Game Informer Review Scores - March 2010

TheChillyAcademic said:
After having played a decent amount of the game, offline, I can say that in my view, it's the most fun I've had with a JRPG outside of titles that begin with SMT in a while. Enjoyment however is stemmed from the fact that the game is, in nearly EVERY aspect, an HD version of Rogue Galaxy. The massive, beautiful dungeons, the intense and heavy customization and the endless amounts of startlingly deep crafting systems.

However, we all know what happened to Rogue Galaxy....

I think about 6 people played it.

Myself included.
I think Level 5 has lots of fans. I just happen to think they are missing some screws :D
 
Shurs said:
Could you quote the part where they say they review a game based on how hyped it it, and if they feel the game will be a financial success.

*sigh*

Financial success = popularity

Again, I stated this based on GAF knowledge, this all went down 5 years ago. And I asked anyone to correct me in advance if my memory was not 100% correct. Plus, another poster chimed in on this thread earlier than I had, and also stated "the hyped up" reasoning. It might not be the exact words used, but it's said the most often on GAF. Again, anyone worth their salt knows this.

They felt the majority of gamers will not like the game, and thus reviewed it on those merits, and dropped the score. Despite the fact they concided it was a good title, but far too "kiddie" for the awesome core gamer. If that whole controversy never spilled out, then we wouldn't even be speaking of this.

But the whole point of reviewing games is based on their OWN MERIT. If Ubisoft made an actual good PETZ game, you'd like to think outlets would review it as such. Because there are people who enjoy a good pet game, so write the review for the intended audience. But would you drop the score, just because PETZ games are not popular with core gamers?

Like I mentioned earlier, I don't care if AVP gets similar scores across the board, and if it does, yay! GI vindicated! I'll eat my hat.

Point is, they have a checkered history, at best. When you tarnish your reputation like that, why would people continue to trust you?

I certainly don't understand why some of you are.
 
Y2Kev said:
I've moved beyond giving a shit about what other people want and expect in their RPGs. The JRPG fanbase is diverse, much like the genre itself. If people are going to get pissy about what games should or should not have, then they can further limit themselves to a subset of the large genre. And then they can hit the "Submit New Topic" button on the "JRPGs never change" thread.

I don't suppose that--for all people-- FFXIII has it right. In many ways, I think the game was tailor made for me, as if Toriyama, Hamauzu, Nomura, and the rest of the staff were reading my diary. I know that it's not right for everyone. Which is great, frankly, because Square-Enix, Atlus, Namco, and the various other publishers that put out JRPGs have a shitton of series that appeal to all sorts of people. Hell, we even have games with Final Fantasy branding now that appeal to the most hardcore of traditionalists. But I've seen the way people react at simple descriptions of changes in the formula to various games and I've come to the conclusion that video gamers are largely an insufferable bunch, whining about every tweak and change, only to stop to whine about things that have stayed the same.

The way the BoF fanbase turned on DQ struck me as particularly callous and bizarre.

edit: And for these reasons (among others) I've decided to try more JRPGs than I ever have before :)
Very well said. I completely share your view of the JRPG market and its fans. I also agree with your edit -- though this approach has forced me to only complete a small percentage of all the JRPGs I try.
 
Mayor Haggar said:
*sigh*

Financial success = popularity

Again, I stated this based on GAF knowledge, this all went down 5 years ago. And I asked anyone to correct me in advance if my memory was not 100% correct. Plus, another poster chimed in on this thread earlier than I had, and also stated "the hyped up" reasoning. It might not be the exact words used, but it's said the most often on GAF. Again, anyone worth their salt knows this.

They felt the majority of gamers will not like the game, and thus reviewed it on those merits, and dropped the score. Despite the fact they concided it was a good title, but far too "kiddie" for the awesome core gamer. If that whole controversy never spilled out, then we wouldn't even be speaking of this.

But the whole point of reviewing games is based on their OWN MERIT. If Ubisoft made an actual good PETZ game, you'd like to think outlets would review it as such. Because there are people who enjoy a good pet game, so write the review for the intended audience. But would you drop the score, just because PETZ games are not popular with core gamers?

Like I mentioned earlier, I don't care if AVP gets similar scores across the board, and if it does, yay! GI vindicated! I'll eat my hat.

Point is, they have a checkered history, at best. When you tarnish your reputation like that, why would people continue to trust you?

I certainly don't understand why some of you are.

The flaw in your logic is evident when looking at their review scores:

Here are some of their scores:

Madden 10 (8.75) - NHL 10 (9.25) Was there any doubt Madden would sell way more copies?

Also, Demon's Souls (9) - Wii Sports Resort (7.5)

Edit:
JDSN said:
I like how Tropico wasnt reviewed until a 360 version was made.

They reviewed Tropico on PC in their November issue. They gave it an 8.75.
 
ToyMachine228 said:
Wasn't expecting Bad Company 2 to score THAT high. It's been piquing my interest lately, and if the positive reviews keep coming in like that maybe I'll have to jump in.

Why wouldn't you expect BC2 to score high? When it comes to online shooters, DICE is the best in the business. They aren't deathmatch-fests, which hurts them with the "Dudebro" crowd, who don't have the mental capacity to do much more than point and shoot.

Animator said:
The AvP review doesnt mention MP because MP is fucking broken in that game. As far as I am concerned they scored it too high, I would have given it a 3.5 tops based on what I played.

The 360 version is fine.

Lettuce said:
I think i know why AvP got such a low score...........they were reviewing the PS3 version :lol

That would explain it.

Houston3000 said:
Hmmm... this doesn't help me decide between BF:BC2, FFXIII, and Heavy Rain

Out of the 3, BC2 is the only one with actual gameplay.
 
I have pretty low expectations for the game. Watched a bit of the 1up live feed of the game and was pretty unimpressed with the level of polish. You'd see really weird things, like when dudes would run into a wall and then run in circles.

I thought the multiplayer demo was pretty bad. It was a series of little things that made it feel like a pretty poor experience. I thought Rebellion made a massive mistake by using that as an example of their multiplayer, when I feel like the core portions will be the team based modes.
 
Y2Kev said:
Haha, I think I'm the opposite way. I find that I ruin my enjoyment of things trying to be a completionist.

Well really I just go after pre end game secret bosses and stuff like that. I probably just need to play the game again. Were the changes really that big, or just a few dialog and npc changes?

Cheech said:
Out of the 3, BC2 is the only one with actual gameplay.

You should check the XIII battle system.
 
Shurs said:
The flaw in your logic is evident when looking at their review scores:

Here are some of their scores:

Madden 10 (8.75) - NHL 10 (9.25) Was there any doubt Madden would sell way more copies?

Also, Demon's Souls (9) - Wii Sports Resort (7.5)

Edit:


They reviewed Tropico on PC in their November issue. They gave it an 8.75.

Demon's souls came to mind as well... Hardly a game that will (and has not) appealed to many outside of the hardcore.
 
No Heavy Rain quotes yet?

Cheech said:
Out of the 3, BC2 is the only one with actual gameplay.

Heavy Rain's the only one with gameplay not done better in another game in it's genre. Burnn
 
Yoboman said:
Heavy Rain's the only one with gameplay not done better in another game in it's genre. Burnn
That is most likely true, and dependent only if there are some good puzzles in the game. The exploration and dialogue system is better than in any P&C game I can think of, not to mention how much the action parts sucked in any P&C game I can think of, where it was done in a pretty meaningful and engaging way here.
 
selig said:
no, its not. not in any way thats comparable to what se did to the ff-series.

i also hope for rather poor ff13-sales, so the next ff (ff15) features big towns again.
Fuck off. Just because you don't like it dosen't mean it should fail.

If your idea of good towns is poorly designed space malls then go back to ME.
 
Rahxephon91 said:
Fuck off. Just because you don't like it dosen't mean it should fail.

If your idea of good towns is poorly designed space malls then go back to ME.
:lol :lol :lol

I am laughing because it is rare to see a post be so utterly FAIL.


 
Rahxephon91 said:
Fuck off. Just because you don't like it dosen't mean it should fail.

If your idea of good towns is poorly designed space malls then go back to ME.

You think Nos Astra, Omega, the Urdnot Clan, and the Citadel are just poorly designed space malls?
 
DennisK4 said:
:lol :lol :lol

I am laughing because it is rare to see a post be so utterly FAIL.


Um outside of Omega, Illim and the Citideal are pretty weak. The citadel is is basically a strip mall with a transport system and Illim is a crappy maze of crap that likes to tease you with some awesome city background but you don't actually get to visit that city now do you.

Omega gets a pass because the sheer amount of time put into its development is awesome. It feels like an actual backwater space hub. I dear say the game should have just had Omega and scrap the two other boring towns/areas. Omega itself would have been better bigger. Theres obviously more to it then some club. Illium and The Citadel are just weak and boring.

People complain how liner FFXIII is, but I bet its story is better paced then ME. And ME isn't some big open world game, OMG you have some choice in the order of missions! Sure you can do some side missions but outside of the loyalty missions(which really are basically main missions) most of them are boring. Sure the one where you decide the where missile is is actually interesting but most are just go here and shot and stuff. Yeah I don't find fighting robots before they destroy some crates to be really interesting.

Also ME's story is far from great. Its pretty weak with a pretty dumb payoff and how the payoff gets there is the dumbest thing I have ever seen. The characters and their story is far better. I'm sure FFXIII will also have a good cast of characters that will actually tie into the plot, something ME 1 and 2 did not have. The the thing is FFXIII's characters will actually look decent.

I doubt FFXIII will not have atmospheric areas also.

ethelred said:
You think Nos Astra, Omega, the Urdnot Clan, and the Citadel are just poorly designed space malls?
Omega is interesting, but its just a club and some dealers. Its just really atmospheric. The game should have just had Omega, only bigger with more to do in it. The Krogan world is just brown and rubble. Not interesting at all,but its just a level and not a town. There are far better levels in the game. Such as the Migrant Fleet, levels on Lilium. and Omega itself. The Citadel is really boring. It is just a strip mall with 3 levels.
 
Rahxephon91 said:
Um outside of Omega, Illim and the Citideal are pretty weak. The citadel is is basically a strip mall with a transport system and Illim is a crappy maze of crap that likes to tease you with some awesome city background but you don't actually get to visit that city now do you.

Omega gets a pass because the sheer amount of time put into its development is awesome. It feels like an actual backwater space hub. I dear say the game should have just had Omega and scrap the two other boring towns/areas. Omega itself would have been better bigger. Theres obviously more to it then some club. Illium and The Citadel are just weak and boring.

People complain how liner FFXIII is, but I bet its story is better paced then ME. And ME isn't some big open world game, OMG you have some choice in the order of missions! Sure you can do some side missions but outside of the loyalty missions(which really are basically main missions) most of them are boring. Sure the one where you decide the where missile is is actually interesting but most are just go here and shot and stuff. Yeah I don't find fighting robots before they destroy some crates to be really interesting.

Also ME's story is far from great. Its pretty weak with a pretty dumb payoff and how the payoff gets there is the dumbest thing I have ever seen. The characters and their story is far better. I'm sure FFXIII will also have a good cast of characters that will actually tie into the plot, something ME 1 and 2 did not have. The the thing is FFXIII's characters will actually look decent.

I doubt FFXIII will not have atmospheric areas also.

Omega is interesting, but its just a club and some dealers. Its just really atmospheric. The game should have just had Omega, only bigger with more to do in it. The Krogan world is just brown and rubble. Not interesting at all,but its just a level and not a town. There are far better levels in the game. Such as the Migrant Fleet, levels on Lilium. and Omega itself. The Citadel is really boring. It is just a strip mall with 3 levels.

You realize that there will be plenty of people who will demolish FF XIII right?

If you start to play that game,I'm afraid you are going to lose it.Especially since Square-Enix is average as best as developer nowadays. :lol
 
ethelred said:
Gosh, you're bitter. :(
No I like ME2 a lot. I already have 2 full playthoughs. its a lot better then ME1 which had some of the worst levels ever in a game. Its not that much better then Dragon Age which had a much better realized game world. It would have been better though if the game had an option to actually travel to the areas other then fast travel. Dragon Age had some awesome character interaction that was better then keep coming back to unravel more of my conversation. Also the characters actually factored into the story.

The thing is though ME2 is easily a contender for GOTY, its a lie to say it makes games that are liner like a FF irrelevant. ME2 is still a liner game and the best parts in the game are in its linear story. Sure you get to chose the order but you still have to do the missions and there is no way to sidestep them. A FF game is very linear but that linearity helps convey its story and actually present it the way the developers want it to be. Its supposed to be cinematic, if a FF game was like ME that cinematic nature would be ruined. Cinematic stories would not work when after a big event like Seymour opening Sin you have to solve all these daddy issue missions.

In ME it works a bit better though it still is kind of wonky. Yeah its cool that I got back from rescuing that colony and should be going after the villain but now all these characters want me to solve their personal problems and I want to have sex with big ass girl.

FF and ME are going for different things and its a shame reviewers are going to basically compare them and dislike one because its not like the other.
If you start to play that game,I'm afraid you are going to lose it.Especially since Square-Enix is average as best as developer nowadays
And there you go. SE is hardly a average developer. Last Remnant was a very interesting rpg. Crisis Core was one of the best portable games I have ever played. KH2 was better then the 1st and very very fun. FFXII will always be one of the best jrpgs on the PS2, it has yet to be topped. SE's DS output has also had some gems, though there are a couple I have not liked. SE is still pretty good.

I don't know how any of this is bitter.
 
selig said:
no, its not. not in any way thats comparable to what se did to the ff-series.

i also hope for rather poor ff13-sales, so the next ff (ff15) features big towns again.

Poor form. With so many studios closing down and people losing their jobs why do you hope for more games to have poor sales? Also, it's not like S-E doesn't change it up for each FF.
 
Chrange said:
You can't knock the "Dudebro" crowd, then become one of them in the same post and not get mocked...
colbert-avatar.gif
 
The grammar in the AvP review is poor. You don't use a hyphen to separate two ideas in a single sentence, but a semi-colon. Viola! Review ignored!
 
Rahxephon91 you just said pacing was a problem for bioware and not for square? :lol

Pacing is one thing that bioware is pretty damn good at and Square isn't. Even Square's most popular gaming series has had pacing problems.
 
FF13 a 9.25?

what's the 0.25 for? actually how does a game like that even get a 9? Final Fantasy score bump?
 
Deku said:
FF13 a 9.25?

what's the 0.25 for? actually how does a game like that even get a 9? Final Fantasy score bump?

"How dare someone have a different opinion than me, wah wah."
 
charsace said:
Rahxephon91 you just said pacing was a problem for bioware and not for square? :lol

Pacing is one thing that bioware is pretty damn good at and Square isn't. Even Square's most popular gaming series has had pacing problems.
Dragon Age proves you wrong. The game is way to long. Me2 ends well before it shoud have, and ME1 is also pretty short. And I'm not talking about pacing in the sense of "oh these game play mechanics are over used now". I'm talking about pacing when it comes to story. Which all of Biowares games this gen have basically suffered. Where as X did not and it seems XIII is evolving that.
 
Rahxephon91 said:
Dragon Age proves you wrong. The game is way to long. Me2 ends well before it shoud have, and ME1 is also pretty short. And I'm not talking about pacing in the sense of "oh these game play mechanics are over used now". I'm talking about pacing when it comes to story. Which all of Biowares games this gen have basically suffered. Where as X did not and it seems XIII is evolving that.
None of those games have pacing problems. They all properly build up to something as do all the quests in the game. Just because they don't play some long ass cut scene and roll out epic music doesn't mean they have pacing problems.
 
charsace said:
None of those games have pacing problems. They all properly build up to something as do all the quests in the game. Just because they don't play some long ass cut scene and roll out epic music doesn't mean they have pacing problems.
The deep roads is way to long. The drawf parts go on way long. ME2's story does not build up at all. You recruit your team and then bam its suicide time. Because of the way ME1 was a lot of what happens is also not built up to be cool. I've always gone after Matriarch Beniza first and so that even and its effects on Lira T Soni are way downplayed. Also since I've already done something Major against Saren it feels lame to keep chasing him around. I should quickly go to that base. The pacing is whacked in ME1. ME2 also has this problem. In the recent 1up Yours with John Davison, he even highlighted it. Oh just did this thing perhaps I should go defeat the villain but 3 people want to talk to me. I guess I could go talk to them even though I kind of have to hurry up and defeat this enemy. Oh awesome lets do some side quests even though my crew needs some saving!

I'm not looking for some awesome music or cutscense I don't know where you go that idea. Thanks for assuming things.

I don't think anyone actually understands what I'm saying. I dont think ME2 is bad at all. ME1 is a whole other story.

Oh noes I have a FF avatar, All I must do all day is eat pocky while I play jrpgs and watch Inu Yahsa or some crap. its so Kawaii.

Yes allow me to uninstall my copes of The Witcher and Planescape Torment and install some Bible Black, I need some tentacles.
 
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