Some more screenshots for "Baxter's Adventure"
This is my first true full scale game. It's actually a remake/remaster of a game I made on Desura years ago. The best way I can compare this game is that it takes the "no lives" concept from Super Meat Boy. If you take a hit, you just start from the beginning, but it's a bit more forgiving as certain tasks you do in each level doesn't reset.
It also takes elements from other classic platformers, and has some puzzle inspiration from Portal in some respects.
Other elements in later levels it'll take more than just mere platforming to beat a level, there will be some simple problem solving, like activating switches, finding a key (and outrunning a familiar triangle-shaped meme), using other enemies as ways to open paths, etc.
It's already on greenlight, despite the game being done I've taken feedback from the comments and fixed some things graphic wise. I'm still going back and adding little animated effects.
http://steamcommunity.com/sharedfiles/filedetails/?id=274636766
If there is anything I learned from this project, is that I'll reconsider doing a game like this again in pixels instead of hand drawn. I'll probably go back to 3D once I can make up my mind between Unity and UE4. I'd prefer to make my own models, I had some 3D experience using 3DsMax. Right now I'm having issues with Blender, I don't know if it's an OS things but certain functions don't seem to work after following tutorials and it feels weird on how you model things.