Also, I really liked the map mechanics portion of the game. It was clever, well utilized and it felt like a fresh thing, specially since I hadn't played a game with a map before. I definitely would again, I think it adds to the general strategy aspect, allows for more inventive roles and mid-game surprises, and gives people something to discuss in the early days. Good job both on the flavor and the mechanics implementation, I loved it.
Also Roy, I'd like to apologize if something I said during D1's last posts bothered you; I was trying to say what Retro would later say better than I did, that discussing availability wasn't cool, but that's not how it sounded. Sorry, and I'm also sorry you didn't lynch me and won.
Also Roy, I'd like to apologize if something I said during D1's last posts bothered you; I was trying to say what Retro would later say better than I did, that discussing availability wasn't cool, but that's not how it sounded. Sorry, and I'm also sorry you didn't lynch me and won.