I think for HP, Town being lucky and discovering Voldemort N1 aswell as watching swamped getting visited by Crab, who then died. Was crutial. Since he was supposed to wipe out a lot of players. It was almost destined to happen since Planning ◙ Reality.
But well Crab played very very good. I will just quote him. Thats what he posted in the scum chat on Day 3
If I had it to do over, I would probably tune the SK, probably not make him bulletproof
I got the impression that was the consensus post game as I certainly don't wanna make a judgement about the game balance with the experience i have (or have not), heh. Sorry.
/burn
So WW game 1 is probably not worth wasting much time on, but I would like feedback specifically on:
1. The Night Start. I still pretty much hate Day 1 beyond all reason, and Night start was meant to shake that up. The random lack of a death probably messed that up a bit, but I'm still curious on people's thoughts.
A major talking point aside from either of the games' balance was the way game 1 ended and transitioned into game 2.
2. Should I have ended it when Sophia bussed her teammate and outed herself deliberately on D1? I'm simply incredulous that anyone thought that was a joke, and it instantly made the game 2 scum v 20ish players.
3. Should I have started game 2 so quickly? My thought was that restarting the game was going to put us behind schedule overall(this will come up again), so we needed to jump back in ASAP. It's clear now that I probably could have waited a week or two, but I was also concerned I would lose (more) players.
4. Aside from replacing players, should I have increased the game size to allow the replacement players in? At the time, I was only thinking about giving all the Day 1/N1 deaths another opportunity to play. I didn't consider that it meant my game was changing from it's advertised low 20 player count, to nearly 30 players. I'm curious how many were signing up for WW based on it being lower player count specifically.
5. Anything else about Game 1 or the transition I didn't mention?
My next big post will be specifically about Game 2 and it's balance. Looking at it in a vacuum separate from the circumstances that led to it's creation.
So WW game 1 is probably not worth wasting much time on, but I would like feedback specifically on:
1. The Night Start. I still pretty much hate Day 1 beyond all reason, and Night start was meant to shake that up. The random lack of a death probably messed that up a bit, but I'm still curious on people's thoughts.
A major talking point aside from either of the games' balance was the way game 1 ended and transitioned into game 2.
2. Should I have ended it when Sophia bussed her teammate and outed herself deliberately on D1? I'm simply incredulous that anyone thought that was a joke, and it instantly made the game 2 scum v 20ish players.
3. Should I have started game 2 so quickly? My thought was that restarting the game was going to put us behind schedule overall(this will come up again), so we needed to jump back in ASAP. It's clear now that I probably could have waited a week or two, but I was also concerned I would lose (more) players.
4. Aside from replacing players, should I have increased the game size to allow the replacement players in? At the time, I was only thinking about giving all the Day 1/N1 deaths another opportunity to play. I didn't consider that it meant my game was changing from it's advertised low 20 player count, to nearly 30 players. I'm curious how many were signing up for WW based on it being lower player count specifically.
5. Anything else about Game 1 or the transition I didn't mention?
My next big post will be specifically about Game 2 and it's balance. Looking at it in a vacuum separate from the circumstances that led to it's creation.
1) Night start was a good idea (the fact that no one died was even better from my player-focused stand point but I know that not everyone would agree there), it's definitely something I want to see again but I would love there to be some way for the first dead to fall into another game so we don't have someone thrown out with no play time. Maybe one game like that at a time and let it start a bit earlier so that that first dead player can just be added to the starting roster of another game.
2) Honestly, I don't think I would have ended it. You knew more than me at the time though (like the jailor had grabbed both scum night 0 and night 1) but you underestimate how easy it is to sway opinion with that many players left which can be seen with the people who thought she was joking. The real breaking point was that she wanted to be replaced as well though right? I agree that a soft reboot was needed if that was the case.
3) I would have waited a week. I think playing in the same theme with the same people in such a quick timespan probably caused people to bring things over from WW 1 in terms of reads and such. A small break might have mitigated that.
4) I don't think the number increase was the bad part (though I did see the complaints as well) but I do know that people signed up for a more standard game and WW 2 was probably not what they were expecting. Not to say it was a bad game (and you'll digest that here soon it looks like) but it was definitely closer to bastard than what was advertised and I wonder how much that turned people off as it went.
So WW game 1 is probably not worth wasting much time on, but I would like feedback specifically on:
1. The Night Start. I still pretty much hate Day 1 beyond all reason, and Night start was meant to shake that up. The random lack of a death probably messed that up a bit, but I'm still curious on people's thoughts.
Yeah, Sophia had no intention of continuing on. If I replaced her, it would have just drawn more attention to it, i felt. If I let it play out, scum is still down 2 players.
Guess I could use a forum on Outer Gafia for this as well, and also a volunteer or two to examine what I have so far.
Noted. I'm doing some heavy lifting on Outer Gafia right now, so there may be a slight delay. (Yeeny, Scrafty, I'll set it up when I'm done with my current project.)
Yeah, can I get a board set up
I'll be open with the concept of this game, will be made revealed by the set-up anyways, it's a game with no true night phase, instead the typically night actions are transferred to an extended twilight phase. Flips from lynches happen at the end of twilight phase
This is gonna need alot of tuning
I'd probably want the feedback either way. I may not RUN another game for a while, but I would be happy to help balance/troubleshoot more, so I should probably understand where I went wrong. I just thought it being public would possibly help others understand some of the nuances better than we may have. My feelings will not be hurt by constructive criticism.
You'll have to PM me all the Role PM and so on, I didn't follow Woof closely after the reboot. I'll make it public as I have your permission.
Too soon Cabot.
Never lie as townAlso, if CzarTim says he's hiding somewhere, you should believe him.
I think twilight talk is ok for spectators if it is purely comedicI actually think no twilight talk should be extended to spectators as well. You guys have a thread for a reason.
Yeah, I was in "fuck this" modeThe end of that day was bad because everyone was basically on tilt from a giant town slaughter the night before and the fact that we'd apparently lost after 3 mislynches in a 30 player game. The thought that town had lost was obviously encouraged by scum almost literally posting "lol, we won".
I think twilight talk is ok for spectators if it is purely comedic
Like posting gifs of things being on fire
Just a general comment, each game should be a blank slate. Killing (or protecting) someone based on how they acted in a previous game isn't cool. I know we're all guilty of it in one form or another.
I actually think no twilight talk should be extended to spectators as well. You guys have a thread for a reason.
Just a general comment, each game should be a blank slate. Killing (or protecting) someone based on how they acted in a previous game isn't cool. I know we're all guilty of it in one form or another.
I disagree with this because you're just asking people to pretend they aren't using their previous experiences. Everyone is going to be making reads based on what they know about players. I'm going to think something different about Blarg's posts than I will about Timeaisis' and no rule is going to stop that. If you put a rule about that in it is just going to make everyone lie about it. Everyone should be aware that people might act differently from game to game, so "they're acting differently" doesn't actually mean anything conclusive, but it doesn't mean nothing either.Just a general comment, each game should be a blank slate. Killing (or protecting) someone based on how they acted in a previous game isn't cool. I know we're all guilty of it in one form or another.
I actually think no twilight talk should be extended to spectators as well. You guys have a thread for a reason.
Would anyone be interested in giving my ToS-themed game board a look-over? I'm still working on it but I would love anyone's input, because you're all better than me at this
If anyone wants someone to look at their game, just PM me. I'll take a look.
Once the board gets set up, I actually would like you to do exactly that
oh ye of misplaced faith
I don't see it.