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GAF Wii Homebrew thread: Homebrew, emulators, USB disc installs! Easy tutorial!

Constantly freezing and random intervals sounds like a NAND on its death throws to me. It can also be a badly hacked Wii (downgrade have been known to cause issues like this but it is usually when the end user does something stupid too) but those tend to lock up consistently at the same place.

As for using someone elses bootmii as a restore. Take it as a last resort option. You will lose your Wii shop account (the donar might as well) and might not be able to get another one.

Sadly, Wiis don't have a "restory to factory settings". "But what about format?" I might hear you say. All that does is delete; Miis, Saves, Channels (but not their tickets meaning they can be re-downloaded through the Wii shop...if you delete Wii shop account that'll nuke the tickets) and basic settings like videomode etc. It keeps IOS, Firmware and other internals exactly the same as before the format.
 
Man this stinks. Trying to run my backup of MPT in Gecko 1.9 and it says "This game required IOS 249. IOS not found on disc."

No idea how to fix that, Ugh.
 
kamorra said:
Is there a comic book reader for Wii like PSPcomic or Comic Book DS?
read it on the computer

and bootmii backup is console specific for every backup, so it wont work if you send it to someone else
maybe i read wrong, so someone can prove me wrong
 
thewesker said:
Man this stinks. Trying to run my backup of MPT in Gecko 1.9 and it says "This game required IOS 249. IOS not found on disc."

No idea how to fix that, Ugh.
Solution: don't download ISOs off the Internet. Just play your original disc instead.

kamorra said:
Is there a comic book reader for Wii like PSPcomic or Comic Book DS?
I did a search the other day and couldn't find anything except a lot of people asking for the DS one to be ported. Thus, I would say no.
 
Sooo... how do I play NTSC Gamecube games that DO support 480p (like Viewtiful Joe or F/Zero) in 480p and NOT in 480i through, I guess, Gecko OS on my PAL Wii?

I can load my import Cube games no problem, I just can't seem to get them load in 480p, just 480i, and in Gecko all that I can find are the config options "force NTSC, force PAL50, force PAL60".
Nothing about progressive scan.
I tried "Force NTSC" and nothing changed.
I also tried to push the B button on my GC controller like you had to do in the original Gamecube US/JAP console when loading games which supported 480p to make 'em run in prog.scan mode: That completely crashed Gecko and froze my Wii up.

Obviously my Wii's hooked via component and I play all of my compatibile games in 480p.
 
Dash Kappei said:
Sooo... how do I play NTSC Gamecube games that DO support 480p (like Viewtiful Joe or F/Zero) in 480p and NOT in 480i through, I guess, Gecko OS on my PAL Wii?

I can load my import Cube games no problem, I just can't seem to get them load in 480p, just 480i, and in Gecko all that I can find are the config options "force NTSC, force PAL50, force PAL60".
Nothing about progressive scan.
I tried "Force NTSC" and nothing changed.
I also tried to push the B button on my GC controller like you had to do in the original Gamecube US/JAP console when loading games which supported 480p to make 'em run in prog.scan mode: That completely crashed Gecko and froze my Wii up.

Obviously my Wii's hooked via component and I play all of my compatibile games in 480p.
Click the start game button in Gecko and then after the screen flickers as it begins to load the game, start holding B. Don't try to force any video options. The game should ask you to switch to 480p like it usually does.
 
I'm surprised they announced the new buffer overflow hack. I suspect they have some other games in reserve with easier to exploit overflows and they are just seeing what happens by making this one public knowledge.

I can't think of any advantage this gives over bannerbomb.
 
I've imported the US Metroid Prime Triology... and my Wii with homebrew channel won't boot it properly... it boots but when i try to get into Metroid Prime 1 it restarts the console. I hate backups, I dont have DVD-R's and I refuse to use them, so I just want to run the darned NTSC game I purchased on my PAL console... is there any plausible solution?

(yes, I copy/pasted this plea from the metroid prime triology thread... it might fit better in here, dunno)
 
Triology? Haha.
Anyway, scour this thread (and the homebrew wiki) for the "alternate .dol" loading method.
It's REALLY annoying with Metroid Prime Trilogy in particular, but it IS possible.
 
lostinblue said:
I've imported the US Metroid Prime Triology... and my Wii with homebrew channel won't boot it properly... it boots but when i try to get into Metroid Prime 1 it restarts the console. I hate backups, I dont have DVD-R's and I refuse to use them, so I just want to run the darned NTSC game I purchased on my PAL console... is there any plausible solution?

(yes, I copy/pasted this plea from the metroid prime triology thread... it might fit better in here, dunno)
As Anony said, use Gecko OS. Instructions are in the tutorial.
 
Clipper said:
As Anony said, use Gecko OS. Instructions are in the tutorial.
I know gecko os, it's what I use to boot all my imports, and I've been trying to use it (the 1.9 version). And I also have wii system menu 4.1 installed.

Plus I've installed cIOS rev13a just to be sure. (it was the recommended version for mpt, from what I gathered). Still no luck.



I'll look into the "alternate .dol" method; seems like the only alternative :(
 
lostinblue said:
I know gecko os, it's what I use to boot all my imports, and I've been trying to use it (the 1.9 version). And I also have wii system menu 4.1 installed.

Plus I've installed cIOS rev13a just to be sure. (it was the recommended version for mpt, from what I gathered). Still no luck.



I'll look into the "alternate .dol" method; seems like the only alternative :(
Alternate .dol is a USB loading technique and it is by no means a solution. You can only play the game at the Veteran difficulty level and it forces you to use the first save slot. Upgrade Gecko OS to the latest version (1.9.2 from memory) and try again.

Installing a cIOS isn't necessary here as you need to patch the game to make it use it.
 
I think I've located the problem.

Basically, Metroid Prime 1 in the Trilogy doesn't support PAL480i. I've managed to boot it in NTSC480i just fine, but my TV is not really compatible with it through RGB cables (composite cables on the other hand, display colors, but they're horrible)

I really gotta buy a new TV, that's what. (any suggestions other than using composite cables?)
 
You can buy (import) an S-video cable, its only a minor step-down compared to RGB and much cheaper than buying an HDTV. Also Gecko OS only forces the video mode on a very basic level. Some USB loaders do it on a more advanced level which has a slightly higher compatibility (an example being No More Heroes).

The downside of the S-video method is TV needs to support an NTSC signal (the fact you're getting a picture with composite suggests it does) and it only works with games that support NTSC480i.
 
Starwolf_UK said:
You can buy (import) an S-video cable, its only a minor step-down compared to RGB and much cheaper than buying an HDTV. Also Gecko OS only forces the video mode on a very basic level. Some USB loaders do it on a more advanced level which has a slightly higher compatibility (an example being No More Heroes).

The downside of the S-video method is TV needs to support an NTSC signal (the fact you're getting a picture with composite suggests it does) and it only works with games that support NTSC480i.
My TV has a S-video plug, so yes, I could try that. :)

Play-Asia has ran out of stock though, are there some cheap ones lying around?
 
lostinblue said:
My TV has a S-video plug, so yes, I could try that. :)

Play-Asia has ran out of stock though, are there some cheap ones lying around?

Yeah, ebay from honk kong, like $8 shipped.

Mind you, it'll only work with NTSC games, since in PAL mode the Wii PAL console doesn't output through S-Video. It's fucking annoying since you'll have to swap cable each time you want to play a PAL game.
So be sure to buy the all in one S-Video + RGB SCART (bolded RGB since there are many with composite scart and it's obv shitty) cable.
Otherwise if your tv does have the component imput, even if only in 480i/576i, go for that cable and you're all set.
 
Dash Kappei said:
Yeah, ebay from honk kong, like $8 shipped.

Mind you, it'll only work with NTSC games, since in PAL mode the Wii PAL console doesn't output through S-Video. It's fucking annoying since you'll have to swap cable each time you want to play a PAL game.
So be sure to buy the all in one S-Video + RGB SCART (bolded RGB since there are many with composite scart and it's obv shitty) cable.
Otherwise if your tv does have the component imput, even if only in 480i/576i, go for that cable and you're all set.
Thanks for the advice, I'll do just that. ;)

S-Video+RGB in one sounds mighty fine.
 
Starwolf_UK said:
You can buy (import) an S-video cable, its only a minor step-down compared to RGB and much cheaper than buying an HDTV. Also Gecko OS only forces the video mode on a very basic level. Some USB loaders do it on a more advanced level which has a slightly higher compatibility (an example being No More Heroes).

The downside of the S-video method is TV needs to support an NTSC signal (the fact you're getting a picture with composite suggests it does) and it only works with games that support NTSC480i.

Depends on how picky you are... when I bought my NTSC Wii I was so disappointed by the picture quality on my Sony Triniton CRT (I'm used to RGB since the PS1) that I had to sell it and buy a normal PAL one.
 
I have bootmii installed as boot2, homebrew channel 1.01 installed, and ios249 installed. Usbloader works fine (though metroid prime trilogy freezes when installing the disc and muramasa black screens after wii strap warning), but I'm trying to update my homebrew channel to 1.03 it says no usable ios. What do I need to install to let me update it? Also I saw the fix for metroid prime trilogy but seems like pain in the ass so will just keep playing from disc but any idea on why muramasa blackscreens with usbloader? Thanks a lot.
 
Versions for your USB Loader and IOS would help.
If you haven't yet, I'd recommend following the Wiki to update to the newest ones.
Also, upgrading the HBC is pretty simple if it won't auto-update for you.
Just download the newest Hackmii (Bootmii) Installer. It has an option for installing HBC and DVDX.
 
usbloader is cfg 43/44a from the wiki. ios249 is also from the page so looks like rev14. also thats how I'm trying to install the homebrew channel right now, using the bootmii installer, but thats where it says no usable ios, says same for dvdx too
 
Sounds like your IOS249 is borked. It would certainly explain why USB Loader is failing. Have you tried other games recently beyond Muramasa and MPT?
You say you have Bootmii installed as Boot2, right?
Try also installing it as an IOS (no harm in this).
Then try DVDX/HBC again.

Might have to look into reinstalling your IOS249 to get your USB Loader working again.
Also, considering Hermes. Perfectly viable alternatives to IOS249 (though I recommend having them installed simultaneously).
 
Punch out and madworld works with usbloader, will check a few more games, its just annoying that homebrew keeps popping up to update, then downloads the thing just to say I cant upgrade.

edit- will try bootmii as ios and hermes too real fast
 
hayama987 said:
I have bootmii installed as boot2, homebrew channel 1.01 installed, and ios249 installed. Usbloader works fine (though metroid prime trilogy freezes when installing the disc and muramasa black screens after wii strap warning), but I'm trying to update my homebrew channel to 1.03 it says no usable ios. What do I need to install to let me update it? Also I saw the fix for metroid prime trilogy but seems like pain in the ass so will just keep playing from disc but any idea on why muramasa blackscreens with usbloader? Thanks a lot.
You installed cIOSCORP didn't you?

...sigh...

Oh well, probably your best first step is to use TBR to restore a proper version of IOS36. Try installing IOS36 without any of the hacks or patches turned on over your existing IOS36. The method to install and use TBR is listed in the 3.3 or greater section of this page of the tutorial.

If you still can't install BootMii after trying that, perhaps try an offical Wii Update via the Internet (although this could brick you, I don't really know).

I'm out of ideas after that.

And I agree with Mejilan. Use the remainder of:

to upgrade to the latest IOS and Configurable USB Loader. You'll find things working a lot better, and it should get Muramasa working. The workaround for MPT is not a full solution right now, so you are best off to continue playing that from the original disc.

Edit: noticed you are on the latest version given your latest info. Ignore that last part.
 
Nope, no cioscorp. Pretty much had homebrew chan installed from zelda hack long time ago to play around w/ homebrew stuff then stopped caring. Then few days ago decided to buy usb hdd and installed ios249 bootmii to boot2, upgraded to 3.2u->4.1u usbloader etc. Seems like all my other games so far work with usbloader except muramasa.
edit-
bootmii as ios didnt help with upgrading homebrew channel.
 
hayama987 said:
Nope, no cioscorp. Pretty much had homebrew chan installed from zelda hack long time ago to play around w/ homebrew stuff then stopped caring. Then few days ago decided to buy usb hdd and installed ios249 bootmii to boot2, upgraded to 3.2u->4.1u usbloader etc. Seems like all my other games so far work with usbloader except muramasa.
edit-
bootmii as ios didnt help with upgrading homebrew channel.
OK, that's very strange then. Oh, so BootMii installation to boot2 actually worked before. It's only now that it's complaining? Try using the Hackmii installer to upgrade HBC. In other words, use the installation procedure listed on the HBC page of the tutorial rather than the internal upgrader.

Also, which instructions in the tutorial did you follow when installing IOS249? Online or offline? 3.3 steps or not? Did you do the 4.1 upgrade after installing everything else or before?

Edit: I just want to make it clear that I'm saying to use bannerbomb to start the installer, not the one auto-downloaded via the HBC.
 
bootmii isnt acting up at all, also tried using hackmii to upgrade homebrew channel same error. I followed the tutorial for 3.2 before upgrading to 4.1u. Right now I'm pretty much starting over with the 3.3+ instructions to see if it fixes anything.
 
Well using the instructions for 3.3+ trucha bug restorer gave me an error at the patch ios36 part saying I had a higher versions, so I just restored ios15 and tried rev14 installer again. Still says samething about homebrew channel on hackmii installer. Is there anyway to completely restore everything to nintendos stuff and start from beginning?
 
Perform a system update via the Wii's settings menus.
Even if you're on 4.1, it'll go ahead and download missing / update older IOSes for you.

I've done it before when struggling to figure out how to crack a LU64 Wii a few months ago.
 
Mejilan said:
Perform a system update via the Wii's settings menus.
Even if you're on 4.1, it'll go ahead and download missing / update older IOSes for you.

I've done it before when struggling to figure out how to crack a LU64 Wii a few months ago.

Just follow tutorial from 3.3+ after that?
 
It's worth a shot. I never actually used Clipper's awesome tutorial.
When I was cracking my sister's LU64, little was known about that particular hardware revision, and the tutorial didn't really have much to offer.

My own launch Wii was cracked LOOOOOONG ago, and I even had the HDD and USB Loader set up well in advance of this Wiki's creation.

However, considering that you're already at 4.1, I would imagine that some of the steps in the 3.3+ tutorial can be glossed over.
 
Well, after reinstalling 4.1u, went ahead and just tried to install hackmii through bannerbomb and it let me install homebrew channel. So one problem down, gonna reinstall 249 just incase then hermes, hopefully will fix muramasa. Thanks for the info guys.
edit -
deleted and reinstalled muramasa, works now guess something messed up first time.
 
Ok, the strangest thing happened:

After a while of not being used I bought myself a Kingston 8Gb SDHC for the Wii. I have USB Loader GUI on my Wii menu, but I wanted to try out Configurable USB Loader mentioned here. I popped the necessary files on my SD card and launched HBC. Everytime I tried to download the missing covers Configurable crashed. And finally on the third time it doesn't recognize the SD card anymore. SD works ok with my computer, but not in my Wii even after a few times of formatting.

Has this happened to anybody else before?

My Wii is 3.3E.
 
Hesemonni said:
Ok, the strangest thing happened:

After a while of not being used I bought myself a Kingston 8Gb SDHC for the Wii. I have USB Loader GUI on my Wii menu, but I wanted to try out Configurable USB Loader mentioned here. I popped the necessary files on my SD card and launched HBC. Everytime I tried to download the missing covers Configurable crashed. And finally on the third time it doesn't recognize the SD card anymore. SD works ok with my computer, but not in my Wii even after a few times of formatting.

Has this happened to anybody else before?

My Wii is 3.3E.
Try upgrading the Wii to 4.1. SDHC code changed when Nintendo added SDHC support and this could be why it only partially works with your card.

What sort of crash were you getting when it was kind of working? If it was a DSI crash, do you have a picture of it or something because the information in the stack dump field is extremely useful in terms of working out what went wrong.

Is it a full-sized SDHC card, or mini/micro with an adapter? If it's not full, ensure the adapter is fully closed around the card. I had this problem with one of my adapters where it wasn't pushing the SD card's contacts up against the adapter's contacts correctly in the Wii, so it would only sometimes work, but the card reader I used for the PC did put some more pressure on and worked every time.
 
Clipper said:
Try upgrading the Wii to 4.1. SDHC code changed when Nintendo added SDHC support and this could be why it only partially works with your card.

What sort of crash were you getting when it was kind of working? If it was a DSI crash, do you have a picture of it or something because the information in the stack dump field is extremely useful in terms of working out what went wrong.

Is it a full-sized SDHC card, or mini/micro with an adapter? If it's not full, ensure the adapter is fully closed around the card. I had this problem with one of my adapters where it wasn't pushing the SD card's contacts up against the adapter's contacts correctly in the Wii, so it would only sometimes work, but the card reader I used for the PC did put some more pressure on and worked every time.
I just upgraded to 4.1E. The SD card icon "blings" when I insert the card so it recognizes the insertion atleast. It was a DSI crash, but unfortunately I didn't have a camera readily available so there's not much to say about it.

It's a micro with an adapter. I tried to make sure it's securely and snugly fit in there, but dunno, I guess I'll have to look into that again. Or if I can find an another adapter for the card. It's not big of a loss even if I can't make it work since regular SD cards work ok, so I can just use the micro card elsewhere and get another SD for the Wii. The way the card suddenly on the third time after the error just stopped working seemed pretty peculiar to me.

Anyway, more as it develops!
 
v44b2 of Cfg Loader is available on the update server. It adds a new feature that, when you select a game, it plays the sound file that the game would usually play in the Wii Menu when you select it.

For this to work, you currently must have music already playing, so if you don't typically use music, just put any .mp3 file into sd:/usb-loader and you should be good to go. Also, not all games work right now with the new feature. Most do, though, and the rest will come soon once the different audio codecs are included.
 
interesting. i'll give it a try tomorrow. i'm guessing you could use a silent mp3 if you don't care for music.
 
Just tried it out, I might be a few versions behind but the font certainly looks cleaner in the latest version I like it!

Only problem I could see is that some title don't work for some odd reason (No More Heroes and RRR2 simply pause my selected music for a quick second playing nothing) and the transition from Coverflow to confirmation screen looks a little rough. But it's just a beta, I'm liking it so far!

Any word on any simple solutions to get Prime Trilogy running on it?
 
Choppasmith said:
Just tried it out, I might be a few versions behind but the font certainly looks cleaner in the latest version I like it!

Only problem I could see is that some title don't work for some odd reason (No More Heroes and RRR2 simply pause my selected music for a quick second playing nothing) and the transition from Coverflow to confirmation screen looks a little rough. But it's just a beta, I'm liking it so far!

Any word on any simple solutions to get Prime Trilogy running on it?
I'm actually partially responsible for that font :). It allows you to put the Ō into Ōkami among other things. You can change the GUI font yourself too with the Configurator tool.

It's known why some games don't work with the banner music, but that'll be fixed soon.

MPT works partially if you use IOS222 and the alt .dol technique (and video_path=all for 480p), but you are limited to one save file and Veteran difficulty, so it's better off playing that one from disc for now.

Edit: v44b3 is out fixing the bug that forced you to have music playing and enabling one of the other sound playback methods. Almost every single game should work now.
 
Clipper said:
Edit: v44b3 is out fixing the bug that forced you to have music playing and enabling one of the other sound playback methods. Almost every single game should work now.
Thanks for the heads up.
 
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