D
I'll give my thoughts in a minute, but first:
Number of player slots for the game: 20+
People who have been told about, consulted, or hinted information about your set-up: MagnumBoy20xx, SalvaPot, Palmer
Theme: Danny Phantom
Game Category:6-7, still unsure which.
If any of the other mods want to take a look and give me their opinions, PM me and I'll send a link to the Google doc, all thoughts are appreciated.
I think this one is more or less resolved by people choosing what games they sign up to. It never seemed to me like fake claims were needed in S3 Danganronpa - unless any scum from that game want to correct me?
Aggressive players
Hallo Yeeny!
Ill come back to everything else but post restrictions like we've been using are terrible. It is a 100% negative role for a townie, and simply annoying for scum or neutral. All it will ever do is either slow a thread down translating crap, or cause someone to just stop participating for a day. It is only fun for observers. Please stop doing it!
That, and appropriate sample role pms are my two crusades.
I'm glad this got brought up, especially because I personally worry that I get a little too vitriolic (ESPECIALLY with the day I was lynched, I am so sorry for how rude I was when I got back) sometimes. Honestly, if someone wants to, they should feel free to openly tell the other person to tone it down, or ask a mod to pm the player.
It's the same reason why I try to avoid nk'ing or lynching players that got lynched or nk'ed early on in other games. It just sucks overall.
To an extent, I agree that playing aggressive can net some major rewards, on scum and town side, but I won't argue that occasionally it seems a bit too much (and there are several posts of mine where I feel guilty of doing this)
I also think fake claims should ALWAYS be a thing, and even if a mod really wants to put in their favorite character, they have to reserve a decent number of the main characters for any themed games for later.
I also think a set of fake claims should be given to any neutrals as well.
I even think fake claims should possibly go in non-themed/Dangaropa style games too. It's easy to screw up a fake claim if you don't have knowledge of the series. Or if you don't know what sort of names are and are not present in the game.
BTW can I ask what's the current technology being employed to track votes? I know someone made some kind of scraper late Season 3. Did you put it through the paces in Season 4?
Oh really? Good to know.Ive also talked to burbeting about your game so hes spoiled.
I also do this, and I apologize. My natural style of play as town or scum is essentially the same and involves throwing my weight around, and if that felt too antagonizing I'll try and rein it. I'm particularly conscious of the fact I was maybe slightly too mean towards Blargonaut - none of that was real, but that doesn't excuse it.
I also do this, and I apologize. My natural style of play as town or scum is essentially the same and involves throwing my weight around, and if that felt too antagonizing I'll try and rein it. I'm particularly conscious of the fact I was maybe slightly too mean towards Blargonaut - none of that was real, but that doesn't excuse it.
I'm glad this got brought up, especially because I personally worry that I get a little too vitriolic (ESPECIALLY with the day I was lynched, I am so sorry for how rude I was when I got back) sometimes. Honestly, if someone wants to, they should feel free to openly tell the other person to tone it down, or ask a mod to pm the player.
It's the same reason why I try to avoid nk'ing or lynching players that got lynched or nk'ed early on in other games. It just sucks overall.
To an extent, I agree that playing aggressive can net some major rewards, on scum and town side, but I won't argue that occasionally it seems a bit too much (and there are several posts of mine where I feel guilty of doing this)
I'm putting this into a separate post because I don't want it to get lost in all of my other thoughts.
This season, we received numerous complaints about player behavior, particularly aggressive play. A complaint like that is always difficult for us to address, because opinions vary so wildly. In some instances I felt that players were being too aggressive, and in others, I felt the complainer needed to toughen up. The other game runners sometimes disagreed with me, so who am I to say one way or the other? We, as game runners, addressed what we felt we could without breaking the games for everyone.
This is kind of a blanket statement, and it's probably not the most effective way to deal with this issue, but I think it needs to be said.
People, this is a GAME.
You are not actually hunting down a pack of hardened killers. You are playing a game with other people who are likely not that different from you. I'm not going to tell you not to be aggressive, but be mindful as you post that a real person is on the other side of the conversation, and think about how that person is going to feel. There is no need for name calling, or for rude remarks. The only thing any of us are guilty of is playing a game.
Now, to the other side.
You are not actually being attacked. If you are lynched, night killed, removed from the game, etc, the only thing that will happen is that you will receive a link to the dead thread, and you'll spend the rest of the game pointing and laughing at those who are still playing. (This is actually my favorite part of the whole experience.) Having someone come gunning hard after you is frustrating, I know, but just keep breathing, and look for alternatives. Can you turn it around? Can you appeal to the rest of the players? If you ARE going to die, can you make your death mean something?
What I want every player to remember is this: The games we play here, the winners, the losers, the lynches and the power roles will NEVER be as important as the friendships we form here in this community. I've made real friends from this game. Scrafty, Palmer, Yeeny, Ouro, Nin, and yes, even Sorian among countless others. (I'm sorry if I didn't name you. You're a beautiful, wonderful person.) I'm also aware that people have left games during sign ups because they said, "Oh, I don't want to play with xxxxxx." That's not right, people. We don't want that.
So please. If you tend to be an aggressive player, (and I think you know who you are,) please try to pull it back a little. If you feel attacked, please try to take a deep breath and remember that it isn't really personal.
After all, just because we're all trying to kill one another doesn't mean we can't be friends.
Yeah I squidy totally understand squidy how people can be squidy perceived as assholes squidy. It's a squidy terrible thing, and we squidy want to entice people squidy to play more games squidy.
Another item to note is I’ve been in 2 games now (Archer & HP) where the Town balance wound up centered on very few players because of a design mechanic (the missions and Dumbledore’s Krew being able to ID each other).
From the outside looking in you have no way to tell if this is scum BSing you or not. And ironically the Missions wound up very poorly for Scum.
hmmmm, is there something you're trying to say? about a particular player? I just... I just can't quite tell.
I absolutely agree for games which are explicitly using named characters, rather than "redshirts" like e.g. S2 Star Wars. This was actually already in my game-design guide, so I guess I need to advertise that more heavily.
(As a side note, I'm actually tempted to make all game-runners read S2 Star Wars before they're allowed to mod, it's my pick for overall best main season game in terms of running, balance, town play, scum play, everything.)
This one I agree less with. It depends on how the neutral works.
I think this one is more or less resolved by people choosing what games they sign up to. It never seemed to me like fake claims were needed in S3 Danganronpa - unless any scum from that game want to correct me?
Another item to note is Ive been in 2 games now (Archer & HP) where the Town balance wound up centered on very few players because of a design mechanic (the missions and Dumbledores Krew being able to ID each other).
From the outside looking in you have no way to tell if this is scum BSing you or not. And ironically the Missions wound up very poorly for Scum.
is there a way we can inject cryptolocker into people's computers when they die in mafia?
i think the stakes need to be raised.
Oh really? Good to know.
Also, you never did get back to me with you opinion...
I think xxxxxx stands for squidyj.
Even for a generic werewolf mafia game? I only see it needed for cosplay games
I agree hugely. There have been far too many games that centred around key town or scum roles where if that one player lives or dies, it changes the course of the game radically. Generally speaking, games should not be "swingy" - if losing one particularly player *significantly* affects how you expect the game to unfold, you need to rethink that role. Additionally, town need far less information roles. We've had a big problem with that in multiple games now. The vanilla cop is the most powerful ordinary role in mafia - not the doctor, the vigilante, the bomb, anything, it's the cop. Giving town too much information is the no.1 way to drag a game down.
Nope. The example I was citing had nothing to do with you.
I agree hugely. There have been far too many games that centred around key town or scum roles where if that one player lives or dies, it changes the course of the game radically. Generally speaking, games should not be "swingy" - if losing one particularly player *significantly* affects how you expect the game to unfold, you need to rethink that role. Additionally, town need far less information roles. We've had a big problem with that in multiple games now. The vanilla cop is the most powerful ordinary role in mafia - not the doctor, the vigilante, the bomb, anything, it's the cop. Giving town too much information is the no.1 way to drag a game down.
Yeah, your role names still had a certain style to them that the wolves could've been screwed over by
Generic or not, unless you're going with plain straight ripped off from the wiki roles, which should be mentioned by the mod if so, I think fake names/claims should be provided
One of the big things I noticed this time arround was meta-gaming. I'm all for meta gameing when it comes to certain aspects(such as set up speculation), but it started to go a little over board when it came to player specific playstyles analysis. I think something we need to keep in mind is that we all have real lives, so there are way more factors into why someone might be playing differently besides their role.
Another thing was the werewolf reset. I understand that the situation leading up to it was completely out of Palmer's control, but I think that it could've been handled better.
Same thing with the Lucky Buddies. Players confirming each other based on their role PM should be avoided at all cost.
Welcome!
*fluff* switch: player1/player2 *fluff*
You are aligned with town.
You are a switcher. Apart from mechanics that activate before night; all night actions applied to one player will instead apply to the other. The players themselves receive no indication and their actions will not change.
Again, it depends. Star Wars, Animal Crossing, Danganronpa I all observed very carefully, and I think that fake claims were not necessary and if given would actually have been a significant buff to scum that could even have unbalanced those games. What I do want to stress is the need for sample role PMs for a vanilla townie in the OP, so that people can see the style in which role PMs are written. After that point, inventing a role is a skill which you just have to learn, that's part of mafia. Fakeclaims are only necessary when using specific characters as roles.
Yeah, your role names still had a certain style to them that the wolves could've been screwed over by
Generic or not, unless you're going with plain straight ripped off from the wiki roles, which should be mentioned by the mod if so, I think fake names/claims should be provided
Again, it depends. Star Wars, Animal Crossing, Danganronpa I all observed very carefully, and I think that fake claims were not necessary and if given would actually have been a significant buff to scum that could even have unbalanced those games. What I do want to stress is the need for sample role PMs for a vanilla townie in the OP, so that people can see the style in which role PMs are written. After that point, inventing a role is a skill which you just have to learn, that's part of mafia. Fakeclaims are only necessary when using specific characters as roles.
One of the big things I noticed this time arround was meta-gaming. I'm all for meta gameing when it comes to certain aspects(such as set up speculation), but it started to go a little over board when it came to player specific playstyles analysis. I think something we need to keep in mind is that we all have real lives, so there are way more factors into why someone might be playing differently besides their role.
Another thing was the werewolf reset. I understand that the situation leading up to it was completely out of Palmer's control, but I think that it could've been handled better.
I know I'm biased since I had my horse in the race, but popularity contest for main season games S4 was maybe not the best idea, but I'm not 100% sure what the better option would be. I do agree that the games need lot stricter mentoring before seasons start.
One of the big things I noticed this time arround was meta-gaming. I'm all for meta gameing when it comes to certain aspects(such as set up speculation), but it started to go a little over board when it came to player specific playstyles analysis. I think something we need to keep in mind is that we all have real lives, so there are way more factors into why someone might be playing differently besides their role.
Another thing was the werewolf reset. I understand that the situation leading up to it was completely out of Palmer's control, but I think that it could've been handled better.
Off the top of my head, every role name in my game was from the madia wiki, onuw, and ultimate werewolf.
Crab, I think something useful would be if you could comment on each of the games purely from the planning standpoint as an example for potential mods(as well as he current ones). Strip all of the random player actions and modding mistakes away, and reasses them for balance.
In theory, I felt there should've been more time to breath before starting the new game. It might have just beene personally, but I didn't feel like I was able to give my all due to the 'whiplash'.How so? I agree it wasn't ideal, but there was a limit to what we could do to circumvent any problems. In theory a reset should have reset everyone's reads as well.
I know I'm biased since I had my horse in the race, but popularity contest for main season games S4 was maybe not the best idea, but I'm not 100% sure what the better option would be. I do agree that the games need lot stricter mentoring before seasons start.
BTW can I ask what's the current technology being employed to track votes? I know someone made some kind of scraper late Season 3. Did you put it through the paces in Season 4?