^^
Not sure I understand your question.
Updating via Nintendo (which I actually recommend) basically causes you to lose all of those nice older trucha-exploitable IOSes, since Nintendo patches newer IOS versions fixing the exploits. Nothing a quick IOS Downgrader (which I also recommend) won't reverse, though!
Waninkoko's updater is a bit more hack-y, as it installs most elements of Nintendo's 4.0 update, while purporting to avoid those IOS patches, or auto-reverse them.
I'd rather avoid that, however, and patch the IOS exploits back in after the fact. Safer, in my mind. As long as you have HBC (and earlier cases, a cIOS) installed, patching the exploits back in after a Nintendo 4.0 update was a trivial matter.
Clipper said:
It appears there's an alternative to waiting for cIOS36 rev 11 that fixes the spindown bug and also gets Wii Speak and other devices working too. This uses Hermes' IOS223 rather than Waninkoko's IOS249.
Configurable USB Loader v31a is one of the only loaders to support it so far. The installation method for
IOS223 is found here.
I'll probably try this out myself later tonight, as I have experienced some minor issues that could be attributed to spindown. Others might be interested as an alternative to using hard drive tweaking apps. It's also possible that this now supports the LAN Adaptor.
Edit: The above link for IOS223 might not be the best.
This one is suggested by the coder of Configurable USB Loader.
Edit 2: I'm not having much luck with this. The installer seems to work fine, but I can't get Configurable to access the new IOS. I'll post again when it's working properly.
Excellent. I've been waiting for this for a while, and closely following developments. I had already installed the alternate cIOSes some days ago, but I suppose I'll reinstall them to be sure. I'll eff around with this in a bit and see if I have more luck than you.
SS4Gogita said:
So, you prefer two steps to one? =P
That's fine, but don't complain that you have too many games to make channels for when it's ridiculously simple and relatively quick to do.
I'm fine with nested menus, as long as they sync up with my sense of organization.
SS4Gogita said:
Cluttered? The channel spaces are there to be filled, and I think it looks awesome when they're filled with games.
I treat my System Menu as simple OS GUI. I want everything accessible from one page. No scrolling. So that leaves me with what, 12 channels to play with? Less, if you consider the items that have to be there due to not working off the SD Menu, or whatever.
SS4Gogita said:
I guess I should have clarified. I only install channels for my most used single-player games, and the party games for when I go over to someone's house, but he was complaining about installing even a fraction of them because of the difficulty. All I was doing was pointing out the contradiction.
I never meant to imply that it was difficult, just a pain in the ass. And an ass pain that can easily be completely lost should Nintendo decide to zap 'em.
I'm actually pretty content with my current layout. I've got all of my Wii games one menu away. The first two or so pages of my SD Menu double as my WiiWare / Arcade menu. The rest of the pages are divvied up amongst the various VC consoles... everything conveniently one menu level away. I love it. Even my System Menu has empty channels to separate the various "categories" that I have the channels grouped into. It's very comfortable, to me, and I wouldn't "dilute" this in any way by dropping in select Wii Disc Game Channels.
I can see the appeal, but it's not for me. Trust me, if I could truly separate the SD Menu, I would. I'm one of those that has been crying since VC day 1 for "console channels" accessible via the System Menu. It hasn't quite happened, but the SD Menu itself is a decent enough compromise. I kind of wish those 20 or so pages of channels weren't already half full, though!
SS4Gogita said:
While I'm here, I guess I should ask: Am I the only one using the USB GUI GX Loader?
It's the one that's being worked on by the guys who worked on the Ultimate Loader, and seems to be the one preferred by most of gbatemp.
I was a big fan of Ult USB Loader, and wasn't really pleased to hear that those responsible for its best features moved onto that slow-moving GUI team. It still lacks a couple of features, IMHO, whereas Cfg USB Loader has every single important Ult feature, and plenty more. With the addition of an admittedly cruder GUI, Cfg USB Loader is basically the most feature-rich loader out there, IMHO; and truly based off USBL 1.5, not 1.1 with some 1.5 features hacked in, like too many other loaders.