Hyperactivity
Banned
I'm thinking of a game for season 5, can I pm one of Retro or Salva (who seem like they'll be gamerunners) about it?
Crusader Kings flavor btw
Crusader Kings flavor btw
Crusader Kings flavor btw
...Damn it, I should have subbed to the thread.
There was a 50% chance I found kittys whole claim scene really funny even though we did actually lose a PR.
Archer and NX was stressful as fuck, election was just totes hilarz
No duh, you were able to take center stage and spotlight
That was epic my friendlook you couldnt make it up, the guy acting as obama is the one who gets to have my role claim, I even used the birth certificate joke.
too good.
That was epic my friend
RE: more games, we'll talk about that when this season has ended. I still think there's an advantage to the season structure (if only for recruitment from OT), but obviously we're a big community now and you guys have more games than I could possibly try and arrange and the drive to play multiple games simultaneously. Right now I'm thinking that we keep the "big" 20+ players games in the season structure, just so we have some big headliners with a strong degree of quality control to draw in new people, but just allow freely running games like NX and Election 2016 at the game-runners' discretion - especially as it allows people some more experience at game-running.
I know I'm not exactly very present these days - very busy at the moment.
I think we should keep the season structure.
Personally, I think the smaller games and subbing dead players from one game into another game is confusing as hell, making a mess of everything that runs on QuickTopic, and making the community a little more insular (less fresh meat, more repeat players).
As for who hosts, that's primarily up to how many signups there are - more signups, more games.
I propose that with so many more people wanting to moderate, we should have a system to better design and check games before they get run. 1-2 people can't do all that work.
I think we should keep the season structure.
Personally, I think the smaller games and subbing dead players from one game into another game is confusing as hell, making a mess of everything that runs on QuickTopic, and making the community a little more insular (less fresh meat, more repeat players).
As for who hosts, that's primarily up to how many signups there are - more signups, more games.
I propose that with so many more people wanting to moderate, we should have a system to better design and check games before they get run. 1-2 people can't do all that work.
Look at Jon Stewart and Obama parroting me over here, never a unique idea.
I have no power over what games are going to run or when the sign-ups are going to be available, I am just too excited about a game I want to run, but its up to crab and other game moderators with more experience to decide how we should run it.
Calling dibs means nothing, with each season GAFIA usually runs a sign-up thread in off-topic followed by a planning thread on community. Its all very serious, yupyup.
Ok, lamebrains. Kark, what do you propose in terms of having more people help out?
Ouro and I were talking, and I was thinking having maybe 2 of the past mods tutor a new mod, while the third of us gets to participate in that game. Basically, compartmentalize things so nobody gets shut out of participating, and 2 people is enough to look over one game. The problem comes when you have people who send their games out to 5 different people to review, I think.
I think we should keep the season structure.
Personally, I think the smaller games and subbing dead players from one game into another game is confusing as hell, making a mess of everything that runs on QuickTopic, and making the community a little more insular (less fresh meat, more repeat players).
As for who hosts, that's primarily up to how many signups there are - more signups, more games.
I propose that with so many more people wanting to moderate, we should have a system to better design and check games before they get run. 1-2 people can't do all that work.
2 mods to tutor one new mod? With 3 + 4 new games coming up each season, that's 6-8 tutors that don't really exist, AFAIK.
I say we put together materials that people can read through, so we don't have to personally be there to walk every mod through the process and repeat ourselves.
A standard library of roles that people can readily pull from (although these resources are already out there, the quality varies) would help. I'm all for creativity, and I wouldn't say "You can only use these roles", but I also think there's a little too much in-game rampant speculation about whatever the fuck roles are in the game - it's getting to the point where you might as well roleclaim any sort of power, because anything goes.
As for tutoring and design advice: Crab wrote a guide for putting together games - maybe the mods from S2 and S3 can add to it, based on what they learned from running their games. In many ways, all these games (even the 'normal' ones') are experiments that don't run as anticipated.
2 mods to tutor one new mod? With 3 + 4 new games coming up each season, that's 6-8 tutors that don't really exist, AFAIK.
I say we put together materials that people can read through, so we don't have to personally be there to walk every mod through the process and repeat ourselves.
A standard library of GAFia-approved roles that people can readily pull from (although these resources are already out there, the quality varies) would help. I'm all for creativity, and I wouldn't say "You can only use these roles", but I also think there's a little too much in-game rampant speculation about whatever the fuck roles are in the game - it's getting to the point where you might as well roleclaim any sort of power, because anything goes.
As for tutoring and design advice: Crab wrote a guide for putting together games - maybe the mods from S2 and S3 can add to it, based on what they learned from running their games. In many ways, all these games (even the 'normal' ones') are experiments that don't run as anticipated.
I agree the subbing of dead players was absolutely not ideal. We only did so because we had far more replacements than is normal, and had nowhere else to go. However, I think that in itself is worrying. I'm not sure where the whole blame lies, but I definitely think the sheer post count for this round was exhausting. The first game I hosted was probably on the quiet side, but the second season I think had a pretty good post pacing. I'm not sure why we've suddenly gone from 30 page games to 100 page games despite having slightly smaller player numbers. I'm even less sure what we can do about it.
I'm very wary of having people mod games without having them quality-checked by someone with experience. Equally, you're right 1-2 people can't really do it all any more. I'll have to think about that.
Nevertheless, not long until Danganronpa begins and we'll start up the review thread like we did last time. There's other stuff I want to talk about too - mafia underperformance being one.
Isn't the bolded kind of the point of a lot of fake role claims? No one deep in the game knows what roles do and do not exist so talking through whether a role is fake or not is just dependent on the hope that the game runner made a balanced game most of the time.
Also, you misunderstood what I was saying. I was saying, there are 3 season mods right now, myself Ouro and Traube. Ouro and I can look over one game, help out on it; however, since Traube has no involvement with this game, he can participate in this game. We can do this with up to 3 games.
Launch and Ouro mentor Game runner A and Traube can play in Game A.
Ouro and Traube mentor Game Runner B and Launch can play in Game B.
Launch and Traube mentor Game Runner C and Ouro can play in Game C.
Add in Crab and Kark around (and Matty too who did pop in once or twice this season so idk how interested or active he still is) and there are plenty of mentors to go with each new game runner while still allowing anyone mentoring to play.
I agree the subbing of dead players was absolutely not ideal. We only did so because we had far more replacements than is normal, and had nowhere else to go. However, I think that in itself is worrying. I'm not sure where the whole blame lies, but I definitely think the sheer post count for this round was exhausting. The first game I hosted was probably on the quiet side, but the second season I think had a pretty good post pacing. I'm not sure why we've suddenly gone from 30 page games to 100 page games despite having slightly smaller player numbers. I'm even less sure what we can do about it.
I'm very wary of having people mod games without having them quality-checked by someone with experience. Equally, you're right 1-2 people can't really do it all any more. I'll have to think about that.
Nevertheless, not long until Danganronpa begins and we'll start up the review thread like we did last time. There's other stuff I want to talk about too - mafia underperformance being one.
One of the things my Animal Crossing game got criticized for (and generally the issue with more special, "designed" games with a strong gimmick) was players having to argue about the moderator's intentions, instead of arguing about player intentions. I don't think it's very fun or fair to have the game pivot on moderator intent, especially when the moderator can't even comment without influencing the game.
A fixed pool of roles can work like Poker. There are 52 cards in a deck, and everybody knows exactly what's in the deck. Even then, there's still plenty of room to bluff and make your hand seem like something it's not.
Although it may seem a little counterintuitive, I think there is a stronger potential to make interesting and effective fake claims when more of the game information is known.
bolded part: very agree
mafia team really suffers loads when a member or two is not pulling their own weights :<
Launch and Ouro mentor Game runner A and Traube can play in Game A.
Ouro and Traube mentor Game Runner B and Launch can play in Game B.
Launch and Traube mentor Game Runner C and Ouro can play in Game C.
Add in Crab and Kark around (and Matty too who did pop in once or twice this season so idk how interested or active he still is) and there are plenty of mentors to go with each new game runner while still allowing anyone mentoring to play.
I'm thinking it might be more useful to try having a more dedicated group of people who are more interested in making and running the games than playing in them. I'm kind of leaning in that direction, although even then, I find it difficult to look over people's games.
Yes, I think the sheer post content is really hurting mafia, it's so hard to keep up your weight when post density is so high. We had the balance right in season 2 splitting both games apiece 1 mafia 1 town win, and both going right down to the wire, but just from examination this season has been quite one-sided town wins so far and I'm not sure Danganronpa will defy that trend.
One person flakes on that, and it gets a lot more strenuous on everyone. MattyG disappeared into the darkness this season without warning.
I'm thinking it might be more useful to try having a more dedicated group of people who are more interested in making and running the games than playing in them. I'm kind of leaning in that direction, although even then, I find it difficult to look over people's games.
Time to add yellow cards and red cards to mafia
You'll never find anyone who is only interested in hosting, and I wouldn't ask the of anyone.
Man, I'm going to get a yellow card half way through day 1
Also, funny you say this when Ouro just said he would be good with it right above. Out of the 3 mods for this season though, it's easy to see you are the antsiest to play in games too.
Calm down Sorian, we're not actually playing mafia. I don't mind sitting out next game, but I thought that was a good scenario to present.
Calm down Sorian, we're not actually playing mafia. I don't mind sitting out next game, but I thought that was a good scenario to present.
Yeah, and I still like to play (and survive past night 1). I'll probably just restrict it to the S4.5 games for now.
lol I didn't say anything was wrong with it, you like playing, there's no fault in that.