timetokill
Banned
That looks really cool, LightningXCE!
Holy hell.So I've been working with a few close friends and we are making a railshooter.
Is there anything you guys would like to see in a game like this?
So I've been working with a few close friends and we are making a railshooter.
Technically, streaming systems like the ill-fated OnLive could be a complete solution to piracy, assuming servers are never somehow hacked such that the entire game is sucked out and distributed.
With a streaming game, the consumer never has the game data at all, and their access can be metered and cut off at any instant!
That's a generally horrible thing to contemplate as a consumer, but TECHNICALLY it's a thing people have already done.
Oh I agree as a player, and OnLive shut down (being bought out by Sony). I just meant that it's a theoretical "solution" that some companies might love to have, as the only way I know of to keep 100% control over software.solution or not to piracy, streaming games is not the future for me, it is very expensive for a company to run all the game stuff on their side and from what I saw, as a customer it is not a good thing at all, yes there are benefits, but lag, video quality and bandwidth is not something that you as a customer can accept, at least not the hard core gamer, for those who play in facebook and flashgames that is good enough.
no internet, no game, no way to play on the go, hmmm.. no thanks.
Piracy will be there forever and there is no solution to it yet, so just focus and keep your customers happy and more will come, that's how I see it.
I don't know, but Google turned up this: https://partner.steamgames.com/documentation/payment_infoWow, the digital paperwork to be a Steamworks Partner is confusing to me... so if my country is not in the list of countries with tax treaties then Valve will take an additional 30% as tax withholding? did I get that right? is getting an ITIN the solution for that?
I don't know, but Google turned up this: https://partner.steamgames.com/documentation/payment_info
Check the tax withholding section if you haven't already read it.
Are you outside the U.S.?Thanks but that was the first thing I checked. I made some inquiries here to other local devs and a government agency, let's hope they give me some advice tomorrow.
A zombie survival action shooter. But entirely abstract (ie programmer graphics). Earn points by shooting approaching zombies and try not to get eaten. Collect extremely powerful grenades and use them strategically, either as a temporary shield, or to clear the entire battlefield. But while surviving the apocalypse is already rough during daytime, nighttime is always fast approaching...What games are you guys making?
So I've been working with a few close friends and we are making a railshooter.
Technically, streaming systems like the ill-fated OnLive could be a complete solution to piracy, assuming servers are never somehow hacked such that the entire game is sucked out and distributed.
Is there anything you guys would like to see in a game like this?
Bluestreak, to me, is neither Cliffy's game or your game, it's a freaking Autobot. And if it wasn't an Autobot, it'd be a Martin Lawrence movie.
*really cool stuff*
So I've been working with a few close friends and we are making a railshooter.
I'm not making that argument, nor am I proposing a solution to piracy - because there isn't one.
What I will say is that - as an indie - consumer goodwill is vastly more important than it is to companies with well-oiled PR machines and taking a hardline stance can backfire.
It is a much better idea to focus on growing customer satisfaction than attempting to punish pirates. A customer that likes and trusts you will return. A pirate who can't run your game will just move onto the next title in their recently downloaded list and not give a shit.
So I've been working with a few close friends and we are making a railshooter.
NO THIS IS NOT CLIFFYB's GAME I'VE BEEN WORKING ON THIS FOR YEARS
http://lightningui.com/portfolio/images/bluestreak/bluestreak.webm
(GIF version)
Basically, we are taking influence from a few rail shooters out there currently, but with some neat little twists. Our main gameplay change is the fact you can hijack other ships, which will give you a variety of different styles of playing. Ships can have different speeds, weapons, movement techniques, shields, abilities.. all kinds of fun stuff.
tldr; Starfox X Mechassault ?
I've been mainly fleshing out the weapon system to the point where we can easily create weapons. Things like toggles for chain/rapid/burst fire, beam type weapons, homing, locking abilities, charging, and homing. I'm also the main UI person. Right now, we are kinda lacking stuff to be seen here, but we do have a few other ship types currently created. We need to get a concept artist so our modeler has some references to work off of.
Is there anything you guys would like to see in a game like this?
Are you outside the U.S.?
I've been mainly fleshing out the weapon system to the point where we can easily create weapons. Things like toggles for chain/rapid/burst fire, beam type weapons, homing, locking abilities, charging, and homing. I'm also the main UI person. Right now, we are kinda lacking stuff to be seen here, but we do have a few other ship types currently created. We need to get a concept artist so our modeler has some references to work off of.
I just had my first major Unity project corruption.
Someone hold me.
So I've been working with a few close friends and we are making a railshooter.
NO THIS IS NOT CLIFFYB's GAME I'VE BEEN WORKING ON THIS FOR YEARS
http://lightningui.com/portfolio/images/bluestreak/bluestreak.webm
(GIF version)
Basically, we are taking influence from a few rail shooters out there currently, but with some neat little twists. Our main gameplay change is the fact you can hijack other ships, which will give you a variety of different styles of playing. Ships can have different speeds, weapons, movement techniques, shields, abilities.. all kinds of fun stuff.
tldr; Starfox X Mechassault ?
I've been mainly fleshing out the weapon system to the point where we can easily create weapons. Things like toggles for chain/rapid/burst fire, beam type weapons, homing, locking abilities, charging, and homing. I'm also the main UI person. Right now, we are kinda lacking stuff to be seen here, but we do have a few other ship types currently created. We need to get a concept artist so our modeler has some references to work off of.
Is there anything you guys would like to see in a game like this?
I just had my first major Unity project corruption.
Someone hold me.
LightningXCE game looks great. Your UI actually looks a bit like mine, heh. (tactical space game)
I think you will have to bolden up the font though. Unless it is PC/tablet only.
Do you have a site or Twitter page to follow?So I've been working with a few close friends and we are making a railshooter.
Full breathing/Idle animation:
Like that you didn't overdo with their movement, I think the subtlety really goes over well. I think those small movements look really natural and blend in pretty well, especially on the first image.
Nice. Very subtle.Full breathing/Idle animation...
...I think we need to fix Miranda's drawing.
I'll post a few in-game screenshot next time!
Is this an actual lean-over-rails mechanic? I'm intrigued.approach a rail and lean over it
Full breathing/Idle animation:
Alice
Miranda
Nice. Very subtle.
You could probably just make Miranda's head a bit bigger? Nice art anyway.
Is this an actual lean-over-rails mechanic? I'm intrigued.
Cool looking game.
Full breathing/Idle animation:
Alice
Miranda
I think we need to fix Miranda's drawing.
I'll post a few in-game screenshot next time!
approach a rail and lean over it
360 controller works, but the "old laptop" might be a problem, depending on how old it is, as the UE4 doesn't run too well on older hardware. Just try it.What is the recommended way of playing it? It looks nice and as a fan of Monkey Ball, I'd like to give it a try, but can I properly play it with an Xbox 360 controller on an old laptop?
Miranda
I think we need to fix Miranda's drawing.
Maybe it's the missing pupils which make the face look a bit off? Don't know if it's deliberate. Overall they look nice though.Alice looks great, but you are right with Miranda, there something about her face that doesnt look quite right, maybe the eyes-nose-mouth position?
Question, does "Logic Epee" sound like a good name for a fencing-themed-murder-mystery-visual-novel? I really like the title, but I'm not sure how it sounds to people who aren't used to fencing. I've been working on this thing for long enough I probably should settle on a name though haha.
http://gfycat.com/SoreGentleHarrierhawk
Playing with parallax for the match intro scenes (and potentially all plot critical scenes, now that it seems to work).