efyu_lemonardo
May I have a cookie?
Metroid has been getting a lot of attention on GAF recently, and although Nintendo has been very clear about the series still having a long life ahead of it, many of us probably still long for the day when it gets to join the ranks of higher tier franchises, receiving greater exposure as well as more frequent releases in the process.
Something many Nintendo franchises have in common is that eventually the worlds they take place in become big enough to act as settings for many types of gameplay.
Mario Bros.-->2D Super Mario-->Mario Kart-->Mario RPG/Paper Mario/Mario & Luigi-->3D Super Mario-->Mario & DK (minis series)-->Captain Toad
2D Zelda-->Zelda II-->3D Zelda-->Four Swords Adventures-->Link's Crossbow Training-->Hyrule Warriors
Lower tier franchises have also had their share of interesting spin offs:
Donkey Kong-->Donkey Kong Country-->Donkey Kong 64-->Donkey Konga
Starfox-->Adventures-->Command
Wario Land-->Warioware
Kirby-->Pinball/Tilt n' Tumble-->Air Ride-->Canvas Curse
Yoshi/Yoshi's Cookie-->Yoshi's Safari-->Yoshi's Island-->Touch & Go
In some of these cases Nintendo probably started off with an interesting gameplay prototype and later on decided it would be a good fit for the setting and aesthetics of an existing series.
It's also reasonable to assume they occasionally made the decision to take a different approach to existing I.P. in order to try and revive interest in a series or character. Sometimes this worked (Donkey Kong Country, Warioware) and sometimes not (Starfox Adventure and Command, Yoshi's Safari and Touch & Go).
Metroid has had its own attempts of course: as a first person adventure, as a multiplayer shooter, and even as a pinball game. But the argument could be made that consumers never truly saw these as separate series with an independent audience and release schedule, despite a period during the GC-->DS-->Wii transition, which saw both 2D (handheld) 3D (handheld and console) and spin off (pinball) releases pretty much simultaneously.
For the purpose of this thread I'm going to argue that:
A) a pinball spin off isn't really a serious attempt to diversify a franchise, and
B) even though Miyamoto himself has said there is room for both 2D side scrolling as well as 3D FPA Metroid games, not to mention a Metroid with the type of gameplay demonstrated in Nintendo Land, it seems likely that at least for the time being the rate at which a new game in the Metroid universe sees release will remain at about the same level it has been during the last seven years.
With that in mind, here's the challenge:
Design a new series, with different gameplay than the one currently associated with most Metroid releases, so that this series can stand on its own and allow for completely separate genres that take place in the Metroid universe. A multiplayer shooter is ok, but ideally I'm interested in something that would stand out much more from the original franchise. Something as different as Mario Kart is to Super Mario. With that said, it should still make enough sense for this series to take place in the Metroid universe (meaning a space/scifi/semi-realistic universe) in order for the concept to be coherent.
Can you do it GAF? And if so, can you create something with a potentially wider appeal than current Metroid games? Something that might even ignite interest among people who would normally not play a classic Metroid?
I would love to hear your ideas!
Something many Nintendo franchises have in common is that eventually the worlds they take place in become big enough to act as settings for many types of gameplay.
Mario Bros.-->2D Super Mario-->Mario Kart-->Mario RPG/Paper Mario/Mario & Luigi-->3D Super Mario-->Mario & DK (minis series)-->Captain Toad
2D Zelda-->Zelda II-->3D Zelda-->Four Swords Adventures-->Link's Crossbow Training-->Hyrule Warriors
Lower tier franchises have also had their share of interesting spin offs:
Donkey Kong-->Donkey Kong Country-->Donkey Kong 64-->Donkey Konga
Starfox-->Adventures-->Command
Wario Land-->Warioware
Kirby-->Pinball/Tilt n' Tumble-->Air Ride-->Canvas Curse
Yoshi/Yoshi's Cookie-->Yoshi's Safari-->Yoshi's Island-->Touch & Go
In some of these cases Nintendo probably started off with an interesting gameplay prototype and later on decided it would be a good fit for the setting and aesthetics of an existing series.
It's also reasonable to assume they occasionally made the decision to take a different approach to existing I.P. in order to try and revive interest in a series or character. Sometimes this worked (Donkey Kong Country, Warioware) and sometimes not (Starfox Adventure and Command, Yoshi's Safari and Touch & Go).
Metroid has had its own attempts of course: as a first person adventure, as a multiplayer shooter, and even as a pinball game. But the argument could be made that consumers never truly saw these as separate series with an independent audience and release schedule, despite a period during the GC-->DS-->Wii transition, which saw both 2D (handheld) 3D (handheld and console) and spin off (pinball) releases pretty much simultaneously.
For the purpose of this thread I'm going to argue that:
A) a pinball spin off isn't really a serious attempt to diversify a franchise, and
B) even though Miyamoto himself has said there is room for both 2D side scrolling as well as 3D FPA Metroid games, not to mention a Metroid with the type of gameplay demonstrated in Nintendo Land, it seems likely that at least for the time being the rate at which a new game in the Metroid universe sees release will remain at about the same level it has been during the last seven years.
With that in mind, here's the challenge:
Design a new series, with different gameplay than the one currently associated with most Metroid releases, so that this series can stand on its own and allow for completely separate genres that take place in the Metroid universe. A multiplayer shooter is ok, but ideally I'm interested in something that would stand out much more from the original franchise. Something as different as Mario Kart is to Super Mario. With that said, it should still make enough sense for this series to take place in the Metroid universe (meaning a space/scifi/semi-realistic universe) in order for the concept to be coherent.
Can you do it GAF? And if so, can you create something with a potentially wider appeal than current Metroid games? Something that might even ignite interest among people who would normally not play a classic Metroid?
I would love to hear your ideas!