GAF Wii Homebrew thread: Homebrew, emulators, USB disc installs! Easy tutorial!

Just got some import games and I'm running into some troubles this time. PAL Wii user using RGB cable (so prefering to boot into PAL60) and the Wii is set to English. The games are: Ocotmania, Word Jong Party and Ultimate Shooting collection (I guess nobody with a PAL Wii owns those but give as much information as you can).

Octomania and Word Jong Party boot into PAL60. When you press the home button they freeze up completely (as a result I don't think it logs anything to the message board) as in the home menu doesn't show up at all or attempt to. Will any of the settings help me prevent that? When I don't force PAL60 I get the lovely Red and black screen but the home button does work.

Ultimate Shooting collection doesn't seem to boot into PAL60 when doing the force PAL60 from the game options on Configurable (but it goes to a black screen, I'm fairly sure Hajimete no Wii went to a green one). I can use the horrid composite cable for that (or get an S-video cable which solves the above without being such a large downgrade in quality).

Oh yeah, I guess I should mention I'm using I think configurable 59b (whichever is the first release with the message board writing) and the cIOS is 249 rev 15. Would the advice be see if the same happens with Hermes cIOS and 249 rev 19 and a more up to date loader? (they are all old games).

Edit: I am aware of the wiki saying play with the various settings but I'd like to know if there is a particular setting that prevents my problem.

Speevy said:
Couldn't Nintendo just include a line of code that wipes out your homebrew when you reach a certain Galaxy? :lol

Think about it. You can't really get around that.
I'm not sure if games can be written to do that. All I can think is checks of various IOS during parts of the game and behaving oddly if they are fakesigned. From what I understand the Prince of Persia protection checks the IOS and will crash if it doesn't like it.
 
Pretty sure Prince of Persia was already patched. Didn't take long at all, actually.

Speevy said:
Couldn't Nintendo just include a line of code that wipes out your homebrew when you reach a certain Galaxy? :lol

Think about it. You can't really get around that.

Of course you can get around that. It'd only be a matter of time before the deletion routine that the game calls is isolated and disabled via a patch or hex edit.
 
TheSeks said:
Alright, well BootMii is in boot2. Should I uninstall that before I update or just update anyway? I mean, you say it'll have a chance to brick me either way so... *throws coin?* So long as it keeps the HBC I'm fine with it.
Good luck :).

Cymbal Head said:
So I don't know if this is a fixable issue or not, but I've been getting a lot of "Exception (DSI) occurred!" messages when selecting or attempting to start a game in cfg. It doesn't happen consistently, nor does it seem to be related to any particular game. Sometimes it works fine, sometimes it doesn't. I just have to keep powering down the Wii and retrying until I can get it to do what I want. I'm running version 56 of the loader and loading the games from a FAT formatted HDD using ios222.

So, um, I guess...help? If possible?
I think you might have a corrupt cover. Try renaming your cover directory temporarily (Cfg will not find any images) and seeing if that fixes the issue. If so, take a look through the image files until you find the bad one, or just delete them and redownload them all

Starwolf_UK said:
Just got some import games and I'm running into some troubles this time. PAL Wii user using RGB cable (so prefering to boot into PAL60) and the Wii is set to English. The games are: Ocotmania, Word Jong Party and Ultimate Shooting collection (I guess nobody with a PAL Wii owns those but give as much information as you can).

Octomania and Word Jong Party boot into PAL60. When you press the home button they freeze up completely (as a result I don't think it logs anything to the message board) as in the home menu doesn't show up at all or attempt to. Will any of the settings help me prevent that? When I don't force PAL60 I get the lovely Red and black screen but the home button does work.

Ultimate Shooting collection doesn't seem to boot into PAL60 when doing the force PAL60 from the game options on Configurable (but it goes to a black screen, I'm fairly sure Hajimete no Wii went to a green one). I can use the horrid composite cable for that (or get an S-video cable which solves the above without being such a large downgrade in quality).

Oh yeah, I guess I should mention I'm using I think configurable 59b (whichever is the first release with the message board writing) and the cIOS is 249 rev 15. Would the advice be see if the same happens with Hermes cIOS and 249 rev 19 and a more up to date loader? (they are all old games).

Edit: I am aware of the wiki saying play with the various settings but I'd like to know if there is a particular setting that prevents my problem.


I'm not sure if games can be written to do that. All I can think is checks of various IOS during parts of the game and behaving oddly if they are fakesigned. From what I understand the Prince of Persia protection checks the IOS and will crash if it doesn't like it.

Yes, definitely upgrade to rev 19. 15 was flawed. Upgrading to Cfg probably won't help, but do it anyway. Some games really don't like being video patched. country_patch might help here too.

Mejilan said:
Pretty sure Prince of Persia was already patched. Didn't take long at all, actually.



Of course you can get around that. It'd only be a matter of time before the deletion routine that the game calls is isolated and disabled via a patch or hex edit.
Uh yeah, it is patched and v57b4 of Cfg automatically patches the game for you. The only restriction is you can't use other things that patch the .dol like the return_to_channel patch, language patches, video patches and so on. If you are using IOS222, you also need to add disable_dvd_patch=1 to config.txt.

BTW, can you guess who one of the guys who was instrumental in creating the patch? :D
 
New problem:

I began a save file for the U.S. Super Mario Sunshine on a GameCube using a Memory Card 59. When I use Gecko OS to play the U.S. Super Mario Sunshine on my Japanese Wii with the same Memory Card, the game tells me that the Memory Card is formatted for another market.

Any workarounds?
 
There are 2 memory card filesystem formats for Gamecube determined by the Gamecubes firmware.

Japanese (and Korean?) Gamcuebe reads one format while US and Europe read another (the difference in the format seems to be related to filemanes in the directory structure US and Europe being ASCII only while Japanese can support unicode, thing is a vast majority of games used ASCII filenames anyway*). The Japanese Wii still acts like a Japanese Gamecube (even when booting US games in Gecko OS) so it asked to be formatted.

The only thing I can think of is using one of these 2 bits of homebrew to first copy the save (but given how both don't get on with Official cards...) off the card to an SD card then you can format the card in-game or Wii menu then load the save back on using the homebrew. Just bear in mind if you try to then play on a US Gamecube you'll run into the same problem.

I'm not sure if that'll work but that is the only idea I have.

*-What I mean is something like Mega Man X Command Mission has the filename on card of 'Rockman_X_Command_Mission' no matter the region. As for games that don't use ASCII filenames, creating saves with them always fails on US and EU systems (which makes the game think the card is corrupted so it tries to format to fix the problem...it then runs into the problem again if it is being played on a US or EU system). Donkey Konga is the biggest example that comes to mind.
 
So I set up a WBFS partition on my new WD mybook external hard drive but when I try to load a game off it the USB loader is freezing =/

Could it be because I have a password on my drive?
 
BigJonsson said:
So I set up a WBFS partition on my new WD mybook external hard drive but when I try to load a game off it the USB loader is freezing =/

Could it be because I have a password on my drive?
Yes. Format it back to FAT32 and remove the password. You don't need to format to WBFS any more.
 
Clipper said:
Yes. Format it back to FAT32 and remove the password. You don't need to format to WBFS any more.


Ugh, I'll have to figure this all out tomorrow
It's been so long since I did anything to my wii, I forget what IOS I have installed
 
BigJonsson said:
Ugh, I'll have to figure this all out tomorrow
It's been so long since I did anything to my wii, I forget what IOS I have installed
In cases like this, it is best to just follow the Wiki as if you never installed an IOS yet.
 
Success
I got it to load the drive after taking the password off

Whats the proper way to backup a game on the drive?

I think I figured it out

Ugh, its 7am now.......
 
by Super Mario Galaxy 2 not having any anti-piracy stuff, does that mean I don't need to upgrade to 4.2?

I believe I'm still at 4.1u and never bothered doing the safe install of 4.2. If I need to, I might as well do it today so I don't have the game sitting in my room...watching me...judging me.
 
Clipper said:
Then follow the Wiki to install cIOSX rev19 (i.e., IOS249)

Tried using cIOSX Rev19, and got the title download and the content successfully but still get the -1035 error when it says installing Custom IOS.

Thanks for the help though. I did take instructions from another site though. It maybe me but I can't find where ever I am suppose to find the info on the Wiki. It isn't listed under the Faq and I can't find anything about CIOS Rev of any kind when using the search either.
 
Linkzg said:
by Super Mario Galaxy 2 not having any anti-piracy stuff, does that mean I don't need to upgrade to 4.2?

I believe I'm still at 4.1u and never bothered doing the safe install of 4.2. If I need to, I might as well do it today so I don't have the game sitting in my room...watching me...judging me.
Did you upgrade to 4.1 with NSMB or did you upgrade online before 4.2 was available? If the latter, then you should upgrade using the Wiki as it means you have the old boot2 and SMG2 will try to update you. If the former, you should be fine.

TruePrime said:
Tried using cIOSX Rev19, and got the title download and the content successfully but still get the -1035 error when it says installing Custom IOS.

Thanks for the help though. I did take instructions from another site though. It maybe me but I can't find where ever I am suppose to find the info on the Wiki. It isn't listed under the Faq and I can't find anything about CIOS Rev of any kind when using the search either.
cIOSX is IOS249. You need to do the initial steps involving Trucha Bug Restorer for your Wii again too, probably best to just follow the 4.2 updated by Nintendo ones.
 
Clipper said:
cIOSX is IOS249. You need to do the initial steps involving Trucha Bug Restorer for your Wii again too, probably best to just follow the 4.2 updated by Nintendo ones.

So just restart from the Troucha bug 1 step again and follow through with 4.2 updated version?
 
Clipper said:
Good luck :).

Updated. Nothing happened. HBC is still up. Hoorah. Now to ignore the firmwares until the next new Trauma Center comes out. :lol

*off to play Trauma Team, hoorah*
 
Well I got it working, well at least I think I did, it said it was checking my HDD and then went back to the main Wii screen, don't have nothing installed on it tough becaues I wanted Galaxy 2 to be the first and I can't pick it up from Gamestop till tomorrow.

One thing though I was only able to get it working at a lower firmware so when I put in my copy of NSMW it says I need to update it.

Just wanted to say thanks for the help in getting er set up, now if only tomorrow would get here sooner haha.
 
just wanted to say thank you for the excellent guide. i have been stuck on 249rev12 for the longest time and didnt have hermes ios.

i just updated everything. now using cfg v56 (i think), cios 249 rev19, and got hermes loaded. i had serious problems before since i am on a korean converted to US wii so i was a bit afraid that i might screw something up. thanks again!
 
Goddamn it, is there anyway I can start a fresh install without losing some of my stuff? I keep trying to modify ios36 to put 249 in its slot with 3551 but it keeps failing on me. I have no idea how to do the online method since that won't work either, the only option its giving me is to load it from the sd card despite being connected to the internet
 
LOZLINK said:
Goddamn it, is there anyway I can start a fresh install without losing some of my stuff? I keep trying to modify ios36 to put 249 in its slot with 3551 but it keeps failing on me. I have no idea how to do the online method since that won't work either, the only option its giving me is to load it from the sd card despite being connected to the internet
You're confused somehow. You never have to do what you are saying. Is this where you are trying to perform the final steps of the IOS249 tutorial? If so, then follow the instructions and use left/right to choose the download option. The instructions also cover the files you need for the offline version if you need them.

If that hasn't solved the problem, please state which step you are stuck on and we'll sort it out.
 
Clipper said:
You're confused somehow. You never have to do what you are saying. Is this where you are trying to perform the final steps of the IOS249 tutorial? If so, then follow the instructions and use left/right to choose the download option. The instructions also cover the files you need for the offline version if you need them.

If that hasn't solved the problem, please state which step you are stuck on and we'll sort it out.
Use Trucha Bug Restorer with IOS15 to install a patched IOS36 as IOS 249 via the following sub-steps:
Choose IOS15 for IOS to reload with D-pad left/right and load with A.
Wait for the message to push 1 or Start to appear and do so.
Ensure the IOS at the top of the screen now states "IOS15 (Rev 257)"
Choose "IOS36 menu" with the D-pad and push A.
Change "Install IOS to slot" to be 249.
Set all four patch options to yes.
Choose "Install patched IOS36" with the D-pad and push A.
If you are connected to the Internet, choose "Download IOS from NUS" with the D-Pad and Push A to select. If not, choose "Load IOS from sd card" with the D-Pad and push A to select.
When prompted, push A to start installation.

Press any button to exit when prompted.

This is where it screws up. It says "Has your installed IOS36 a higher revision than 3351. Installation failed."
The issue is, i did a bit of softmodding before hand and got the wad installer working and such, I can't remember if i modified IOS36 before.
 
LOZLINK said:
This is where it screws up. It says "Has your installed IOS36 a higher revision than 3351. Installation failed."
The issue is, i did a bit of softmodding before hand and got the wad installer working and such, I can't remember if i modified IOS36 before.
I have a feeling you may have stubbed IOSes. Run the steps for 4.2 Wiis updated by Nintendo instead.
 
Hi guys, just finished modding my Wii using the GAF Wii Homebrew Tutorial, thanks to everyone who has contributed to it!

I just wanted to note one small correction:

On the IOS249 install instructions page, when you select "I am on a firmware version 3.3 through 4.1, or I updated to 4.2 via the Safe 4.2 Upgrade Methods (Methods 2 or 3 only) or similar homebrew applications." the following instructions are present;

3. Unzip the Trucha Bug Restorer zip file and copy the TBR directory and its contents to sd:/apps.
* You should now have an sd:/apps/TBR/boot.dol file among others.
4. Create the folder sd:/apps/ATDM/
5. Unrar mod6b.rar and copy boot.dol to sd:/apps/ATDM/

However there was no reference to ATDM or where to download it in the "What to download" section just above.
 
Snacks said:
Hi guys, just finished modding my Wii using the GAF Wii Homebrew Tutorial, thanks to everyone who has contributed to it!

I just wanted to note one small correction:

On the IOS249 install instructions page, when you select "I am on a firmware version 3.3 through 4.1, or I updated to 4.2 via the Safe 4.2 Upgrade Methods (Methods 2 or 3 only) or similar homebrew applications." the following instructions are present;

3. Unzip the Trucha Bug Restorer zip file and copy the TBR directory and its contents to sd:/apps.
* You should now have an sd:/apps/TBR/boot.dol file among others.
4. Create the folder sd:/apps/ATDM/
5. Unrar mod6b.rar and copy boot.dol to sd:/apps/ATDM/

However there was no reference to ATDM or where to download it in the "What to download" section just above.
Thanks. Extra steps removed.
 
Clipper said:
Did you upgrade to 4.1 with NSMB or did you upgrade online before 4.2 was available? If the latter, then you should upgrade using the Wiki as it means you have the old boot2 and SMG2 will try to update you. If the former, you should be fine.

I don't exactly follow

I followed the wiki and did the safe update. I have boot 2 4 or something and am now on 4.2u, yet Mario Galaxy 2 is still asking to do a system update.
 
Linkzg said:
I don't exactly follow

I followed the wiki and did the safe update. I have boot 2 4 or something and am now on 4.2u, yet Mario Galaxy 2 is still asking to do a system update.
Oh, in that case you are just missing an IOS from Nintendo. The update is safe. Run it.
 
Hey Clip, I didn't try very hard, but I was unable to get Prince of Persia running.
Just loads into a black screen. I read the instructions, but it didn't seem to work.
Any ideas?

Playing Galaxy 2, so I didn't try very hard, honestly.
 
Don't know how wide spread it is as I only own like 13 Wii games but when I installed Metroid Prime Tri, and downloaded the cover art for it, it made it so I could no longer run my harddrive which I found weird.

Not really an issue, well for me anyway, I think of the Prime games as a time investment so getting up and putting the disk in is cool since I know I will be playing for a good amount of time.
 
I'm pretty amazed Nintendo didnt adopt any protection for Galaxy 2 while Prince of Persia did. I wonder if its Ubi's own code, or if Nintendo had Galaxy 2 set for production before the code was ready.

Either that or Nintendo have stopped giving a shit. I was so sure they'd try block loaders with a release this big. If Other M has nothing I'd say its over.
 
Mejilan said:
Hey Clip, I didn't try very hard, but I was unable to get Prince of Persia running.
Just loads into a black screen. I read the instructions, but it didn't seem to work.
Any ideas?

Playing Galaxy 2, so I didn't try very hard, honestly.
You cannot patch the game in any way. That means no forcing video, language, ocarina, or other patching. Do not have the return_to_channel option in config.txt either and don't use wiird. If you are using IOS222, you also have to add disable_dvd_patch = 1 to config.txt. This means the only per-game options which are allowed to be changed from their original defaults are write_playlog, ios and alt_dol (they don't patch the game). Don't have any .wip files and it's probably a good idea to delete the BCA file too if you dumped it with the game.

TruePrime said:
Don't know how wide spread it is as I only own like 13 Wii games but when I installed Metroid Prime Tri, and downloaded the cover art for it, it made it so I could no longer run my harddrive which I found weird.

Not really an issue, well for me anyway, I think of the Prime games as a time investment so getting up and putting the disk in is cool since I know I will be playing for a good amount of time.
You can get the game working via USB, but it is seriously neutered in the process. To do so, use the alt dol method, but you will be stuck with using the top save slot and difficulty is forced to Veteran (although you can play other difficulties using Ocarina cheats in conjunction if it is the NTSC version).
 
It's been a few weeks now since my launch Wii started doing loud noises while it's turned on. I think he's dying a slow death :(

But anyway, I'll probably grab myself a new (black) Wii in July, and I was wondering if there's a way to transfer my locked save files (particularly Monster Hunter Tri's and Brawl's) from one Wii to another, preferrably individually.

Is BootMii my only option? I was hoping to keep my new Wii clean from homebrew.
 
Brazil said:
It's been a few weeks now since my launch Wii started doing loud noises while it's turned on. I think he's dying a slow death :(

But anyway, I'll probably grab myself a new (black) Wii in July, and I was wondering if there's a way to transfer my locked save files (particularly Monster Hunter Tri's and Brawl's) from one Wii to another, preferrably individually.

Is BootMii my only option? I was hoping to keep my new Wii clean from homebrew.
BootMii will not help at all.

There are a few ways to copy save games around, but all of them will require you to at least use homebrew on the new Wii. It might be enough to use BannerBomb to run that homebrew, though, so you never actually install HBC or other apps on the Wii. It would be tedious, though, so I'd just decide which is more important: your games or not having homebrew.
 
Clipper said:
BootMii will not help at all.

There are a few ways to copy save games around, but all of them will require you to at least use homebrew on the new Wii. It might be enough to use BannerBomb to run that homebrew, though, so you never actually install HBC or other apps on the Wii. It would be tedious, though, so I'd just decide which is more important: your games or not having homebrew.
Yeah, so I guess homebrew it is.

Is the tool available on the Homebrew Channel? I haven't browsed through it yet, and I can't do it right now since my bro's been playing Tri for hours. :P
 
Brazil said:
Yeah, so I guess homebrew it is.

Is the tool available on the Homebrew Channel? I haven't browsed through it yet, and I can't do it right now since my bro's been playing Tri for hours. :P
No. What you want to look into are SaveGame Manager (look for it at wiibrew.org) and StartPatch (instructions for using different patches with StartPatch can be found via the region free info)
 
Clipper said:
No. What you want to look into are SaveGame Manager (look for it at wiibrew.org) and StartPatch (instructions for using different patches with StartPatch can be found via the region free info)
One of them, or both? I guess I'll try and stick to the Savegame Manager app. It seems easier to work with.

Anyway, thank you very much for the help!
 
So I was looking through the wiki page and let me get this straight, if my firmware version is 4.2U I can still install the homebrew channel and play backed up games of an HDD? If so, I should start with BootMii just to cover my ass if I make a mistake, right?

[EDIT] I'm an idiot, I didn't read closely enough about 4.2u being 4.2 on the wiki.
 
Brazil said:
One of them, or both? I guess I'll try and stick to the Savegame Manager app. It seems easier to work with.

Anyway, thank you very much for the help!

I would really recommend installing startpatch. It's essentially a safety net incase your wii dies/is killed by some nasty update if I remember correctly. Also allows you to disable forced firmware updates, health warnings and so on.
 
It seems that Fedex has delivered (yay!) my US copy of SMG 2 thus I need to make sure that my things are correctly set up (in order to boot and backup the game).

I installed bootMii, IOS 249, usb loader channel and homebrew channel quite some time ago. I did all this when configurable loader was at version 13b. The version I have is no later than 4.0 (or 4.1). This is done on an US launch Wii.

Question:

How should I install all the things needed in order to have? Do I have to remove all my old stuff and do a clean install or can I keep some of the old stuff, for example IOS249?

Latest version of homebrew channel
Latest version of needed IOS. (IOS249 and 222/223)
The ability to use FAT. I use WBFS (?) right now.

I used your (Clippers) tutorial when I did it the first time but I don't know where to start as I already have some (old) stuff installed.
 
Can someone from US-GAF confirm that it is true that Mario Galaxy 2 only has a size of 1.3GB? Seems incredibly small, especially since the first one was over 3GB in size. No copy protection and seemingly a more effective compression? That's like an invitation for pirates.

I would take a look at the size on my own, but since I live in Europe I still have to wait a little for the game to arrive. :(
 
wrowa said:
Can someone from US-GAF confirm that it is true that Mario Galaxy 2 only has a size of 1.3GB? Seems incredibly small, especially since the first one was over 3GB in size. No copy protection and seemingly a more effective compression? That's like an invitation for pirates.

I would take a look at the size on my own, but since I live in Europe I still have to wait a little for the game to arrive. :(

A quick Google for a scrubbed torrent says that yes, its ~1.3GB in size, and no it does not have any kind of protection. Not even the new Prince of Persia one.

I assume its got 4.2 on it though.
 
wrowa said:
Can someone from US-GAF confirm that it is true that Mario Galaxy 2 only has a size of 1.3GB? Seems incredibly small, especially since the first one was over 3GB in size. No copy protection and seemingly a more effective compression? That's like an invitation for pirates.

The biggest failure of the Wii's Gamecube technology-base is that it has no more advanced copy protection than what the GC had. However, the GC could not fit a regular sized DVD in its disc drive and even if you tried burning a GC game onto a 3" mini-DVD, you would accomplish nothing because the GC couldn't read anything except for GOD discs. It wasn't until people found a way to exploit by hacking it through a GC Network Adapter that it was possible to pirate GC games.

The Wii can read regular DVDs, and until recent revisions, it could read DVD+/-Rs. If you think about it, this doesn't make any fucking sense since the Wii cannot play back DVDs or any other video burned on a disc, and what the fuck else would you use a burned DVD+/-R in a Wii for except video or games? Nintendo has removed entirely the ability for Wii to read anything but a pressed DVD disc in the latest Wii hardware revisions, which would be great, except for those oh-so-vulnerable USB ports and SD card slot plus the 40+ million Wiis already sold before they did that. :lol

Both the 360 and PS3 abstract everything the OS and software does by inserting the famous hypervisor between hardware and software. Because of the hypervisor, the only way to easily hack a 360 is by using a hacked DVDROM drive (the sole vulnerable off-the-shelf component) or by using a modchip which gets you banned from Xbox Live, and there is no way to hack a PS3 because Sony uses a custom Blu-ray drive designed only for the PS3 and they have also disabled Linux. However the Wii works just like a GC and there are no protection mechanisms beyond the basic check for a signed executable, and we all know how well that went for the PS2. So the pirates all ignore the Wii's DVD drive entirely now and just use USB hard drives, because you can just feed the Wii the ISO image from the hard drive and pretend it's from the DVD drive and since it passes the signed executable check (it's just an ISO, after all), you can play it all you want! :lol

The worst thing about the Wii's incredible vulnerability is the way that Nintendo decided that all you need to do is have a signed executable to launch a game off the internal memory. This means there is no way to verify if YOU own something from the Wii Shop or not, which is why there's no way to transfer purchased content from one Wii to another, and furthermore it makes piracy of Wii VC and WiiWare titles trivial, once the pirates reverse-engineered the method of installing channels, it was GO TIME for piracy of all VC and WiiWare titles. In fact if you are one of the idiots who wants to "upgrade" a white Wii to a black Wii, you'll actually find it quite easy to back up all your channels using the pirate methods on the white Wii and install them on the black Wii, thus bypassing Nintendo's stupid system of tying Wii Shop content to the Wii as opposed to a user account like Xbox Live and PSN does entirely. So the pirates have a method to move content around all they want, but the honest people who gave Nintendo real money to get content get fucked in the ass. :lol

IOW, there would be no benefit from making SMG2 4GB or even 8GB as opposed to 1.3GB, it's not as if anybody cares anymore about downloading that kind of data. People routinely pirate 360 games now and those are way bigger than 1.3GB. People pirate Blu-ray recodes which are often 8GB in size. Hell, when Avatar was release on Blu-ray people were pirating direct rips of that movie, anywhere from 38GB to 46GB (full ISO rip) in size! You think anyone gives a shit about 1.3GB vs. 3GB in this day and age by comparison? :lol

Addendum:

The sad thing about all this is that Nintendo couldn't care less about piracy of their 1st party titles, they know they'll sell eleventy zillion of their own titles. However the 3rd party titles which appeal to the hardcore, who are also not coincidentally the ones who do most of the pirating (see "Death of PSP Due To Piracy, The" for further information), those get killed by widespread piracy and also widespread hacking and cheating if the game has online support (i.e. The Conduit).
 
Wow, Wii homebrew sure is streamlined today with the banner bomb. I remember doing this with Twilight Princess and no GUI with my first Wii before I traded it for a PS3. It's good to be back with this though. Hopefully there has been some sort of hack/application to make the Classic Controllers work on GC games in my absence.
 
InfiniteNine said:
Wow, Wii homebrew sure is streamlined today with the banner bomb. I remember doing this with Twilight Princess and no GUI with my first Wii before I traded it for a PS3. It's good to be back with this though. Hopefully there has been some sort of hack/application to make the Classic Controllers work on GC games in my absence.

Nope and unlikely to ever happen.
 
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