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GAF Wii Homebrew thread: Homebrew, emulators, USB disc installs! Easy tutorial!

Clipper said:
While you obviously don't mean it, answering that question would be the same as answering whether it's possible to pirate VC games.

I'll just say that no, you can't transfer them in any way that I'm familiar with. Perhaps you can get Nintendo to transfer your account over to the new Wii by calling them, but as is seems you bought the new Wii on your own, I'd say that's out of the question too.

Heh, that's actually a good point. I didn't see it that way.

The old Wii does have the green pixel problem, so I could play that out... or shatter the thing myself. :D
 
damn I decided to read some of code they use to exploit the Wii with, some of these mistakes are so stupid and this is from a former CS major, from a security standpoint I wouldn't be surprised if they outsource the system code to an outside company, this just boggles my mind from a security perspective.
only reason I'm here is for the nmh2 mod anyways
/
 
ANyone know how to check if usb 2.0 is installed?

I used the USB2.0 cIOS installer on homebrew channel and it looked like it installed successfully.

But when I run a game from my usb drive its the same as before and same as from the disk drive.

Anyway to check if it is really installed like some usb speed test or something.
 
ccbfan said:
ANyone know how to check if usb 2.0 is installed?

I used the USB2.0 cIOS installer on homebrew channel and it looked like it installed successfully.

But when I run a game from my usb drive its the same as before and same as from the disk drive.

Anyway to check if it is really installed like some usb speed test or something.
I don't even know what that is. Both IOS249 and IOS222/223 include USB 2.0 stuff because otherwise you wouldn't be able to get data off the drive fast enough. What do you expect this cIOS to do for you?
 
I have the latest FW and there was no update for Endless Ocean 2, must be the same thing as the NSMB Wii update.
 
Clipper said:
I don't even know what that is. Both IOS249 and IOS222/223 include USB 2.0 stuff because otherwise you wouldn't be able to get data off the drive fast enough. What do you expect this cIOS to do for you?


Basically being able to load game faster than my disk drive and lessen load times.

People always praise USB loader and I assumed loading games faster and lessen load times would be the best reason to use it.

Is this not true? Maybe I'm just expecting too much out of it like its gonna be some sort of PSP running from mem stick kind of improvement.
 
cvxfreak said:
Heh, that's actually a good point. I didn't see it that way.

The old Wii does have the green pixel problem, so I could play that out... or shatter the thing myself. :D

If you call NCL and explain your situation they'll probably transfer the games over, especially since your previous Wii has the GPU failure. You'll have to send in both Wiis to them obviously.
 
ccbfan said:
Basically being able to load game faster than my disk drive and lessen load times.

People always praise USB loader and I assumed loading games faster and lessen load times would be the best reason to use it.

Is this not true? Maybe I'm just expecting too much out of it like its gonna be some sort of PSP running from mem stick kind of improvement.
I did a bit of research and the IOS in question is only for homebrew like MPlayer CE.

When you are running a USB Loader, you are using either IOS249 or IOS222/223. Both of those have USB 2.0 support built into them. cIOS USB 2.0 is installed to IOS202. No game is going to use that IOS from the disc and the USB Loaders are using their own 2.0 drivers, so you will never see an improvement within games.

What the cIOS does do is allow homebrew that wants to use IOS202 to access devices at 2.0 speeds. This would allow you to watch higher quality movies from a USB drive and so on.

Edit: One more thing... not every game will be faster when running from USB. Many are, but some have fixed loading times, so you won't see a difference. Metroid Prime 3 is one of the better games to notice the faster loading times with. The doors will open a lot faster than they do when playing from disc.
 
Oh damn... I think my Wii's laser just crapped out D:

I'm gonna try setting up USBloader now. I remember installing a couple of cIOS some months ago (I think I got 249 and Herme's 222 and 223), but I don't remember exactly which ones. Is there some way to check?

Also, the drive I wanna use is currently NTFS. Is there some easier way to format it to FAT than what's on the wiki? I am lazy -_-
 
mugwhump said:
Oh damn... I think my Wii's laser just crapped out D:

I'm gonna try setting up USBloader now. I remember installing a couple of cIOS some months ago (I think I got 249 and Herme's 222 and 223), but I don't remember exactly which ones. Is there some way to check?

Also, the drive I wanna use is currently NTFS. Is there some easier way to format it to FAT than what's on the wiki? I am lazy -_-
Formatting to FAT is easy, so easy that I don't bother with the step-by-step and link to the tool. It's WBFS which has the long set of steps using GParted. Check again for the guiformat tool, which is really easy.

If it was months ago that you installed the IOSes, reinstall them. Follow the upgrade notes on the relevant tutorial pages.
 
Clipper said:
I did a bit of research and the IOS in question is only for homebrew like MPlayer CE.

When you are running a USB Loader, you are using either IOS249 or IOS222/223. Both of those have USB 2.0 support built into them. cIOS USB 2.0 is installed to IOS202. No game is going to use that IOS from the disc and the USB Loaders are using their own 2.0 drivers, so you will never see an improvement within games.

What the cIOS does do is allow homebrew that wants to use IOS202 to access devices at 2.0 speeds. This would allow you to watch higher quality movies from a USB drive and so on.

Edit: One more thing... not every game will be faster when running from USB. Many are, but some have fixed loading times, so you won't see a difference. Metroid Prime 3 is one of the better games to notice the faster loading times with. The doors will open a lot faster than they do when playing from disc.


I didn't install usb loader gx. I'm running it directly from the homebrew channel aps directory. So I'm not sure if its using usb 2.0.

I do have IOS249 installed though and when I run this IOS check util it says its USB 2.0 IOS Tree Enabled (No idea what that means)

The two games I've been mainly testing is Rune Factory Frontier and Brawl. Seeing no improvement on either.
 
ccbfan said:
The two games I've been mainly testing is Rune Factory Frontier and Brawl. Seeing no improvement on either.
The fact you said Brawl is the eureka moment in this.

Which version of IOS249 did you install? A few of the revisions limited the read speed to 6xDVD (which is the fastest using a disc work at) for some reason which explains why you notice no load time improvement.

Either set your USB loader to use IOS 222/223 or install a newer version of IOS249 as per instruction here. While you're at it you might as well do the same for 222/223.
 
ccbfan said:
I didn't install usb loader gx. I'm running it directly from the homebrew channel aps directory. So I'm not sure if its using usb 2.0.

I do have IOS249 installed though and when I run this IOS check util it says its USB 2.0 IOS Tree Enabled (No idea what that means)

The two games I've been mainly testing is Rune Factory Frontier and Brawl. Seeing no improvement on either.
It's using 2.0. If it were using 1.1, it would be slower than on disc.

For Brawl, do not use the initial load time as a judge. That is about the same (about 25-30 seconds long) no matter how you launch it. However, take a look at the internal load times instead. I just did a quick test on three different loading methods trying to start the first level of the subspace emissary from a completed game file. Timing was taken from the point of selecting the fourth playable character until the fight began:

Disc: about 10 seconds
WBFS drive, IOS249 (rev 17): about 4 seconds
FAT32 drive, IOS222 (v4 merged with 37): about 5 seconds
 
Linkhero1 said:
I'm on 4.0 and have no problem with online

Oh, cool.
Are you playing it through the disc channel (so I'd gather it doesn't require to update) or with an USB Loader?

Thanks :)

ccbfan said:
The two games I've been mainly testing is Rune Factory Frontier and Brawl. Seeing no improvement on either.

Brawl does improve in-game loading tho.
Also, the best games to see major improvements (also gameplay related) are:

Dead Space Extraction
House of the Dead Overkill
Metroid Prime 3.
 
Clipper said:
It's using 2.0. If it were using 1.1, it would be slower than on disc.

For Brawl, do not use the initial load time as a judge. That is about the same (about 25-30 seconds long) no matter how you launch it. However, take a look at the internal load times instead. I just did a quick test on three different loading methods trying to start the first level of the subspace emissary from a completed game file. Timing was taken from the point of selecting the fourth playable character until the fight began:

Disc: about 10 seconds
WBFS drive, IOS249 (rev 17): about 4 seconds
FAT32 drive, IOS222 (v4 merged with 37): about 5 seconds


Thanks guys

My IOS249 is rev 14

Did some brawl testing of my own and yeah I do have usb 2.0

Disc was like 10 seconds and 5 seconds after the first load if you just head back to map
Drive was like 5 seconds and 3 seconds after the first load if you just head back to map

Didn't really play brawl on the HD loader full out so didn't notice before.

I guess I was just expecting too much considering the improvements I've seen with the PS2 and PSP loaders. Those effected like every game drastically.

Some games there's literally no improvement at all. All the rune factory stuff I notice no benefits.

Some are even a little worse where there's minor lag on the title screen like Mario Kart.
 
ccbfan said:
Thanks guys

My IOS249 is rev 14

Did some brawl testing of my own and yeah I do have usb 2.0

Disc was like 10 seconds and 5 seconds after the first load if you just head back to map
Drive was like 5 seconds and 3 seconds after the first load if you just head back to map

Didn't really play brawl on the HD loader full out so didn't notice before.

I guess I was just expecting too much considering the improvements I've seen with the PS2 and PSP loaders. Those effected like every game drastically.

Some games there's literally no improvement at all. All the rune factory stuff I notice no benefits.

Some are even a little worse where there's minor lag on the title screen like Mario Kart.
That lag you are experiencing could be due to the fact that IOS249 rev 14 is broken. Dual layer and very large games will not install correctly if you used it to rip them. Go and try to watch the "How to Play" video in Brawl and you will see what I mean.

You should upgrade to rev 17 or use IOS222 instead and rerip those games.
 
Big change to USB Loaders might be coming soon!

It seems that a way to modify the play record, viewable on the Wii Message Board and used by the Nintendo Channel has been found. If it actually does work (it's currently just a claim, but seems legit), then that means that Cfg and other USB Loaders will be able to record the real time you are playing games and the real name/ID of the games you played. It even works in the Nintendo channel.

I've lost count how many times the feature has been requested in this thread, so it should make a lot of people happy, me included :D.
 
Dash Kappei said:
Oh, cool.
Are you playing it through the disc channel (so I'd gather it doesn't require to update) or with an USB Loader?

Thanks :)
I've played through both. No problem with either. Just make sure you have IOS249 updated to latest rev if you're using the USB Loader.
 
I'm getting a little confused on what drive formats can and cannot be used with the USB loader.

This page comparing all the different USB loaders says the Configurable USB Loader can use NTFS drives to load games from. Is this correct, as most tutorials don't make any mention of NTFS, and I'm having problems formatting my drive to WBFS.

Is NTFS OK to use?
 
Clipper said:
Big change to USB Loaders might be coming soon!

It seems that a way to modify the play record, viewable on the Wii Message Board and used by the Nintendo Channel has been found. If it actually does work (it's currently just a claim, but seems legit), then that means that Cfg and other USB Loaders will be able to record the real time you are playing games and the real name/ID of the games you played. It even works in the Nintendo channel.

I've lost count how many times the feature has been requested in this thread, so it should make a lot of people happy, me included :D.

This will make me very happy. I've already lost many a' hours of recorded time, thanks to having to swap our Wii during repairs to the original, but it will be great to have more than ANIMAL CROSSING time in Nintendo Channel.
 
Hey guys, I didn't want to give false hope to people by bumping the Disaster thread, but I cannot get the JP version of Disaster to work with Gecko OS.

I know a few people imported the JP version, so I was curious what settings you needed to get the game to work.

Whenever I try to launch from Gecko, I get a black screen after the game launches. The disc seems to be spinning.

I tried forcing NTSC, turning on and off cheats. Is there something I'm missing?

(TvC seems to work just fine, so it's not an issue with Gecko itself apparently, or the Wii)
 
Datschge said:
NTFS is read-only afaik. So unless you somehow have games on it already (*tsk tsk*) it's useless as you can't dump your game discs onto it. Why not use FAT?
I've ripped games over WiFi from my Wii onto my PC to make for easier organization off my primary external HDD. That isn't a crazy possibility and in the end, it's worked out better for me (my Wii's "HDD" is only 80GB and my primary hard drive is 1TB... so I can easily exchange games using my method).
 
Nevermind, my problem was solved. I had to set Gecko for Japanese language.
 
BitchTits said:
I'm getting a little confused on what drive formats can and cannot be used with the USB loader.

This page comparing all the different USB loaders says the Configurable USB Loader can use NTFS drives to load games from. Is this correct, as most tutorials don't make any mention of NTFS, and I'm having problems formatting my drive to WBFS.

Is NTFS OK to use?

NTFS is read-only as stated (although this will probably change in a week or so, as NTFS write code has been debugged and is in testing). For now, I also suggest to go with FAT32 instead. This page in the tutorial points you to the tool you need to format the drive to FAT32.

thetrin said:
Hey guys, I didn't want to give false hope to people by bumping the Disaster thread, but I cannot get the JP version of Disaster to work with Gecko OS.

I know a few people imported the JP version, so I was curious what settings you needed to get the game to work.

Whenever I try to launch from Gecko, I get a black screen after the game launches. The disc seems to be spinning.

I tried forcing NTSC, turning on and off cheats. Is there something I'm missing?

(TvC seems to work just fine, so it's not an issue with Gecko itself apparently, or the Wii)
Try turning on the VIDTV patch, it's needed with a lot of Japanese games. Also, try other region free methods. Some have better compatibility than others.

Edit: well, you got it going on your own, but you might still need VIDTV patch. If the fonts aren't displaying properly in the game, it will likely fix it.

Threi said:
what's wrong with WBFS if you have the manager for windows? I'm not seeing much of an incentive to switch to FAT.
Ther isn't much of an incentive to switch to FAT, but there are incentives to start with FAT. The ability to use the drive for other things, defragging tools and lack of a messy formatting step are several of the incentives.
 
Threi said:
what's wrong with WBFS if you have the manager for windows? I'm not seeing much of an incentive to switch to FAT.

What's wrong with WBFS in general?
I simply fire up the USB loader, slap the game in, start the install, and then switch to watching TV. When I see the disc blinking/stop blinking/whatever, I pause the TV, switch to the Wii's input, and play/shutdown/install next game.

Installing several games at once while watching TV is no big deal.
No need to ever move my HDD, juggle ISOs or use the WBFS manager, etc.
The only downside is if you've got a small external drive and you need to juggle ISOs.

I dumped my entire Wii collection (about 40 games?) onto my external in just a few days. Using the manual read-from-disc method through the USB loader itself.
 
Clipper said:
Edit: well, you got it going on your own, but you might still need VIDTV patch. If the fonts aren't displaying properly in the game, it will likely fix it.

It displays perfectly, actually. Switching to Japanese language helps with displaying fonts, I guess.
 
thetrin said:
It displays perfectly, actually. Switching to Japanese language helps with displaying fonts, I guess.
It depends on the game, whether it includes its own fonts or whether it tries to rely on the Wii's base font.
 
Clipper said:
Big change to USB Loaders might be coming soon!

It seems that a way to modify the play record, viewable on the Wii Message Board and used by the Nintendo Channel has been found. If it actually does work (it's currently just a claim, but seems legit), then that means that Cfg and other USB Loaders will be able to record the real time you are playing games and the real name/ID of the games you played. It even works in the Nintendo channel.

I've lost count how many times the feature has been requested in this thread, so it should make a lot of people happy, me included :D.

HOLY SHIT


Also, thanks to Linkhero1, I've ordered TvsC:UAS from The Hut five minutes ago :D
 
Update on the play log stuff... I've successfully integrated it into Cfg, but it seems to fail when using autoboot via Priiloader (and possibly BootMii too). I'll try to see if I can make it work that way, tonight, but in any case, it'll probably show up for download over the weekend :).
 
Datschge said:
NTFS is read-only afaik. So unless you somehow have games on it already (*tsk tsk*) it's useless as you can't dump your game discs onto it. Why not use FAT?
Ahhh, OK I didn't know the Wii loader couldn't write to a NTFS drive. FAT is OK, I was just being lazy since my drive is already NTFS!
 
Is there a way to put game titles from the USB drive as Homebrew Channel entries or something? It kinda takes too long to boot Wii, boot Homebrew Channel, boot CFG Loader, and finally choose a game to play (speedy after that!). But I only want a faster way if it's safe and easy without extra Wii modifying. Otherwise, I can handle it.
 
So… such a noob I am…
Was going through the tutorial…
Installed HBC, everything went fine.
Was then creating a patched IOS, downgraded IOS15, was going to then create a patched IOS249, but made a mistake, skipped a line on the tutorial, and I left the IOS to be patched as IOS36.
Decided to do that step again, but now picking 249 instead of 36, and continued the tutorial as if I had done nothing wrong.

And I don't know if it's related, but Configurable USB Loader isn't starting, it just hangs on a screen saying "Configurable usb loader" and a red on/off switch.

I guess since it needs IOS249 patched to work, maybe my mistake "broke" something.

So I went back, read how I could get the IOS36 to default and do everything again, set the 36 to default, by installing a unpatched 36 right on 36.
Downgraded 15, using 36 again.
Was going to create a patched 249, using 36, but it tells me… "Has your installed IOS36 a higher revision than 3094?"

IOS36 revision is exactly 3094 from what it tells me in the beginning.
Does patching the own IOS36 mess the rest of the process? Or should I be looking somewhere else for my problem?

EDIT: Alright, found a way to fix it. And everything seems to be working now. Just need a big HDD for my Wii now :D
 
Wow, accurate game reporting to stats/Nintendo Channel from USB Loader would be brilliant.
It'd be eliminating one of the last few real detriments to using a loader.
 
Agnates said:
Is there a way to put game titles from the USB drive as Homebrew Channel entries or something? It kinda takes too long to boot Wii, boot Homebrew Channel, boot CFG Loader, and finally choose a game to play (speedy after that!). But I only want a faster way if it's safe and easy without extra Wii modifying. Otherwise, I can handle it.
I'm not sure what the official stance is here, but I've had pretty decent success with creating my own channels from my games. I've done this largely because it allows me to load up games faster and as a bonus accurately keeps track of my play time within the Nintendo channel correctly. I've only had one brick, but thanks to BootMii it was easily recoverable.

I'd be glad to share provided it's within the rules.

Edit: Oops, I completely missed that you were asking for Homebrew channel entries. This I'm not so sure of...
 
Yeah I don't wanna add channels, it sounds too hacky. 1 unofficial channel and the custom IOS required for the loader are enough. If they could be added as HBC shortcuts that would be sweet, it's also easy to set Wii to boot in HBC with bootmii (though I doubt I'd do that). Hm... can it be SDHC card channels, and does that NOT modify Wii?
 
I'm new to the wii homebrew scene and started skimming over the previous pages hoping i could find my answer, but I wanted to know if its possible to still mod your even after you updated it?

Basically, I bought a brand new wii and my younger brother decided to update for me. I know when it comes to other consoles (PSP comes to mind) that you need a specific firmware to hack it. Is this the case with the Wii?
 
Mejilan said:
Wow, accurate game reporting to stats/Nintendo Channel from USB Loader would be brilliant.
It'd be eliminating one of the last few real detriments to using a loader.

Yep, believe or not and as silly as it sounds, it's the reason I haven't bothered with the HDD+Wii combo...
 
Looks like we had a narrow avoidance of dire consequences there... ;)

Agnates said:
Is there a way to put game titles from the USB drive as Homebrew Channel entries or something? It kinda takes too long to boot Wii, boot Homebrew Channel, boot CFG Loader, and finally choose a game to play (speedy after that!). But I only want a faster way if it's safe and easy without extra Wii modifying. Otherwise, I can handle it.
If the load time really bothers you, I suggest using a forwarder channel. That's one more channel on the Wii and the forwarders seem to be safe now (I've never heard of anyone bricking from one of the newere ones). Forwarders are just channels which autolaunch the version of Cfg which is located on your SD card or USB drive.

In fact, I'll probably be adding a tutorial page for one of the forwarders soon, given that the BootMii and Priiloader methods to launch the HBC/Cfg break the play log capabilities. I've been getting along all this time with BootMii autobooting to HBC at startup, but I'm going to install a forwarder myself for the new feature.

Edit: Forwarder instructions added.
 
Clipper said:
In fact, I'll probably be adding a tutorial page for one of the forwarders soon, given that the BootMii and Priiloader methods to launch the HBC/Cfg break the play log capabilities. I've been getting along all this time with BootMii autobooting to HBC at startup, but I'm going to install a forwarder myself for the new feature.

Edit: Forwarder instructions added.

Uhmmm, so if I want the (coming-soon) playtime logs with CFG to work I won't be able to make BootMii forwarding me directly to the HBC anymore?
Damn, hopefully I didn't catch it right, I don't really want to install channels myself.
 
I bought Metroid Prime Trilogy yesterday.
I tried to play it on my oooooold like October 2008 Wii firmware and it needed an update. I was afraid this update was going to get rid of my Homebrew channel, but it still works (I used the SD card method + Twilight Princess back in the day).

Am I still in the clear?

Also, I have Homebrew channel...but I have no idea what it's for. I have no idea what to do with homebrew. What are some exciting programs, apps or emulators that I can use, for example? I'm not really sure what to do with it. Lol.

Sorry if this is not the place to ask...
 
Dash Kappei said:
Uhmmm, so if I want the (coming-soon) playtime logs with CFG to work I won't be able to make BootMii forwarding me directly to the HBC anymore?
Damn, hopefully I didn't catch it right, I don't really want to install channels myself.
Yes, you need to access the Wii Menu both before and after playing the game to be able to take advantage of the logging. It is the Wii Menu that creates log files when starting a channel and the Wii Menu that adds the previous game played to the message board log as you start it. It would be too complicated (and highly dangerous) to attempt to duplicate that functionality in the loader.

Note that you don't have to install the forwarder channel, you can still launch the HBC from the Wii Menu and the logging will work. The forwarder just makes it a tad more convenient to start the loader from the menu rather than first having to load the HBC and then the loader.

Dogenzaka said:
I bought Metroid Prime Trilogy yesterday.
I tried to play it on my oooooold like October 2008 Wii firmware and it needed an update. I was afraid this update was going to get rid of my Homebrew channel, but it still works (I used the SD card method + Twilight Princess back in the day).

Am I still in the clear?

Also, I have Homebrew channel...but I have no idea what it's for. I have no idea what to do with homebrew. What are some exciting programs, apps or emulators that I can use, for example? I'm not really sure what to do with it. Lol.

Sorry if this is not the place to ask...
Yes, you are fine. The MPT update is only 3.4 IIRC. Other games in the future do have a chance of deleting your HBC unless you reinstall it. Fortunately, that's easily done through the GWHT Wiki. If your Wii is networked, I also suggest you check out the Homebrew Browser which will allow you to browse and download some great homebrew apps right from your Wii.
 
Play logging is here! Here's the notes for the update:

cfg52b2.dol
cfg52b2-fat.dol
(or online update)

Changes:
cfg v52b2 (beta2)
* File custom-titles.txt in the base directory is searched
for game titles.
* Titles are extracted from wiitdb.zip but can be overridden
with either titles file.
* The titles precedence (highest to lowest) is as follows:
- custom-titles.txt
- titles.txt
- wiitdb.zip
- directory name (FAT & NTFS only)
- game image
* When saving global options, the saved settings are listed.
* Console color fixes (Dr. Clipper)
* Play time logging to message board (marc_max & Dr. Clipper)
When enabled, this option will put the correct title
and play time into the Wii Message Board log and will
also be read by the Nintendo Channel. However, this will
usually fail if you skip the Wii Menu via BootMii or
Priiloader autoboot.
* option: write_playlog = [0],1
Note, it is disabled by default as this fix changes your
Wii's NAND and cannot be used via autoboot methods.

Remember, you have to update config.txt to start logging of your game times. Do that with the Configurator if you like.
 
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