyway. I'm going Unity, C#. Started up on the tutorials today. I wish I could do more but have a demanding job and a more demanding 5 years old daughter.
Here goes!
I ended up adding a black and white filter from an online paint tool and made a second skybox, seemed less troublesome :lol Looks pretty darn cool.I'm graphically inept. I have a dark skybox with some blueish galaxy texture in my unity project. I've had success changing the tint color to make it green and red etc on different levels. But grayscale is impossible! Tinting it white or grey just brings the default color to the surface. Is this possible without modifying the texture itself in photoshop or paint (more likely)?
Focus breathing! Nice.Here's a new feature of mine; lens accommodation of the eye, i.e. focusing via
adjusting the focal length of an eyes lens instead of moving a sensor (for,
the retina is fixed). I've implemented a couple of eye parameters to mimic
the effect in a more pleasing way. The cool thing is that by focusing via lens
accommodation the focal length changes and as such the perspective to some
degree. There are limits on how much the lens can be accommodated restricting
the focal length and as such the closest distance which can be in focus.
The effect is slightly exaggerated in here to show it off;
![]()
Today starts my one year plan. Going from zero real coding experience to getting a simple game by the end of the year. Everyday I will study/work on learning and prototyping at least 2 hours a day. Using the 'Tom Hanks' method. Keeping a year long calendar up and everyday you mark off a red slash. Supposed to build up a visual/psychological addition to not breaking the chain. Anyway. I'm going Unity, C#. Started up on the tutorials today. I wish I could do more but have a demanding job and a more demanding 5 years old daughter.
Here goes!
Today starts my one year plan. Going from zero real coding experience to getting a simple game by the end of the year. Everyday I will study/work on learning and prototyping at least 2 hours a day. Using the 'Tom Hanks' method. Keeping a year long calendar up and everyday you mark off a red slash. Supposed to build up a visual/psychological addition to not breaking the chain. Anyway. I'm going Unity, C#. Started up on the tutorials today. I wish I could do more but have a demanding job and a more demanding 5 years old daughter.
Here goes!
Looks great!.
There are many illusionary or breakable walls in my game.
In many cases I try to think of ways to provide subtle hints, as seen here:
http://i.imgur.com/6hxc5ii.gifv
I actually think this might be too blatant, because the eye is already going to be drawn to all that negative space, but if that's not enough we see there's a collection of dust floating over the secret space. In addition, the series of green dots we see everywhere else is broken at the entrance.
This zombie grows magic flowers when it zombies
![]()
Looks good. I like when broken/empty space is used as an indicator for secret areas. One other thought I had, depending on how your particle system works, have particles in the environment that can't travel through walls but can travel through the illusory walls.
I doubt the next 2D metroid game would look this good, whenever it happens (if it happens).
Jon Blow lecturesCan anyone suggest interesting/informative podcasts related to gamedev?
Works only that way when being close to another object switching focusFocus breathing! Nice.
Looks like their dialog is insightful and on point :-D (but seriously, long silences can speak volumes, so I look forward to meeting that scene in context!)
you can talk to her
there's an elevator you can ride early in the game and she says different stuff each time you ride it -- heard coming from off screen. She has new elevator dialog for mid/late game too.
there's a secret that allows you to actually reach her position. if you do, you'll not find the little girl you thought you had been listening to, but a robot head on a pile of garbage
Firstly... https://twitter.com/SeanNoonan/status/816105862922207232
And now onto what I've been doing.
Im still trying to find a good time to release Jack B. Nimble. I dont want to release the game without any supporting marketing material, and Im still hard at work on the website. Its coming along, but I do loathe web development even in an age where you just need to manipulate templates, it takes a long time to get things right.
and heres the box art for Jack B. Nimble its in a handy 1920×1080 size, perfect for desktop wallpapers!
![]()
The artwork was created by Shenaniganza you can find more of his work on Tumblr and support him on Patreon.
I also finally started to gather footage for the launch trailer. Ill be talking a little more about this in the coming weeks and Ill be streaming mid-late January pop by if youd like to ask any questions and see the game being played Ill likely be giving out some codes too.
I downloaded it, thanks for sharing!No problem - though If you do grab the file, the text is all vectors so you can change it, and the bevel effect is just a layer effect you can turn off![]()
Cute!Firstly... https://twitter.com/SeanNoonan/status/816105862922207232
And now onto what I've been doing.
I'm still trying to find a good time to release Jack B. Nimble. I don't want to release the game without any supporting marketing material, and I'm still hard at work on the website. It's coming along, but I do loathe web development – even in an age where you just need to manipulate templates, it takes a long time to get things right.
...and here's the box art for Jack B. Nimble – it's in a handy 1920×1080 size, perfect for desktop wallpapers!
![]()
The artwork was created by Shenaniganza – you can find more of his work on Tumblr and support him on Patreon.
I also finally started to gather footage for the launch trailer. I'll be talking a little more about this in the coming weeks and I'll be streaming mid-late January pop by if you'd like to ask any questions and see the game being played – I'll likely be giving out some codes too.
Firstly... https://twitter.com/SeanNoonan/status/816105862922207232
And now onto what I've been doing.
Im still trying to find a good time to release Jack B. Nimble. I dont want to release the game without any supporting marketing material, and Im still hard at work on the website. Its coming along, but I do loathe web development even in an age where you just need to manipulate templates, it takes a long time to get things right.
and heres the box art for Jack B. Nimble its in a handy 1920×1080 size, perfect for desktop wallpapers!
![]()
The artwork was created by Shenaniganza you can find more of his work on Tumblr and support him on Patreon.
I also finally started to gather footage for the launch trailer. Ill be talking a little more about this in the coming weeks and Ill be streaming mid-late January pop by if youd like to ask any questions and see the game being played Ill likely be giving out some codes too.
Firstly... https://twitter.com/SeanNoonan/status/816105862922207232
And now onto what I've been doing.
I'm still trying to find a good time to release Jack B. Nimble. I don't want to release the game without any supporting marketing material, and I'm still hard at work on the website. It's coming along, but I do loathe web development – even in an age where you just need to manipulate templates, it takes a long time to get things right.
...and here's the box art for Jack B. Nimble – it's in a handy 1920×1080 size, perfect for desktop wallpapers!
![]()
The artwork was created by Shenaniganza – you can find more of his work on Tumblr and support him on Patreon.
I also finally started to gather footage for the launch trailer. I'll be talking a little more about this in the coming weeks and I'll be streaming mid-late January pop by if you'd like to ask any questions and see the game being played – I'll likely be giving out some codes too.
These acrobatics are just wow! How do you make all this stuff, how much hoursGot edgegrab points working on both moving platforms and collapsable platforms (and moving collapsable ones, too)!! Excitement levels: rising!
Trying to do fancy acrobatics on a collapsing platform goes about as well as you'd expect:
![]()
I know, the falling animation looks weird, both because of anchor points issues and because the pose just plain looks off, so I'll rework it into more interesting air flips!
If you time it right, though, you can do stuff:
https://gfycat.com/FamousRareJabiru
Here's my current favorite "trap": a collapsable platform you need to manage/stay on as long as you can while it crosses a long gap. With some variants and stuff on the way to spice it up, I'm fairly sure this can make for fun challenges :-D
![]()
Nothing.missile do you use opengl or any dependencies like that?
Are any of the tools here good for making RPG Maker assets?
https://www.humblebundle.com/game-developer-software-bundle