GAF Wii Homebrew thread: Homebrew, emulators, USB disc installs! Easy tutorial!

Phoenix_Apollo said:
So, on the Gecko page, it says to turn the VIDTV patch on for Japanese games. Where do I find the VIDTV patch? I haven't found it in the Gecko options, and haven't been finding it in the Homebrew Browser either.
Perhaps they renamed it, or perhaps I was mistaken and Gecko doesn't have an equivalent option. I'll have a look for myself tonight.

Note that you will generally only need this if the Japanese font looks all weird (i.e., random ASCII instead of Japanese characters).
 
I have USB Loader on Wii and was wondering if I need to do anything different to try out Wiiflow? It seems to have a cleaner interface than USB Loader. How do you guys like it?
 
I have a question.
Since Xenoblade will be released in Europe and not in America, I am thinking to use the homebrew channel to run it on my US Wii.
But here is my problem. I purchased Disaster to test an import European game and it does not work. In fact I have only the sound.
On the other hand Japanese games work fine.
Are there some setting to do so that European games work as well?
 
Soulhouf said:
I have a question.
Since Xenoblade will be released in Europe and not in America, I am thinking to use the homebrew channel to run it on my US Wii.
But here is my problem. I purchased Disaster to test an import European game and it does not work. In fact I have only the sound.
On the other hand Japanese games work fine.
Are there some setting to do so that European games work as well?
Are you using component cables and is your Wii set to 480p? If not, that is probably the problem.
 
Big Papa Husker said:
Are you using component cables and is your Wii set to 480p? If not, that is probably the problem.
So, basically, European (PAL) games are not going to work on the old-school 480i CRT SDTV I've currently got our Wii connected to? To play games like Xenoblade Chronicles (PAL) I'll have to move the Wii to our HDTV?

That's a bit of a bummer for us since our HDTV has very quick and dirty upscaling and the Wii consequently looks pretty horrible on it. Oh well.

Thanks in advance.
 
Big Papa Husker said:
Are you using component cables and is your Wii set to 480p? If not, that is probably the problem.
Indeed I don't have a component cable.
Is there a way to solve the problem without using a component cable?

adroit: same here.
 
Soulhouf said:
Indeed I don't have a component cable.
Having a component cable, I tried switching the Wii to 480p and it resulted in an unusable shaky double image on our 480i CRT SDTV. I was glad at least I was still able to read the screen so I could switch the Wii back to 480i without having to move it to the HDTV to reconfigure it.
 
Using 480p is the best solution and works in 95% of cases, but of course it won't work if your TV doesn't support it. If you still want to attempt getting these games to work on your current setups, you can try setting options to force 480i (NTSC) output. This doesn't work with every game and it is impossible to tell which ones it will or won't work for. It's also dependent on your TV as doing this won't make the games output exactly in normal 480i and most NTSC TVs are made with only precise NTSC colours and timing in mind (unlike PAL TVs which support nearly everything).

One thing is definite, that you should not be using S-Video cables, only composite or component will work.

Apart from attempting to Force NTSC, also try other video mode settings. Some of those patches just happen to make these games work for some TVs. It is impossible to tell you which ones will work for you as it is highly TV dependent. Playing with the video options in Cfg and Gecko (Cfg has more) is safe and won't mess anything up, so experiment.

Edit: On the Gecko thing I mentioned I'd explore earlier, the VIDTV patch seems to be enabled by default now and you can't disable it, so don't worry about it.
 
I don't want to plug my Wii on a HD screen, the graphics look nasty that way.
Really bizarre why it's the only way to make European games work...
 
Soulhouf said:
I don't want to plug my Wii on a HD screen, the graphics look nasty that way.
Really bizarre why it's the only way to make European games work...
As I said, it's not the only way. It is just the easy solution. Forcing NTSC will work on most TVs for a majority of games, but a significant number of games just won't like it and some TVs will balk at the NTSC50 refresh rate and refuse to display anything. And the blame lies with your TVs. There are plenty of HDTVs that make 480p look beautiful. It is a pity that almost all manufacturers skimp so much on the creation of NTSC SDTVs, though, but there are some that still work.
 
Big Papa Husker said:
Is there any reason to be using FAT32 on USB CFG instead of NTFS?

Not really, I'd strongly advise against it. WBFS and NTFS are vastly superior for Wii USB loading.

Currently running the new-ish ciosx rev21 d2x v2, and I'm loving the fact I don't need to use alt dol for my backups anymore. In any case, all that Waninkoko or anyone else needs to release is the perfect cIOS and a way to load GC ISO's through USB, without resorting to UNEEK DI/SD.
 
TheExplodingHead said:
Not really, I'd strongly advise against it. WBFS and NTFS are vastly superior for Wii USB loading.

Currently running the new-ish ciosx rev21 d2x v2, and I'm loving the fact I don't need to use alt dol for my backups anymore. In any case, all that Waninkoko or anyone else needs to release is the perfect cIOS and a way to load GC ISO's through USB, without resorting to UNEEK DI/SD.
Well crap. I have installed about 1/4th of my games on the it as FAT32. Is NTFS that much faster?
 
Big Papa Husker said:
Well crap. I have installed about 1/4th of my games on the it as FAT32. Is NTFS that much faster?

Speed isn't too much of a factor, it's just a less constrained filesystem size-wise. FAT32 only supports files up to 4GB in size, and there's really no reason to use it on the Wii anymore. But if you aren't having issues it's not a big deal, I'd just recommend you switch over to NTFS/WBFS if you want in the future. I'm not too up-to-date on which games have files over 4GB in size on the Wii, so it may not be an issue...it's just a legacy filesystem. But the speed should be roughly the same.
 
It looks like this thread's days (or perhaps hours?) are numbered due to this change in policy. Thus, I provide this link one more time for those interested, and I hope I am allowed to post it one more time before the thread is closed for good if it comes to that (or a mod reposts it at least).



It's been a good run, and I will try to help anyone who asks questions by PM. There is also a forum setup on the GWHT itself that can be used to ask and answer questions. The GWHT will remain running, but I will likely remove the ties to the GAF name (especially if requested by a mod).

For now, let's just cross our fingers...
 
Clipper said:
For now, let's just cross our fingers...
Same.

That are very broad legal speech rules. That would totally change how things are handled on neoGaf and even basic stuff like region (un)locking, sales numbers and screenshots/avatars may no longer be allowed if such are strictly followed. Hope Evilore is not held at gun point there to make a decision. Should like Google itself refer to fair use all the time.
 
Anslon said:
So with Skyward sword looking to be the last big release I'll care about, is now the perfect time to start dipping into Wii Homebrew?
Nope, several years ago was, as we've always been able to play the latest games and keep our firmware up to date while keeping our homebrew setup intact. Now's nearly just as good, but it will be slightly harder for you to install homebrew on your likely updated Wii than if you had installed it and then updated your Wii afterwards.
 
Big Papa Husker said:
I'm trying to install a forwarder for USB CFG and when I get to the mounting device part I get an error.
Are you installing via SD or USB?

Actually, don't bother too much answering. Try YAWMM instead of Wanin's WAD Manager first. I've been meaning to update to YAWMM for a long time, and will do so in a few hours when I'm near my Wii to record the necessary keystrokes.
 
So if Nintendo puts out another firmware update, where is the best place to check for the proper homebrew updates to install before moving on to the new update? Is the Neogaf wii homebrew tutorial thread updated regularly?
 
kunonabi said:
So if Nintendo puts out another firmware update, where is the best place to check for the proper homebrew updates to install before moving on to the new update? Is the Neogaf wii homebrew tutorial thread updated regularly?
Yes. You can guarantee it will be discussed here pretty quickly and I usually put warnings up on the tutorial as soon as I hear about the update (which is only delayed if I'm asleep at the time).
 
kunonabi said:
So if Nintendo puts out another firmware update, where is the best place to check for the proper homebrew updates to install before moving on to the new update? Is the Neogaf wii homebrew tutorial thread updated regularly?

Even if they do put out a new update, you probably won't need/want it anyway. Since 4.1 they've added no new real features, I'm still on 4.2 on all three of my Wii's. So unless they update with something other than redundant anti-homebrew and bring needed features (like an achievement system of some kind). Then I'd say never update again after you install homebrew, and add the needed wad's as you go for everything (like the Shop Channel/Netflix/etc).
 
Ok, im going to get started on this project this weekend. I need a hard drive..i'm buying from Best Buy..is there any specific type i need or will any one work.

DCX
 
DCX said:
Ok, im going to get started on this project this weekend. I need a hard drive..i'm buying from Best Buy..is there any specific type i need or will any one work.

DCX
Most drives do work, but there are a few things to avoid. Don't get any sort of drive that includes a USB hub, as they won't work. Older drives tend to have more compatibility than newer ones, but that's not so much of a problem any more. Thus, I suggest you go with a USB 2.0 drive rather than USB 3.0.
 
All right, so, my launch Wii black-screens after the 'health and safety' warning. Pressing A or letting it sit has the same result. Anybody have this happen? I'm not sure if it's just dying or if it's somehow homebrew related. The last time it was on was for Netflix and then off for a day or two.
 
NakedCosmonaut said:
All right, so, my launch Wii black-screens after the 'health and safety' warning. Pressing A or letting it sit has the same result. Anybody have this happen? I'm not sure if it's just dying or if it's somehow homebrew related. The last time it was on was for Netflix and then off for a day or two.
Do you have BootMii installed? Had you performed any actions that are not described in the GWHT such as Wii Menu hacks or Priiloader? Does it work if you unplug the SD card?
 
I'm not sure about BootMii, I'm fairly certain I've used that at some point, but no to the rest. I haven't updated anything on it, homebrew or not, in a many, many months. That seems like it would surely indicate hardware failure.
 
There's no way there will be another console that one can hack without losing any functionality. People will not be able to play online with a hacked Wii U as they can with the Wii.
 
shadyspace said:
There's no way there will be another console that one can hack without losing any functionality. People will not be able to play online with a hacked Wii U as they can with the Wii.
And with 3rd parties doing whatever they want on the Wii U I don't look at that as a loss.
 
NakedCosmonaut said:
I'm not sure about BootMii, I'm fairly certain I've used that at some point, but no to the rest. I haven't updated anything on it, homebrew or not, in a many, many months. That seems like it would surely indicate hardware failure.
If you have made a BootMii backup and know where it is, it is worth trying a restore then. Even without a BootMii backup, you might be able to use BootMii to launch the HBC or other homebrew successfully (as it bypasses the menu) and either try to restore your Wii Menu from there or just launch your games that way.

It is simply a little strange that you can see the boot screen but not the Wii Menu. THat really sounds like a software error. I guess it could be caused by corruption of NAND, but a restore might fix that.
 
The guys who hacked the Wii said that it actually was very secure in theory. Of course, i know that theory and practise can often be two very different things. But if Nintendo manages to fix those security errors that they did with the Wii, maybe it can take a while before someone manages to hack the WiiU. Only time will tell though.
 
The Wii was initially hacked (via modchip) because they were stupid enough to use the same drive chip password as the GameCube (which had been decoded ages before), but just changed from lower case to upper case or vice versa. That meant they had mostly complete access to the system fairly early on. They also made a few silly mistakes in boot1 and elsewhere (fixed in newer models) that made it possible to exploit the Wii into allowing soft mods. It might have taken a lot longer to get anything going had they not made some of those silly early errors.

Nintendo also hasn't done anything to combat homebrew or piracy in over a year now. I'm fairly sure they've given up on Wii and instead are putting all their resources into making Wii U properly secure. I certainly hope that is what they are doing, anyway. While I love the benefits of USB Loading, I'd prefer a total lack of piracy.
 
Clipper said:
The Wii was initially hacked (via modchip) because they were stupid enough to use the same drive chip password as the GameCube (which had been decoded ages before), but just changed from lower case to upper case or vice versa. That meant they had mostly complete access to the system fairly early on. They also made a few silly mistakes in boot1 and elsewhere (fixed in newer models) that made it possible to exploit the Wii into allowing soft mods. It might have taken a lot longer to get anything going had they not made some of those silly early errors.

Nintendo also hasn't done anything to combat homebrew or piracy in over a year now. I'm fairly sure they've given up on Wii and instead are putting all their resources into making Wii U properly secure. I certainly hope that is what they are doing, anyway. While I love the benefits of USB Loading, I'd prefer a total lack of piracy.

I'm actually eager to see if Nintendo will do anything pirate bomb-wise with Skyward Sword (new form of IOS Reloading, needing a specific loading customization, etc) although at this point I doubt it. The last window of an attempt at that was with DKCR, and they didn't do anything. Other M was literally the very last game to require any sort of effort to run it.

But yeah, there's no way the Wii U will be exploitable at this level.
 
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