Uh-huh.
There could be a mechanic which punishes the top poster of each day somehow.
I also agree that the post counts are getting crazy and it's exhausting to follow a game, but maybe we just need a slow mafia game for old tired people
I also agree that the post counts are getting crazy and it's exhausting to follow a game, but maybe we just need a slow mafia game for old tired people
I hope we do at least one role madness game for the cool peopleI also agree that the post counts are getting crazy and it's exhausting to follow a game, but maybe we just need a slow mafia game for old tired people
punish yeeny for overuse of emotions.
TOO MUCH EMOTION
#punish #emotion #hashtagthepunishment #emotionalpunishment #unnecessarygambit2015
This thread has now turned into putting me and Yuri out to dry
Let's run off together and make our own game where we can just yell at the sky in peace and no one will care.
Zing~CzarTim chuckled, "You mean the NX game?"
CzarTim chuckled, "You mean the NX game?"
punish yeeny for overuse of emotions.
TOO MUCH EMOTION
#punish #emotion #hashtagthepunishment #emotionalpunishment #unnecessarygambit2015
Senior citizen mafia set in a nursing home?
I could see that flavor getting real dark real fast.
I wasn't sure if I'd be playing next season, but sign me up for this immediatelyShe switched her avatar to Colbert. She's mine now.
I would make that so, so dark.
You are a Patient with Dementia.
You look at all the people around you, and nobody is recognizable. Your daughter comes in with her husband and son, and you make a fool of yourself trying to make out with the husband, thinking it's your high school boyfriend and the child is the football he liked to kick around. You cry yourself to sleep every night, but are not sure why.
Once per game, you may post the command WHO AM I? in the thread, and the moderator will again tell you, for like the hundredth time, that you are Patricia Barnwell, aligned with the Seniors.
You win when all Nursing Home Staff are eliminated.
I would make that so, so dark.
You are a Patient with Dementia.
You look at all the people around you, and nobody is recognizable. Your daughter comes in with her husband and son, and you make a fool of yourself trying to make out with the husband, thinking it's your high school boyfriend and the child is the football he liked to kick around. You cry yourself to sleep every night, but are not sure why.
Once per game, you may post the command WHO AM I? in the thread, and the moderator will again tell you, for like the hundredth time, that you are Patricia Barnwell, aligned with the Seniors.
You win when all Nursing Home Staff are eliminated.
I think the most difficult thing about high post games is when you remember someone said something, but then you try and find it and it's so difficult. You then either waste a hell of a lot of time combing through posts, or you just give up and do a batsnacks (evidence? fuck evidence)
yeah batsnacks you heard.
I'm sort of in the higher end of activity, so I'm part of the problem. It's difficult.
It is a lot easier with the search function. Especially if you can remember the day, or possibly a keyword. You have like the whole night phase to prepare stuff in advance too which can take away some of that burden.
It is a lot easier with the search function. Especially if you can remember the day, or possibly a keyword. You have like the whole night phase to prepare stuff in advance too which can take away some of that burden.
I have a few thoughts on how the games have gone but I think I'll save them for the true review thread.
One thing I will say though is I think we need to organize the side "4.5" games a bit better. The way they have been handled in terms of sign ups and conception have made the main thread a bit disjointed at times. I'm not saying we shouldn't have any, but maybe something like a 3 step process such as:
1. Gauge interest.
2. Official game sign up.
3.Game launch.
This really isn't that big of an issue, but it was something that came to mind as the few 3.5 games started to roll out.
I didn't think of Archer too much during night phase because of the (however small) chance that I could be dead in the morning. Obsession is a scary thing as well.
There really needs to be some semblance of control in the post counts. NX is crazy long, and I haven't even read it since I left. We can't turn off any new players as well.
cabbeh, what happened to your name?
YNNNY I'm watching your late show and it's very funny!
One thing that I've noticed is that 3 or 4 games going on at once seems like it will be a good amount in the future. Anymore would be a hassle to organize and we don't want to clutter out the Community section with a bunch of Mafia threads.
In terms of post counts, as people have said it is a difficult problem to solve. I've thought about a game where everyone could only post x amount per day but that has a number of flaws.
I agree the post counts are getting insane. Both catching up and trying to keep up having to produce quality posts at a rate that is unsustainable with my full-time job is a real challenge
I'm not sure I'd want to see any sort of "frequent posting punishment system" though; I would just hope that with experience the frequent posters will learn to be more concise and the slower ones will learn to be a little more active as to not depend on the frequent ones. This season saw a lot of new people, including me, and I'd expect the game pace to settle once we've all learnt how all this works.
I'm reminded of kgtrep's day 2 opener.
That was fucking awesome tbh.
Never challenge a Crab to a stand-off - they have more legs than you.
One of the things my Animal Crossing game got criticized for (and generally the issue with more special, "designed" games with a strong gimmick) was players having to argue about the moderator's intentions, instead of arguing about player intentions. I don't think it's very fun or fair to have the game pivot on moderator intent, especially when the moderator can't even comment without influencing the game.
A fixed pool of roles can work like Poker. There are 52 cards in a deck, and everybody knows exactly what's in the deck. Even then, there's still plenty of room to bluff and make your hand seem like something it's not.
Although it may seem a little counterintuitive, I think there is a stronger potential to make interesting and effective fake claims when more of the game information is known.
Same here. I also enjoy non-normal mechanics, but it would probably be good for those to be publicly explained from the start.This didn't have to do with roles, but the map though. When there's a non-normal game mechanic in mafia, that's when people need to figure out the design. Having to figure out if the roles make sense in this setup is a large part of the fun to me in closed set-ups and I'd probably stop playing if every game was just pulling from the same list. Even if that list is large. I personally love creative roles. It's the non-normal mechanics I don't really like.
I'll probably talk about this more in the review thread, but I think Season 3's games lacked a sort of simplicity to their design that made them hard to parse. Like there were a lot of ideas packed into each game and not all of them consistent with each other. I feel like games should be designed around a central theme and expanded from there. Death is on the Line was "no cop" and SW was "two Armorers." There were no mechanics to worry about, just the roles. That's when mafia is fun to me.
I'm already hard at work on my character for the next game. Since this will be my first time not being a replacement, I have a question: will we be able to specifically sign up for one of the Season 4 games or will we randomly be sorted into games based on the number of signups and showrunners?
This didn't have to do with roles, but the map though. When there's a non-normal game mechanic in mafia, that's when people need to figure out the design. Having to figure out if the roles make sense in this setup is a large part of the fun to me in closed set-ups and I'd probably stop playing if every game was just pulling from the same list. Even if that list is large. I personally love creative roles. It's the non-normal mechanics I don't really like.
I'll probably talk about this more in the review thread, but I think Season 3's games lacked a sort of simplicity to their design that made them hard to parse. Like there were a lot of ideas packed into each game and not all of them consistent with each other. I feel like games should be designed around a central theme and expanded from there. Death is on the Line was "no cop" and SW was "two Armorers." There were no mechanics to worry about, just the roles. That's when mafia is fun to me.
This didn't have to do with roles, but the map though. When there's a non-normal game mechanic in mafia, that's when people need to figure out the design. Having to figure out if the roles make sense in this setup is a large part of the fun to me in closed set-ups and I'd probably stop playing if every game was just pulling from the same list. Even if that list is large. I personally love creative roles. It's the non-normal mechanics I don't really like.
I'll probably talk about this more in the review thread, but I think Season 3's games lacked a sort of simplicity to their design that made them hard to parse. Like there were a lot of ideas packed into each game and not all of them consistent with each other. I feel like games should be designed around a central theme and expanded from there. Death is on the Line was "no cop" and SW was "two Armorers." There were no mechanics to worry about, just the roles. That's when mafia is fun to me.
If there's anything I've learned from hosting is that I hate gimmicks. It really does shift the focus of conversation to game design rather than behavior, which is what mafia is supposed to be out. I think the games turned out fine, but in certain respects, they could have gone more smoothly without the extra mechanics. If I ever host another game, the most I'll do is play around with power roles. No more extra shenanigans.
People are doing it in mapless NX, too. "Normal" NX. Lololol
People are doing it in mapless NX, too. "Normal" NX. Lololol
I think you are missing my point because there is a huge difference between figuring how roles fit together and how non-normal mechanics work. One involves player interaction, the other was decided before the game started.
I disagree that the difference is that huge. You put roles into the game with the intention that they will interact in some way. Either way, something is going in by design, and people will speculate what the moderator intended, whether it's secretly that time is moving backwards, or that the mod gave Mafia the swingy Town role.
In either case (role, or rule gimmick), it has to be designed to be fluid and flexible to the whims of whatever your human subjects will think of doing.
In all actuality, the AC Mafia gimmick was not some huge departure. I made the game have adjacency like live games, and filled the game with a lot of typical "players sitting next to you" roles. The huge controversy was binding a mafia player to a town player like lovers, which could have easily been achieved solely through role fuckery anyhow.
This season's games have been a lot weirder, and maybe the most successful one was Archer, because it put in one unusual concept (the missions), tried to make it as transparent as possible, and make the roles work around that one simple gimmick.