GAF Wii Homebrew thread: Homebrew, emulators, USB disc installs! Easy tutorial!

Don_Hakka said:
Question:

How should I install all the things needed in order to have? Do I have to remove all my old stuff and do a clean install or can I keep some of the old stuff, for example IOS249?

Latest version of homebrew channel
Latest version of needed IOS. (IOS249 and 222/223)
The ability to use FAT. I use WBFS (?) right now.

I used your (Clippers) tutorial when I did it the first time but I don't know where to start as I already have some (old) stuff installed.
Every page of the Wiki also has instructions for how to upgrade to newer versions. Hence, just follow the Wiki again, and look for the sections about updating.
 
Clipper said:
There's good news and bad news. Feel free to choose the order in which you read them:

GOOD NEWS:
Super Mario Galaxy 2 doesn't have any new anti-homebrew attacks
.

BAD NEWS:
Super Mario Galaxy 2 has been leaked online
.

You say "new". If I'm in 4.1, am I still screwed?
 
Ok, so I'm taking my 4.1U to 4.2 in order to play SG2 tomorrow when it arrives.

Everything has been going smoothly, but I've hit a snag. I got up to the point of upgrading IOS249, to step 8 where I have to pick IOS250 (since I upgraded using the official Nintendo method 1). So I download cIOSX_rev19, run it, but picking IOS250 is NOT an option. What am I missing here?
 
Diseased Yak said:
Ok, so I'm taking my 4.1U to 4.2 in order to play SG2 tomorrow when it arrives.

Everything has been going smoothly, but I've hit a snag. I got up to the point of upgrading IOS249, to step 8 where I have to pick IOS250 (since I upgraded using the official Nintendo method 1). So I download cIOSX_rev19, run it, but picking IOS250 is NOT an option. What am I missing here?
What are the options you have? If you think you only have one option, push left/right on the D-pad

Did you accidentally delete 250 during the ATDM steps?

If 250 is not in the list, is 236 there instead? If so, use that.

Otherwise, follow the steps for installing from scratch.
 
Clipper said:
What are the options you have? If you think you only have one option, push left/right on the D-pad

Did you accidentally delete 250 during the ATDM steps?

If 250 is not in the list, is 236 there instead? If so, use that.

Otherwise, follow the steps for installing from scratch.

I didn't accidentally delete it, the steps tell you to delete 250, during the "I am on a firmware version of 4.2, updated via Nintendo's official upgrade process" part at the top of the 249 install page. I just thought it got reinstalled afterward somewhere. All of this shit is greek to me so I stay confused through the whole thing and simply follow procedures.

I'll pick 236, I believe that's there.

EDIT - Used 236, installed fine. Installed Hermes 222/223 next, now I'm at 4.2 and everything's working great.
 
To be fair, Nintendo probably know that it's a worthless exercise in putting anti-piracy protection in games nowadays. NSMB Wii was leaked two weeks in advance, and had pretty hefty protection in it - which was cracked in a day. And it sold millions and millions of copies regardless.

Why bother with the effort of protecting SMG2 if it's just going to be leaked early and cracked anyway, yet still sell absolutely millions?

Anyway, that's just my view of the whole situation.
 
Hey all, seems as my launch Wii DVD drive is finally kicking the bucket (won't read any discs now). So I have been running most of my games on my HDD. The problems is, this is a standard backup drive, and try as I may, I can't find any firmware to stop the spindown that happens, and affects some of the games (like Monster Hunter online).

Just looking for a good drive to replace this one, that doesn't have such issues until I get the Wii fixed. Thanks!
 
Diseased Yak said:
I didn't accidentally delete it, the steps tell you to delete 250, during the "I am on a firmware version of 4.2, updated via Nintendo's official upgrade process" part at the top of the 249 install page. I just thought it got reinstalled afterward somewhere. All of this shit is greek to me so I stay confused through the whole thing and simply follow procedures.

I'll pick 236, I believe that's there.

EDIT - Used 236, installed fine. Installed Hermes 222/223 next, now I'm at 4.2 and everything's working great.
OK, but if you followed those steps, it means you also would have seen:
20. Now follow the Steps needed by all Wiis below choosing IOS236 when asked.
You also ignored the text before any of the steps which stated:
Note also that you do not need to expand any sections if you have installed IOS249 in the past. In this case, see the Updating IOS249 to a Different Version section below for instructions instead.

However, you are not the only person to ignore these pieces of information, so I have reworded things slightly to make it all a bit more obvious. I restructured that whole section a little to make it clearer exactly what you need to remember, and reordered and reworded the "if you forgot" notes back to their old order with better descriptions. Hopefully it's obvious enough now.
 
I was playing an old tv show with WiiMC for some friends, and the usb stick I was using spontaneously died halfway through one of the episodes. It's definitely a dead stick, but the other USB memory devices I've recently tried -- the ones that work with my PC -- are also not being recognized.

I've tried multiple USB sticks with WiiMC, MPlayer CE and MPlayer dvdlib, and I've tried them in both USB ports on the Wii. I've also continued to use the Configurable USB Loader, which works fine, so the USB ports are obviously not blown. Is it possible that newer USB devices are incompatible with the Wii as currently set up, like I may be using the wrong IOS and subsequently being only able to read USB 1.1 devices? I'll look into that tonight, but I was wondering if there was anything else I should check.

Oh, fwiw, install method of my current setup was bannerbomb as of some time late last year, I think shortly after the 4.2 came out.
 
Weird issue guys. I'm trying to install games in USB Loader via disc (via the + button) and it asks if you want to install, then flashes a screen that says "looking for disc" real quick, and then it's just an empty menu. What could be the issue?
 
Clipper said:
You can get the game working via USB, but it is seriously neutered in the process. To do so, use the alt dol method, but you will be stuck with using the top save slot and difficulty is forced to Veteran (although you can play other difficulties using Ocarina cheats in conjunction if it is the NTSC version).

Is the difficulty forced to Veteran for all three games? Or just the third?
 
SnakeXs said:
Weird issue guys. I'm trying to install games in USB Loader via disc (via the + button) and it asks if you want to install, then flashes a screen that says "looking for disc" real quick, and then it's just an empty menu. What could be the issue?
That's strange. You have the disc in there already? And you are talking about Cfg, and not the original USB Loader?

Melhisedek said:
Is the difficulty forced to Veteran for all three games? Or just the third?
All three.
 
I realize that this might not be the best place to ask, but then again, who would know better than the people who visit this thread?

In the homebrew channel, my Wii remote pointer is now turned upside down, and NO games will let me waggle now. Like I can't jump and punch with Mario for example.

The only place I can navigate anything is the system menu, and even then my pointer is extremely confined.

I tried playing with the settings, resynching, etc. No dice.

Is the remote busted or is this a bigger problem?
 
Speevy said:
I realize that this might not be the best place to ask, but then again, who would know better than the people who visit this thread?

In the homebrew channel, my Wii remote pointer is now turned upside down, and NO games will let me waggle now. Like I can't jump and punch with Mario for example.

The only place I can navigate anything is the system menu, and even then my pointer is extremely confined.

I tried playing with the settings, resynching, etc. No dice.

Is the remote busted or is this a bigger problem?
From hackmii -
http://hbc.hackmii.com/faq/ said:
Huh, my Homebrew Channel is upside down. The hell?

It's also mirrored. Your either replaced the IOS version used by The Homebrew Channel with a "failpack" (see installer section above), or you tried to modify the installation. Don't do that.
Reinstalling IOS61 fixes it, I think. Might want to get a second opinion in here, though.

As for the waggle issue, it might be a problem with the remote.

Edit: Huh.. well, I haven't a clue what might be causing the problem, other than the Wii remote itself. Sorry.
 
No no, you don't understand. I didn't install some iffy IOS or something like that.

I wish that had happened.

I mean the POINTER is upside down.

I guess it is the Wiimote.
 
If it's just your pointer which is upside-down, then it's not the HBC issue. The fact that waggle has also died makes it highly likely that the accelerometer in the Wiimote is dead. It typically uses the gravitational force to detect which way is down, explaining the upside-down pointer and it is most definitely required for any sort of motion detection. Can you try a tilt based game like Kororinpa, WarioWare Smooth Moves or Mario Kart Wii?
 
I don't have any of those games, but it's under warranty, so it'll just be a few weeks before I can play again.

Thanks for your answers.
 
A minor question : I'm on 4.1E, had a few problems trying to run Red Steel 2 but now it works, and I'm considering upgrade to 4.2 to avoid other possible problems. Though, I read the wiki and saw that startpatch could make the games run without upgrading. Knowing this, do I have a reason to prefer upgrading over the patch, out of the conduit bugs and the faster startup time ?
 
G.O.O. said:
A minor question : I'm on 4.1E, had a few problems trying to run Red Steel 2 but now it works, and I'm considering upgrade to 4.2 to avoid other possible problems. Though, I read the wiki and saw that startpatch could make the games run without upgrading. Knowing this, do I have a reason to prefer upgrading over the patch, out of the conduit bugs and the faster startup time ?
I'd say to go for the updates and then apply StartPatch if you really want. That way, you'll at least have most of the most recent IOSes from Nintendo.
 
Hey Clipper, question:

I just followed your guide to install IOS249 and Hermes' IOS222/223. But now when I'm trying play my physical DVD games, even the actual original version DVD, Gecko OS gives me "No DVD" or it'll load up the game but then immediately say the Game Disc can not be read. Games that previously worked like NSMB Wii or Endless Ocean 2 are now giving me the No DVD found error. Did I do something wrong? Is there a way to fix this?

Edit:

Tried the Update Part 1 Method of upgrading to boot2v4 to see if that helped. Still no luck. Don't understand. Gecko OS says No DVD but in the Wii Disc Channel it'll detect the game and prompt me to update. Kind of stumped. I'm just waiting on an external hard drive but I still want to play my games until that comes in but now I'm scared my Wii DVD laser is burnt out since I was playing backup DVDs for the longest time. :(
 
Hero said:
Hey Clipper, question:

I just followed your guide to install IOS249 and Hermes' IOS222/223. But now when I'm trying play my physical DVD games, even the actual original version DVD, Gecko OS gives me "No DVD" or it'll load up the game but then immediately say the Game Disc can not be read. Games that previously worked like NSMB Wii or Endless Ocean 2 are now giving me the No DVD found error. Did I do something wrong? Is there a way to fix this?

Edit:

Tried the Update Part 1 Method of upgrading to boot2v4 to see if that helped. Still no luck. Don't understand. Gecko OS says No DVD but in the Wii Disc Channel it'll detect the game and prompt me to update. Kind of stumped. I'm just waiting on an external hard drive but I still want to play my games until that comes in but now I'm scared my Wii DVD laser is burnt out since I was playing backup DVDs for the longest time. :(

Is Gecko OS at the latest version? Do the games from your region play fine in the disc channel? Note that it is now safe for you to do those updates on those disc now that you have already upgraded boot2 (as long as the games are the same region from your Wii and you never changed the region of your Wii).

You can also try playing the games in Cfg. To do so, do the following:

  1. Install Cfg
  2. Edit sd:/config.txt to add the line: device=sdhc
  3. Start Cfg and select the SD card partition when asked
  4. Push 1 twice to go to global settings and push 2 to save (you only have to do this and the above steps the first time)
  5. Push - to get to the main menu and select "Boot Disc"
  6. Push A to start game
 
Clipper said:
It includes the same update as NSMB Wii. If you can play NSMB Wii, then you can play SMG 2.

um i have a japanese copy of NSMB wii that works fine, but i just put in SMG2 and have been met with nothing more than a green screen. do you have any idea why? i'm on a PAL wii running 4.2E.
 
345triangle said:
um i have a japanese copy of NSMB wii that works fine, but i just put in SMG2 and have been met with nothing more than a green screen. do you have any idea why? i'm on a PAL wii running 4.2E.
Try forcing the video and using the country patch (in different combinations). Video patch might help too.
 
Clipper said:
That's strange. You have the disc in there already? And you are talking about Cfg, and not the original USB Loader?

Yeah, disc is in there. Tried with multiple games. And I'm using GX, not Cfg.
 
Clipper said:
Sorry, I know very little about GX' operation. Perhaps its time to consider switching?

But GX is so purdy! :'(

If I install CFG, and rip from there, will GX see them and load them?
 
Clipper said:
Try forcing the video and using the country patch (in different combinations). Video patch might help too.

forcing video doesn't do anything, i tried changing pretty much every gecko setting and have no problem with any other game.

i looked up the patches and i guess they're a USB loader thing, so i'll try going that route.
 
Clipper said:
I'd say to go for the updates and then apply StartPatch if you really want. That way, you'll at least have most of the most recent IOSes from Nintendo.
OK, I installed 4.2, but then I reinstalled bootmii, ios249 and 222/223 (all of these using GWHT) aaaaand... no more heroes 2 asks me to update again :lol

The menu says I'm 4.2E. Did I miss something, maybe a deleted IOS that shouldn't have been ?

EDIT : used dop-mii to check, IOS249 is v19, 222 and 223 are v4.
 
Did the cheats break for anyone else as of v57b5 (or whatever the latest release is called)?
The game doesn't matter. I download a list, and every cheat for every game shows up strangely indented, grayed out, and inaccessible.
 
G.O.O. said:
OK, I installed 4.2, but then I reinstalled bootmii, ios249 and 222/223 (all of these using GWHT) aaaaand... no more heroes 2 asks me to update again :lol

The menu says I'm 4.2E. Did I miss something, maybe a deleted IOS that shouldn't have been ?

EDIT : used dop-mii to check, IOS249 is v19, 222 and 223 are v4.
That is an IOS-only update. It will update your IOS53 or something. It is safe to run and will not affect the Homebrew in any way.

Mejilan said:
Did the cheats break for anyone else as of v57b5 (or whatever the latest release is called)?
The game doesn't matter. I download a list, and every cheat for every game shows up strangely indented, grayed out, and inaccessible.
Yes, there is a bug in the cheats fix. It has been identified and the next beta corrects the issue. It should be out within 24 hours, there's another feature that just needs some finishing touches first.
 
Clipper said:
Is Gecko OS at the latest version? Do the games from your region play fine in the disc channel? Note that it is now safe for you to do those updates on those disc now that you have already upgraded boot2 (as long as the games are the same region from your Wii and you never changed the region of your Wii).

You can also try playing the games in Cfg. To do so, do the following:

  1. Install Cfg
  2. Edit sd:/config.txt to add the line: device=sdhc
  3. Start Cfg and select the SD card partition when asked
  4. Push 1 twice to go to global settings and push 2 to save (you only have to do this and the above steps the first time)
  5. Push - to get to the main menu and select "Boot Disc"
  6. Push A to start game

Geck OS is the latest version. Right now almost all my games are telling me to install new firmware before playing the game.

So I can install updates from any Wii game now that I upgraded boot2 without effecting my Homebrew? Including New Super Mario Bros. Wii and Super Mario Galaxy 2?

Edit:

Installed updates from NSMB Wii and Endless Ocean 2. The disc channel will read the original physical game discs but as soon as I boot the game it gives me a "The game disc could not be read error."

I don't understand, I was playing NSMB Wii and EO2 fine just a month ago.

One thing I guess I should've mentioned is that I have a launch NTSC-U Wii with an original Wii Key modchip installed but I don't think that would effect this now all of a sudden.

Edit 2:

So Wii launch games (actual versions, not backups) like Zelda and Super Monkey Ball are working without a hitch. This makes me believe it's something with the IOS or disc read process?

Edit 3:

By CFG do you mean Configurable USB Loader? I just did that but when you said to edit the config.txt in the root, I only have a config.data. Should I rename to config.txt, edit it then turn back to config.data?

Edit 4:

So for Super Mario Galaxy 2, every time I get the "cannot read disc" error I took the disc out and put it back in and read enough to get me to proceed. It seems whenever the game needs to load something up (level, cinematic) it gives me the disc read error but taking it out and putting it back in instantly will allow me to play for a bit again. I actually beat the first two levels like that, though it's frustrating. So between that and the game disc checks, I'm thinking something is messed up with the IOS?
 
Hero said:
Geck OS is the latest version. Right now almost all my games are telling me to install new firmware before playing the game.

So I can install updates from any Wii game now that I upgraded boot2 without effecting my Homebrew? Including New Super Mario Bros. Wii and Super Mario Galaxy 2?

Edit:

Installed updates from NSMB Wii and Endless Ocean 2. The disc channel will read the original physical game discs but as soon as I boot the game it gives me a "The game disc could not be read error."

I don't understand, I was playing NSMB Wii and EO2 fine just a month ago.

One thing I guess I should've mentioned is that I have a launch NTSC-U Wii with an original Wii Key modchip installed but I don't think that would effect this now all of a sudden.
It is possible your modchip is interfering with the execution of normal discs whne used in conjunction with Nintendo's newer IOSes. Disable the modchip if you can (you should have no use for it any more) and try again.

Edit 2:

So Wii launch games (actual versions, not backups) like Zelda and Super Monkey Ball are working without a hitch. This makes me believe it's something with the IOS or disc read process?
Yeah, me too.

Edit 3:

By CFG do you mean Configurable USB Loader? I just did that but when you said to edit the config.txt in the root, I only have a config.data. Should I rename to config.txt, edit it then turn back to config.data?
Yes, I mean Configurable USB Loader, and if you follow the instructions in the Wiki, then you will have the config.txt file in sd:/usb-loader afterwards.

Edit 4:

So for Super Mario Galaxy 2, every time I get the "cannot read disc" error I took the disc out and put it back in and read enough to get me to proceed. It seems whenever the game needs to load something up (level, cinematic) it gives me the disc read error but taking it out and putting it back in instantly will allow me to play for a bit again. I actually beat the first two levels like that, though it's frustrating. So between that and the game disc checks, I'm thinking something is messed up with the IOS?
Could be, but I can't understand it happening unless your modchip is involved somehow.
 
Clipper said:
It is possible your modchip is interfering with the execution of normal discs whne used in conjunction with Nintendo's newer IOSes. Disable the modchip if you can (you should have no use for it any more) and try again.


Yeah, me too.


Yes, I mean Configurable USB Loader, and if you follow the instructions in the Wiki, then you will have the config.txt file in sd:/usb-loader afterwards.


Could be, but I can't understand it happening unless your modchip is involved somehow.

Yeah, I'm thinking I should do that. I totally forget how to access the modchip though. It's been like two years since I've accessed it.

I'll try redoing the CFG install again.
 
Already so I did the CFG again. However when I load up the app, my Wii remote loses its synch with the Wii so I can't use it to control anything. Is this normal??
 
Hero said:
Already so I did the CFG again. However when I load up the app, my Wii remote loses its synch with the Wii so I can't use it to control anything. Is this normal??
No it isn't. Have you properly synched the Wiimote to the Wii using the sync buttons on both? If not, do so in the Wii menu or something else non-homebrew.
 
Clipper said:
No it isn't. Have you properly synched the Wiimote to the Wii using the sync buttons on both? If not, do so in the Wii menu or something else non-homebrew.

Yeah, it's properly synced. Any other Homebrew application keeps the sync fine but as soon as CFG loads up the Wii mote acts like it doesn't exist anymore and refuses to connect to the Wii.

I'm really stuck on what to do and I'm kind of worried that I just semi-bricked my Wii. Is there anyway to downgrade and start over or do a factory settings reset?

Edit:

I even tried deleting all the CFG from my SD card then unzipping it and copying fresh files over and the Wiimote still loses synch when CFG boots. :/

Contemplating a Format System Memory...though I'm not sure that would fix anything.

Edit 2:

Really confused. Was just messing around again trying to get games to load. Muramasa will work when I load it through Gecko OS and I can play the game freely. Other games are still having Disc Read Errors like NSMB and SMG2. And once while trying to access the HomeBrew Channel I did get a Wii message saying there were some system files corrupted.
 
So I had done the safe 4.2 update but now I see there is a different method for it since April, will that cause any problems? Because I just tried to play SMG2 and it wanted to do a disc update (I haven't played NSMB) and before that I went to the wii settings to make sure it was 4.2U and it crashed saying there is an error with your system files, after rebooting went again and it was fine though. So what part of the new safe 4.2 do I have to do if I had done it already and is there anything else I need for SMG2 if I never played NSMB.

The way I read it, I just have to do the boot2 update right?
 
Hero said:
Yeah, it's properly synced. Any other Homebrew application keeps the sync fine but as soon as CFG loads up the Wii mote acts like it doesn't exist anymore and refuses to connect to the Wii.

I'm really stuck on what to do and I'm kind of worried that I just semi-bricked my Wii. Is there anyway to downgrade and start over or do a factory settings reset?

Edit:

I even tried deleting all the CFG from my SD card then unzipping it and copying fresh files over and the Wiimote still loses synch when CFG boots. :/

Contemplating a Format System Memory...though I'm not sure that would fix anything.

Edit 2:

Really confused. Was just messing around again trying to get games to load. Muramasa will work when I load it through Gecko OS and I can play the game freely. Other games are still having Disc Read Errors like NSMB and SMG2. And once while trying to access the HomeBrew Channel I did get a Wii message saying there were some system files corrupted.
I have a feeling one or more of your Nintendo IOSes is messed up. Try using Dop-Mii to update all non-stub IOSes to their latest versions and don't add any patches. Make sure you are on 4.2 first, though, just to be sure.

cryptic said:
gaf can i ask about how to back up my games to the sd card here?
Follow the GAF Homebrew Wiki, but before you run Cfg, add "device=sdhc" to config.txt (it will have "device=usb" by default). Then you just push + with a disc in the drive and it will install so you can play it.

Jin34 said:
So I had done the safe 4.2 update but now I see there is a different method for it since April, will that cause any problems? Because I just tried to play SMG2 and it wanted to do a disc update (I haven't played NSMB) and before that I went to the wii settings to make sure it was 4.2U and it crashed saying there is an error with your system files, after rebooting went again and it was fine though. So what part of the new safe 4.2 do I have to do if I had done it already and is there anything else I need for SMG2 if I never played NSMB.

The way I read it, I just have to do the boot2 update right?
Do PART1, which is the boot2 update, yes. NSMB Wii may still ask to update, but updating boot2 manually will remove any risk associated with that update.
 
Clipper said:
Do PART1, which is the boot2 update, yes. NSMB Wii may still ask to update, but updating boot2 manually will remove any risk associated with that update.

Alright thanks. Still that error message scared the hell out of me:lol
 
I've installed the homebrew channel and the dvd thing and have found that ultimately neither really appeal to me. If I uninstall both will it be just like having a plain old Wii again where I can upgrade without fear of bricks? I haven't installed bootmii either.

Also, it sucks that I can't backup my games to the sd card to play from there. I do not want to mess with a usbloader when the other option is far more convenient.
 
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