DaCocoBrova
Finally bought a new PSP, but then pushed the demon onto someone else. Jesus.
Umm... What happened w/ Last Alarm?
Here's a shot of my current project.sspeedy said:wow. what a cool thread. I've been so unmotivated to do this on my own after work, but I know I need to. Had been thinking of learning XNA, maybe this will be encourage me to get on that path again.
Anyone have any screenshots from any XNA games/demos they've created before? That'd be fun to see![]()
FFChris said:Just a couple of questions regarding XNA...
Is there a way to download the creators club and burn it to a cd for my 360 to install? I don't have my 360 online unfortunately, so I'm a bit stuck.
How easy is it to convert code for windows games into code for 360 games?
Durante said:Well, I'm working on a game (a shmup), but it's not XNA. (But this thread is not limited to that right?)
I'm using Ogre for graphics (it's the most well designed and documented open source C++ library I've ever used) and Lua for game logic/enemy/level/bullet scripting. I'll probably use FMOD or something for sound when it comes to that.
What takes up the bulk of my time currently is content creation, not coding.
i was under the assumption that XNA was C# only. my programmers are doing the engine in c++The Friendly Monster said:XNA isn't an engine, you can write any engine you like in it.
dfyb said:i was under the assumption that XNA was C# only. my programmers are doing the engine in c++
interesting. i'll probably be looking to port it to XNA in the future if it's not too much trouble -- it's primarily a PC game though. nobody on the team has a 360 yet anywaybluemax said:I'm pretty sure with XNA 2.0 they've opened XNA up to all the .NET languages... Maybe I'm just confused because it works with all versions of VS now...
Ah I think it is C# only. Sorry, I thought you were under then impression that XNA was a game engine.dfyb said:i was under the assumption that XNA was C# only. my programmers are doing the engine in c++
Slavik81 said:I'm in. I've dabbled with the basics of XNA for quite a while...
My goal is to create a basic 2D platfomer/puzzle game with a level editor. From scratch, of course. I don't want to just copy from the sample code they've provided, in part because I want to throughly understand every aspect of my program. The purpose of crafting it is to learn.
From there, I'd love to learn some 3D stuff and work more with bringing an interesting idea to life.
It would be nice to have a GAF community to consult with. I'm in favor of this thread.
that was freakin awesome!m0dus said:
I played your 0.1.2 and 0.1.3 builds for a good while. It's good stuff, kinda reminds me a little of the incredible machine games.The Friendly Monster said:Here's a shot of my current project.
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Thanks a lot, Left Ctrl resets the ball, along with a pretty animation. Not done any work on it today I'm afraid, except added a mute sound button, hehe.pCeSlAyEr said:I played your 0.1.2 and 0.1.3 builds for a good while. It's good stuff, kinda reminds me a little of the incredible machine games.
there were a few occasions I stopped the ball completely and was in desperate need of a reset ball button.
I have recently started dabbling into the realm of XNA. being a complete newcomer to programming I was surprised how easy it really is.
I don't know of any free to use audio libraries but irrklang is only £100 for a single use license (I'm assuming that you'd be charging less than £15)._leech_ said:I'm working on a game idea... sort of a cross between Mass Effect, Snatcher, and Radical Dreamers. Not going to be working on XNA, though. I plan to use HGE for graphics but I have to find something else for audio, BASS's license is too restrictive if I ever want to sell it independently without paying.
I've been thinking about this idea for almost a year but it's never really gotten off the ground due to work and motivation, plus i'm not much of a writer. Current progress is that i'm working on building a framework with HGE, and it's coming along. Sloooowly coming along...
This thread serves as good motivation.
wow, this is a lot of fun. You can easily ramp up the difficulty too by just simply adding button to make other pumps go in and out :lolThe Friendly Monster said:Jolt 0.1.4
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Changes
- changed from using XACT to IrrKlang for audio, all audio files now .oggs.
- added individual pizzicato notes for line collisions
- added little visual effects when collisions occur
- option to mute audio added (press M to toggle)
- option to remove visual effects added (press N to toggle)
gcoope.googlepages.com/Jolt_0_1_4.zip
That's a fucking fantastic idea. Expert mode. Although I think you'll find the difficulty ramps up quite a bit anyway! Still yet to see anyone do levels 20 or 21.rhfb said:wow, this is a lot of fun. You can easily ramp up the difficulty too by just simply adding button to make other pumps go in and out :lol
The Friendly Monster said:I don't know of any free to use audio libraries but irrklang is only £100 for a single use license (I'm assuming that you'd be charging less than £15).
I only got to 7 and gave up after 15 mins, but I'll try to beat it all later tonight.The Friendly Monster said:That's a fucking fantastic idea. Expert mode. Although I think you'll find the difficulty ramps up quite a bit anyway! Still yet to see anyone do levels 20 or 21.
edit: it might need a bit of extra thought though, like you can only press one set at once, otherwise you'd just press them all.
You can skip past a level by pressing + and - to move back if a certain one is annoying you. You get two passes only though.rhfb said:I only got to 7 and gave up after 15 mins, but I'll try to beat it all later tonight.
But pressing all of the buttons would make the ball not go on the correct path. You have to play it like a piano, certain switches down at certain points, up at other times, ect :lol
Slavik81 said:I'm vastly entertained by the new audio portion. It reminds me of the original Ninja Turtles movie...
Yes. It just reminds me of the string plucking they occasionally used in comical sections. It's an older technique than that, I'm sure, but it was just used to such great effect in the old TMNT movie.The Friendly Monster said:Are you talking about my game? I've never seen the movie so I don't get the reference, glad you like it though, I'm going to think through how to mix it up a little bit level by level tomorrow.
Ah that's awesome, I want to play a drinking game to that film sometime.Slavik81 said:Yes. It just reminds me of the string plucking they occasionally used in comical sections. It's an older technique than that, I'm sure, but it was just used to such great effect in the old TMNT movie.
~1:30 http://ca.youtube.com/watch?v=EuNUR5vKMKQ
Sounds cool, how are you planning on doing the visual style?electricpirate said:Nice job Gowans and Friendly, you guys got me inspired to get going on a game![]()
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Saturday I was on my own at my Inlaws while my Fiancee and her mom went shopping for bridesmaids dresses, so It was basically "Hey Char, Build TETRIS"
I didn't get the whole thing out, mainly I'm drawing the board, and I have the pieces rotating in the correct manner, and drawing to the right place, and moving around, there are also parts of the line clearing logic in place. I still need to do Collision, but I'm really happy with what's coming together so far. I haven't had this much fun programming since college (all of 2 years ago).
I should have a basic Tetris game by the end of the week, then I'll take a couple of weeks to polish off some of the features to make it actually fun, and add in the necessary Compile directives and input pieces to put it on the 360.
So far I really like the XNA Framework and C# for 2D development. I get frustrated with ASP.net because it tries to do to much for me, then does it wrong, but so far the framework is a bit more "Hands Off." Though I'm sure that will change, and I'll get horribly frustrated right as I'm trying to finish this off :lol
The Friendly Monster said:I don't know of any free to use audio libraries but irrklang is only £100 for a single use license (I'm assuming that you'd be charging less than £15).
Anyway good luck with the project, it sounds like a large undertaking, keep us informed.
Sorry I meant for commercial use. FMOD, BASS and IrrKlang are all free for non-commercial use.bluemax said:FMOD is free for non commercial use.
It depends how deep you want to get I think. I went from C++ to C# and had very little difficulty, then again I am not coding at a high level. Object oriented programming seems more intuitive to me in C#, most of the changes when starting to work with XNA was with using the XNA libraries though, previously I'd only done algorithm coding.JavaMava said:For some one who knows C++, how big is the jump to C#?
The Friendly Monster said:It depends how deep you want to get I think. I went from C++ to C# and had very little difficulty, then again I am not coding at a high level. Object oriented programming seems more intuitive to me in C#, most of the changes when starting to work with XNA was with using the XNA libraries though, previously I'd only done algorithm coding.
Yeah, not part of C# but the XNA framework. I think you should definitely give XNA a try, you can get something up and running in very little time.JavaMava said:Before C++ I used to use Turing which is kind of similar to Java, but a bit simpler. I was making side scrollers with tile engines, level editors, simple pattern based AI, all that fun stuff. Then college came and I had to move into C++. It's all string manipulation and math for the last year.
If C#'s got something like load.sprite("sprite.bmp") and draw.sprite(x, y) then thats awesome.
ballTexture = Content.Load<Texture2D>("ball");
spriteBatch.Draw(ballTexture, ball.position, Color.White);
you have any suggestions for books for C#, that would be best for my coming from Java background?The Friendly Monster said:C'mon ye bastards! Anyone want to ask any questions about 2D XNA development/my game in particular?
Haha, well my motivation comes from wanting to build a portfolio for jobs.Charron said:How's about some advice on motivation? I've got a handful of small concepts that I could do in XNA, but for some reason I can't get motivated to actually try coding them. Even figured out much of the logic, made a little bit of art assets, just.... can't be arsed. :/
The Friendly Monster said:Haha, well my motivation comes from wanting to build a portfolio for jobs.
I think with a lot of things in life it's a matter of the huge initial step of getting started on something. It's more rewarding than I would've thought to see your ideas actually working on screen, I'm a person who usually hates what they draw, compose, etc.
An idea might be to get other people involved. Either by working in a small group on a game or having other people test your stuff, knowing that other people are expectant on your work is a real motivator. This is half of the reason I participate so much in this thread, the other half being that I can get feedback, hopefully having this thread gets a lot of people in your position to start making.
I'm afraid I have no experience of using Java, although I hear Java and C# are very similar.rhfb said:you have any suggestions for books for C#, that would be best for my coming from Java background?
The Friendly Monster said:Yeah, not part of C# but the XNA framework. I think you should definitely give XNA a try, you can get something up and running in very little time.
Code:ballTexture = Content.Load<Texture2D>("ball"); spriteBatch.Draw(ballTexture, ball.position, Color.White);
Sounds good, how about posting a bit about your game here, a couple of screenshots perhaps? There might even be someone who wants to get involved with it.Charron said:Well, I want a portfolio for jobs too. In fact, I think I have a co-op all but ready, aside from my lack of portfolio. Hell, I've also got something started- an adventure game engine, in Java, that's making small bits of progress. But even with a friend of mine aware and on board with it (albeit not very enthusiastically), I can't get myself to work on it. I'd rather play Forza 2 and Worms all day. x_x
Well if you have that attitude you aren't going to get anywhere. Everyone gets stuck in ruts sometimes, it's totally normal, but you have to believe you can get out of it.It's a real problem, I think, and it's a bit bigger than just game-making. I don't even know why I asked since I'm sure even with your best intentions it won't be much help.
Yeah, something likeJavaMava said:Now thats awesome. Similar work to get input from a 360 controller?
If so I've got something to start on the weekend.
if (GamePad.GetState(PlayerIndex.One).Buttons.A == ButtonState.Pressed)
{
ball.position.X += 1;
}
Nice, is the art all yours?sprocket said:This is a mere glimpse of my super secret project... sshhhh!!
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The Friendly Monster said:Nice, is the art all yours?
I already have THE AI book, and I know how to code basic physics stuff, I just need a very good reference book that I can go to. I know C# and Java are somewhat similar alreadyThe Friendly Monster said:I'm afraid I have no experience of using Java, although I hear Java and C# are very similar.
http://en.wikipedia.org/wiki/Comparison_of_C_Sharp_and_Java
I wouldn't recommend reading books though aside from a reference or on a very specific subject, e.g. physics engines or AI algorithms. I think you learn far faster from playing around and making the errors yourself. I read a book on C# for hours on end, taking little in, before giving up and plunging into XNA. I think for every 5 hours reading I would've been better spending an hour trying to code, this is particularly true given that you'll have a strong grasp of all the terminology and be able to understand the errors well.