GAF Wii Homebrew thread: Homebrew, emulators, USB disc installs! Easy tutorial!

TheExplodingHead said:
I'm actually eager to see if Nintendo will do anything pirate bomb-wise with Skyward Sword (new form of IOS Reloading, needing a specific loading customization, etc) although at this point I doubt it. The last window of an attempt at that was with DKCR, and they didn't do anything. Other M was literally the very last game to require any sort of effort to run it.

But yeah, there's no way the Wii U will be exploitable at this level.
I don't remember anything special with Other M either, unless it was the first game to include the 4.3 update on disc...

I can't think of anything Skyward Sword could actually do. With AHBPROT (the exploit the IOS236 installer uses), we have full access to the system so stubbing of IOS slots is useless. They might try one of the Ubisoft techniques (they have actually been a lot more successful than Nintendo at attempting to block USB Loading), but we already have workarounds for those. Also, with d2x, they can't even rely on IOS reloading, which was a common problem tripping up a lot of pirates with MotionPlus games until now.

I think the only thing they can do is add patches to block all the currently known game exploits (Lego Star Wars, Lego Indy, Lego Batman, Smash Bros., Yu-Gi-Oh! and Tales of Symphonia) so that new users can't join, but those of us that have installed homebrew at 4.3 or earlier will be fine. New users will need to wait for exploits to be discovered in other games.
 
Clipper said:
I don't remember anything special with Other M either, unless it was the first game to include the 4.3 update on disc...

I can't think of anything Skyward Sword could actually do. With AHBPROT (the exploit the IOS236 installer uses), we have full access to the system so stubbing of IOS slots is useless. They might try one of the Ubisoft techniques (they have actually been a lot more successful than Nintendo at attempting to block USB Loading), but we already have workarounds for those. Also, with d2x, they can't even rely on IOS reloading, which was a common problem tripping up a lot of pirates with MotionPlus games until now.

I think the only thing they can do is add patches to block all the currently known game exploits (Lego Star Wars, Lego Indy, Lego Batman, Smash Bros., Yu-Gi-Oh! and Tales of Symphonia) so that new users can't join, but those of us that have installed homebrew at 4.3 or earlier will be fine. New users will need to wait for exploits to be discovered in other games.

Yeah, wasn't it the latest PoP that initially only didn't run correctly on USB? All I remember on Other M was after I ripped it to HDD needing to use Hermes 222 (rev 17 at the time). Otherwise it would freeze after the tutorial. But other than that all games since then have required no changing of the loading options.

And I'm glad to finally be using d2x, doing the ole' alt dol was just lame. I ended up using the discs for those most of the time. Now, Prime Trilogy runs like a dream!

But here's something I'd like to see fixed (although it probably won't), is the audio in certain GC games like Ikaruga. I spent $98 on my GC copy (and I was lucky to get it cheap). So obviously I want to make a backup and play that instead of my expensive disc. But of course there's no music, and even on my WODE there's no music... That would be cool if they could get full on compatibility for GC backups, but I probably should be happy Ikaruga is even working (it didn't used to).
 
So, trying to launch a Japanese Disaster through Gecko is yielding a black screen. Forcing NTSC, Pal60, and Pal50 doesn't work, so I'm obviously missing something here. Perhaps this is related to that one thing we discussed earlier that I couldn't find?
 
Phoenix_Apollo said:
So, trying to launch a Japanese Disaster through Gecko is yielding a black screen. Forcing NTSC, Pal60, and Pal50 doesn't work, so I'm obviously missing something here. Perhaps this is related to that one thing we discussed earlier that I couldn't find?

This is for "Disaster: Day of Crisis", correct? Try setting the language to Japanese in the Gecko config options.
 
According to the BootMii site if I see a brief set of flashes from the blue slot LED right after I hit the power button with the SD card removed then boot2 is installed. This does not happen. Is there anything I can do now or am I looking at a bricked Wii?

*In response to Clipper's reply above
 
I already have my wii hacked with store access and a hardrive. However, I'd like to have access to the news reader, the weather channel and wii no ma. What do I need to do? My wii is japanese and the channels are already on my wii, I'd just like to access them. I'd also like access to all the other nintendo apps if possible but those are the 3 I am the most interested in keeping. My firmware version is 4.2.

I have dop-mii on my card and I would like to make sure I do it right so I don't brick my wii.

Does anyone have experience loading those channels?
 
If you had followed the guide you'd have no problem accessing any and all Nintendo apps and games, just the same as if the Wii wasn't hacked at all. No clue what you've done, Clipper will probably need more details. Unless the problem is that the Wii is Japanese and the apps aren't, I dunno.
 
So I just bought a 2nd Wii for my game room for the express purpose of installing HBC and a Region Free app for Xenoblade. I've chosen Tiny Load just for the simplicity and I'm assuming there shouldn't be any issues with the PAL version of Xenoblade booting through Tiny Load, right? Xeno is in 480p, correct?

Also, now that I have a region free Wii (yay!) I'm itching to import a couple of games that the US didn't get. Any suggestions? I haven't (up until now with the whole Xenoblade/Last Story fiasco) been keeping up with with the overseas Wii situation so I'm going to need some suggestions. Thanks!
 
NakedCosmonaut said:
According to the BootMii site if I see a brief set of flashes from the blue slot LED right after I hit the power button with the SD card removed then boot2 is installed. This does not happen. Is there anything I can do now or am I looking at a bricked Wii?

*In response to Clipper's reply above
It's bricked. Sorry.

matmanx1 said:
So I just bought a 2nd Wii for my game room for the express purpose of installing HBC and a Region Free app for Xenoblade. I've chosen Tiny Load just for the simplicity and I'm assuming there shouldn't be any issues with the PAL version of Xenoblade booting through Tiny Load, right? Xeno is in 480p, correct?

Also, now that I have a region free Wii (yay!) I'm itching to import a couple of games that the US didn't get. Any suggestions? I haven't (up until now with the whole Xenoblade/Last Story fiasco) been keeping up with with the overseas Wii situation so I'm going to need some suggestions. Thanks!
Tiny Load does not force video and so on and I don't know how well it works with PAL on NTSC, but you'll just have to wait and see. You aren't locked in to one method, so if it doesn't work, you can just try others.

As for previous PAL-only Wii games, I think the big two are Disaster: Day of Crisis and Another Code:R. I can't think of any others.
 
TheExplodingHead said:
Yeah, wasn't it the latest PoP that initially only didn't run correctly on USB? All I remember on Other M was after I ripped it to HDD needing to use Hermes 222 (rev 17 at the time). Otherwise it would freeze after the tutorial. But other than that all games since then have required no changing of the loading options.

And I'm glad to finally be using d2x, doing the ole' alt dol was just lame. I ended up using the discs for those most of the time. Now, Prime Trilogy runs like a dream!

But here's something I'd like to see fixed (although it probably won't), is the audio in certain GC games like Ikaruga. I spent $98 on my GC copy (and I was lucky to get it cheap). So obviously I want to make a backup and play that instead of my expensive disc. But of course there's no music, and even on my WODE there's no music... That would be cool if they could get full on compatibility for GC backups, but I probably should be happy Ikaruga is even working (it didn't used to).

Any GCN game that features streaming audio won't play that specific audio when running off removable storage. The game works fine, but the specific streaming audio files won't play. Shame, but since WODE support is effectively dead, I don't think we'll ever see that fixed. Just finished installing my WODE two weekends ago, and finally backing up/installing my 90 or so GCN discs two days ago. I'm a little annoyed over the need to have two HDDs (or hotswap one HDD), but it beats waiting for DIOS MIOS to see further development. Which I'm fairly sure it won't.

Edit - I don't recall having to do anything to get Other M to load either. Metroid Prime Trilogy is another story entirely!
Edit 2 - Also, was the PoP antipiracy ever defeated? Last time I tried running the game (that day it actually came out), it wouldn't load from me unless I played off the original disc.
 
I've got a PAL Wii, and I used StartPatch to allow me to play NTSC Gamecube games.

Finally got around to playing Baten Kaitos Origins, and the entire game is being played in letterbox mode (rather than fullscreen), but there is only a bottom border... So the entire bottom 1/3 - 1/4 of my screen is just black.

Just wondering if there is a feature in StartPatch that I can use to force fullscreen, or should I be chasing up people who have played BKO to find out if it's supposed to be in this weird form of letterbox?
 
Tiny Load does not force video and so on and I don't know how well it works with PAL on NTSC, but you'll just have to wait and see. You aren't locked in to one method, so if it doesn't work, you can just try others.

As for previous PAL-only Wii games, I think the big two are Disaster: Day of Crisis and Another Code:R. I can't think of any others.

Thanks! And I definitely wasn't just asking about PAL games. I know there are Japanese games out there worth playing also and in some cases the language barrier isn't a big deal. I'll just need to do some digging!
 
Clipper said:
As for previous PAL-only Wii games, I think the big two are Disaster: Day of Crisis and Another Code:R. I can't think of any others.

New Play Control Pikmin 2 is just about the only other significant PAL-only title.
 
Mejilan said:
Edit 2 - Also, was the PoP antipiracy ever defeated? Last time I tried running the game (that day it actually came out), it wouldn't load from me unless I played off the original disc.
Yes, and you're reading text from the person who released the patch to the first loader that could launch it (although I didn't actually discover the patch itself, that was a team effort). We had it fixed a few days after the game launched. If you use return_to_channel, you should turn on Clear Patches or use d2x to play the game. Otherwise, it will work perfectly, provided you don't set disable_pop_patch=1 in config.txt.

PoP isn't the only Ubisoft game to experience new patch techniques. Ubisoft also tried some sneaky stuff in We Dare which took a lot longer to workaround, mostly because nobody on the dev team wanted to buy or even play the game.

tinders said:
I've got a PAL Wii, and I used StartPatch to allow me to play NTSC Gamecube games.

Finally got around to playing Baten Kaitos Origins, and the entire game is being played in letterbox mode (rather than fullscreen), but there is only a bottom border... So the entire bottom 1/3 - 1/4 of my screen is just black.

Just wondering if there is a feature in StartPatch that I can use to force fullscreen, or should I be chasing up people who have played BKO to find out if it's supposed to be in this weird form of letterbox?
I've had trouble getting it working too. I think I may have had success setting it to progressive, though. Hold the B button as the game launches and see if it gives you the option to set the game into progressive mode.
 
Clipper said:
I've had trouble getting it working too. I think I may have had success setting it to progressive, though. Hold the B button as the game launches and see if it gives you the option to set the game into progressive mode.

Cheers. Will try that, thanks.

Also, just one more question - I was having a look at Wiibrew, and noticed the following feature of StartPatch:

Remove NoCopy Protection (Need To Install ALL Five) - Removes the Save File Copy Protection, which prevents Save Files from being copied to SD Cards.

Any idea what 'Need to Install ALL Five' refers too?
 
Clipper said:
Yes, and you're reading text from the person who released the patch to the first loader that could launch it (although I didn't actually discover the patch itself, that was a team effort). We had it fixed a few days after the game launched. If you use return_to_channel, you should turn on Clear Patches or use d2x to play the game. Otherwise, it will work perfectly, provided you don't set disable_pop_patch=1 in config.txt.

Cool beans. Should give the game another go one of these years.
Thanks for the heads up!
 
tinders said:
Cheers. Will try that, thanks.

Also, just one more question - I was having a look at Wiibrew, and noticed the following feature of StartPatch:

Remove NoCopy Protection (Need To Install ALL Five) - Removes the Save File Copy Protection, which prevents Save Files from being copied to SD Cards.

Any idea what 'Need to Install ALL Five' refers too?
It means you must apply all 5 patches for it to work (the patches patch different parts of the code). They are marked as 1/5, 2/5, etc.
 
With my launch Wii becoming increasingly hesitant to read discs, I decided to install the homebrew with the notion of playing my games off of a hard drive.

Installation has been fairly painless other than a lot of back and forth from my PC to the Wii while I update my SD card & read directions. I now have BootMi & the Homebrew Channel installed and am in the process of ripping my games to a portable 205 GB hard drive I picked up on sale at Target this week. So far, so good.

My probably stupid question: Does my system always have to boot up to BootMi now? I installed it just to be safe, but would rather have it boot up the usual way without having to have a Gamecube controller plugged in.

Thanks for the help and the informative tutorial.
 
I'm pretty sure Nintendo will go for stub on ios slot 236 next firmware update, however, since we moved on to 247, 248 also just a while ago they will fail once again, since they will must likely forget to take care of those at the same time.

Nintendo need to check and fix ALL ios locations at the same time to cause us a little headache.
 
Mithos said:
I'm pretty sure Nintendo will go for stub on ios slot 236 next firmware update, however, since we moved on to 247, 248 also just a while ago they will fail once again, since they will must likely forget to take care of those at the same time.

Nintendo need to check and fix ALL ios locations at the same time to cause us a little headache.

Yeah, I'm surprised they haven't made the update simpler and just say "all these IOS, make sure they're our versions and installed/updated, all else we wipe" or something. It can't be THAT hard and it would keep them from having to find out whatever IOS we're using at the time.

I mean, I wouldn't want them to do that for obvious reasons, but the logic behind their method is poor.
 
Birbo said:
With my launch Wii becoming increasingly hesitant to read discs, I decided to install the homebrew with the notion of playing my games off of a hard drive.

Installation has been fairly painless other than a lot of back and forth from my PC to the Wii while I update my SD card & read directions. I now have BootMi & the Homebrew Channel installed and am in the process of ripping my games to a portable 205 GB hard drive I picked up on sale at Target this week. So far, so good.

My probably stupid question: Does my system always have to boot up to BootMi now? I installed it just to be safe, but would rather have it boot up the usual way without having to have a Gamecube controller plugged in.

Thanks for the help and the informative tutorial.
From the wiki:

If BootMii is installed as boot2, you can make BootMii autoboot to the system menu or Homebrew Channel after a specified number of seconds of inactivity by altering sd:/bootmii/bootmii.ini by adding or changing the following lines (in particular, note the lack of the # character):

AUTOBOOT=HBC (or SYSMENU)
BOOTDELAY=5 (or any other number)
http://gwht.wikidot.com/bootmii

Alternatively you can change the name of the bootmii directory or move the whole directory to your PC and delete it from your SD card if you need more space.
 
Question: If I homebrew my Wii now in anticipation of Xenoblade... and then I buy Skyward Sword later this year, will SS force a system update that will kill my ability to play Xenoblade?
 
xtrasauce said:
Question: If I homebrew my Wii now in anticipation of Xenoblade... and then I buy Skyward Sword later this year, will SS force a system update that will kill my ability to play Xenoblade?

We have no way of knowing whether or not Skyward Sword will have a system update. I don't personally think so.

We have no way of knowing what a hypothetical update would contain, or what it'd do to block homebrew. I don't personally think they would.

We do know that homebrew allows you to bypass system updates, generally without harm.

*shrugs*
 
xtrasauce said:
Question: If I homebrew my Wii now in anticipation of Xenoblade... and then I buy Skyward Sword later this year, will SS force a system update that will kill my ability to play Xenoblade?
I rip and play all my Wii games from a harddrive using CFG Loader, and I make sure all update partitions of the gamedisc is NOT copied to the harddrive.
 
Mithos said:
I'm pretty sure Nintendo will go for stub on ios slot 236 next firmware update, however, since we moved on to 247, 248 also just a while ago they will fail once again, since they will must likely forget to take care of those at the same time.

Nintendo need to check and fix ALL ios locations at the same time to cause us a little headache.
Stubbing only the 236 slot would not change anything. We could just choose a different unstubbed slot. Stubbing every unused slot would be more drastic, but given the rules of Nintendo's own updates, it would probably have to be the last firmware update they ever plan to release as they wouldn't be able to use any of the unused slots themselves.

Even if they did stub all the unused slots, we'd have a way around it as the IOS236 installer can replace a stub. However, that could mean that you would be forced to block updates on discs in order to play discs and use a cIOS simultaneously, which is possible now provided you use my suggested 247/248 install location rather than 249. That's a small loss.

hikarutilmitt said:
Yeah, I'm surprised they haven't made the update simpler and just say "all these IOS, make sure they're our versions and installed/updated, all else we wipe" or something. It can't be THAT hard and it would keep them from having to find out whatever IOS we're using at the time.

I mean, I wouldn't want them to do that for obvious reasons, but the logic behind their method is poor.
Wiping the cIOSes means nothing as it would make installing the cIOS again even easier than if there was a stub in the slot. There are only two things I can see them doing now.

The first would be to set up checks so that save games for all the current games with exploits were nuked, just like save games for the Twilight Hack were nuked. This would mean that anybody with a virgin Wii without the HBC would need to wait for a new buffer overflow exploit to be found in some other game in order to start the whole homebrew process. Everybody that already had the HBC installed and updated (to whatever HBC version is released AFTER the firmware update as they would likely delete the current channel) before upgrading the Wii would be fine in this situation.

The second would be if they managed to block the AHBPROT technique currently used for both the HBC install and IOS236 Installer. If they combine this with a technique that checks every channel installed on the Wii and deletes them if they aren't a real channel while also replacing every IOS on the Wii, then they could potentially have a method of stopping USB Loading (I suspect the HBC guys might have other hacks up their sleeve so it might not mean the end of it). This seems unlikely, though, as AHBPROT is more of a feature rather than a vulnerability and its removal might not be possible due to the rules Nintendo needs to follow, but we shall see what happens. If they did all this, then anyone who updated might be unable to install a cIOS on the system. However, this still wouldn't affect those of us that are careful not to update.

Long story short, I doubt there's anything Nintendo can do to block those of us that install homebrew before the next update. They have some options for stopping new homebrew installs, but I doubt that they'll implement any of them this late into the lifetime of the Wii.
 
Clipper said:
I've had trouble getting it working too. I think I may have had success setting it to progressive, though. Hold the B button as the game launches and see if it gives you the option to set the game into progressive mode.

I tried this last night, and was certainly given the option to set to progressive, but the Wii froze when I selected yes.

Ended up booting through Gecko and all was good.
 
I need to find my Wiimote so I can actually try this out. I'm assuming since I haven't played anything newer than Brawl or Sports Resort I will likely have an easy time of modding as I'll probably have a low numbered system update?
 
Mejilan said:
It's possible only via a hard mod such as the WODE Jukebox I finally managed to install last night!

How's it working out? I was thinking about getting one myself. I thought it was just an inline drive cable thing?

EDIT: Saw a video of it in action, do you really have to select games with the little knob in front? Is there not some kinda nice homebrew app you can run like a USB loader?
 
I'm strongly considering setting this up so I can patronize NoE, but I have a question. I've spent a lot of money over the years on the Virtual Console, what would happen to that once I set it up for homebrew? I'm also fairly certain that there's nothing else on the VC or Wiiware that I'd like to get, but if there were could I still use the shop?
 
legend166 said:
Is there any reason homebrew stuff would make my Wii freeze at the Smash Bros stage selection screen?

Or is that a DVD drive issue?
Rerip the game.

RomanticHeroX said:
I'm strongly considering setting this up so I can patronize NoE, but I have a question. I've spent a lot of money over the years on the Virtual Console, what would happen to that once I set it up for homebrew? I'm also fairly certain that there's nothing else on the VC or Wiiware that I'd like to get, but if there were could I still use the shop?
You won't lose any of your past purchases and you retain full access to the Wii Shop.
 
RomanticHeroX said:
I'm strongly considering setting this up so I can patronize NoE, but I have a question. I've spent a lot of money over the years on the Virtual Console, what would happen to that once I set it up for homebrew? I'm also fairly certain that there's nothing else on the VC or Wiiware that I'd like to get, but if there were could I still use the shop?
Nothing will happen because the wii is about as locked down as a wet paper bag.
 
HisshouBuraiKen said:
How's it working out? I was thinking about getting one myself. I thought it was just an inline drive cable thing?

EDIT: Saw a video of it in action, do you really have to select games with the little knob in front? Is there not some kinda nice homebrew app you can run like a USB loader?
Nah. I use something called WODE Menu App (HBC) and a corresponding forwarder channel to launch it. I use it basically as an alternate, GCN-only game launcher.
 
MatthewB92 said:
Quick question.
1.Can I save my Rock Band 3 DLC to my USB Hard Drive?
Unless the game has the option, to store it on the Wii, No. If it does, you would need SNEEK to load it, but that is tricky to install and I don't recommend it.
 
Clipper said:
lots of talk about ios, cios, Nintendo do or don't etc etc when updating firmware
I know that they really can't stop it, but, if Nintendo grew a brain, they could cause a little headache.

I do not own any of the games that can be exploited, so IF Nintendo would:
update boot2, all ios to newest, and stub/remove ios locations that is not used by any official games/apps, I'd have to try to find and buy one of those exploitable games to put stuff back on, like I said, a little headache.
 
Mithos said:
I know that they really can't stop it, but, if Nintendo grew a brain, they could cause a little headache.

I do not own any of the games that can be exploited, so IF Nintendo would:
update boot2, all ios to newest, and stub/remove ios locations that is not used by any official games/apps, I'd have to try to find and buy one of those exploitable games to put stuff back on, like I said, a little headache.
Nope. They'd also have to find a way to delete both current and future versions of the HBC as well. They could do everything else, including deleting the current HBC, but Team Twiizers will just release a new version of the HBC which you will install before updating and all will be good. They would need to work out all methods that TT might use to hide the HBC from the update, and that is just not going to happen.

Of course, if you update BEFORE installing the new HBC, then you would need to buy or rent one of the games with exploits, yes.
 
MushroomSamba said:
Question for you folks: Do games play well enough off a USB flash drive or is the hard drive the way to go?
Compatibility is much lower with flash drives, but many still work. You won't fit many games on it, though.
 
Okay, I think I just wasted money importing Pikmin 2 PAL and Xenoblade PAL, but it'd be nice to get confirmation. :)

Using SDTV and composite cables for connection. Load game with Gecko 1.9.3.1 (PAL50 or PAL60) and it's black and white and constantly flipping picture (StartPatch doesn't even get to that point). ForceNTSC gives a green screen. From reading online, it looks like the only way to get around this is to use component cables.

1) Would using component cables and a component to composite converter work?
2) If so, any Wii component cables should work? Cheapest place to get a working component to composite converter?
3) Any other way (short of buying a new TV) to get Pikmin 2 (and presumably Xenoblade) to work?

Thanks!
 
donny2112 said:
Okay, I think I just wasted money importing Pikmin 2 PAL and Xenoblade PAL, but it'd be nice to get confirmation. :)

Using SDTV and composite cables for connection. Load game with Gecko 1.9.3.1 (PAL50 or PAL60) and it's black and white and constantly flipping picture (StartPatch doesn't even get to that point). ForceNTSC gives a green screen. From reading online, it looks like the only way to get around this is to use component cables.

1) Would using component cables and a component to composite converter work?
2) If so, any Wii component cables should work? Cheapest place to get a working component to composite converter?
3) Any other way (short of buying a new TV) to get Pikmin 2 (and presumably Xenoblade) to work?

Thanks!
Have you tried Cfg yet? Using the disc launching method there while playing with the Country Patch, Video Patch and other video options might find a mode that your TV likes.

I doubt you'll find a cheap enough option for a 480p->480i converter, and it probably wouldn't look so good either.

There's also a chance that Xenoblade might work on the TV while Pikmin 2 doesn't. That's very slim, though.

Edit: for the converter idea, you might be looking at about $50.
 
Clipper said:
Have you tried Cfg yet? Using the disc launching method there while playing with the Country Patch, Video Patch and other video options might find a mode that your TV likes.

Hadn't used it before, but installed it (and Hermes, d2x) with same results. Vidtv, Video patch, country patch all on. Force NTSC does same as StartPatch (goes go black screen and have to hard reboot Wii). PAL60/game default give the B&W flipping image. :(

Thanks for the suggestion, though!

Clipper said:
I doubt you'll find a cheap enough option for a 480p->480i converter, and it probably wouldn't look so good either.

There's also a chance that Xenoblade might work on the TV while Pikmin 2 doesn't. That's very slim, though.

Edit: for the converter idea, you might be looking at about $50.

My plan is to order a cheap component cable ($5) and take the Wii with Pikmin 2 to try on someones HDTV. If that works, then will try the converter route on my TV. Hopefully that method will work. :)
 
donny2112 said:
Hadn't used it before, but installed it (and Hermes, d2x) with same results. Vidtv, Video patch, country patch all on. Force NTSC does same as StartPatch (goes go black screen and have to hard reboot Wii). PAL60/game default give the B&W flipping image. :(

Thanks for the suggestion, though!



My plan is to order a cheap component cable ($5) and take the Wii with Pikmin 2 to try on someones HDTV. If that works, then will try the converter route on my TV. Hopefully that method will work. :)
The plan will almost certainly work. The only question is whether it is worth doing as a new TV might be a better investment.
 
A quick question for someone more knowledgeable than me:

I installed the HBC on my EU Wii ages ago, so I could play my US imported SSB Brawl. I think the Wii system software was version 3.2 if I remember correctly.

I haven't played the Wii for ages, so it's still running whatever software it was at the time, which is now way out of date, I assume.

I've recently signed up for Lovefilm rentals, so this gives me a good opportunity to try out a lot of the Wii games I haven't played so far. However I assume a lot of those will require the latest system software.

My question is, can I just go to system update and download the latest software direct, and it'll install without problems, even though I installed the HBC ages ago? Brawl is really cheap over here now so I don't mind double dipping on a UK version, I'd prefer to be able to play the new games I've not played so far.

Thanks GAF.
 
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