Game Informer Review Scores - March 2010

ethelred said:
Interesting rounding!

This is a pretty positive review coming from Game Informer, though. Looking over their past Atlus scores:
Persona 4 - 8.0
Etrian Odyssey - 6.0
Persona 3 Fes - 8.3
Persona 3 - 8.5
Persona Portable - 8.0
Nocturne - 7.5
Devil Survivor - 8.0
Digital Devil Saga - 7.0
Kuzunoha Raidou 1 - 7.5

Granted, different people likely do each one, but it's still surprising to see the game score so highly.

Hmmmmmm.

That 8.0 for Persona 4 is troubling isn't it?
 
I want to know their decision on why some reviews has two scores and some are not.
Clearly it is not just for big games, because Bioshock 2 and Final Fantasy 13 have one review only.
 
TheChillyAcademic said:
Uh, people with taste in JRPGS.

Or are you taking the stance you are because it ISN'T on the 360?

i just don't see how anyone is going to pick up WKC over FFXIII especially with the review scores the game is getting, the fact that wkc was released in japan over a year ago, and the fact that FFXIII has a bigger budget, more popular, and better development team, NOT because its not on 360.

Perhaps its you taking that stance because its ONLY on ps3?
 
imtehman said:
i just don't see how anyone is going to pick up WKC over FFXIII especially with the review scores the game is getting, the fact that wkc was released in japan over a year ago, and the fact that FFXIII has a bigger budget, more popular, and better development team, NOT because its not on 360.

Perhaps its you taking that stance because its ONLY on ps3?

WKC does have online multiplayer.
 
I Push Fat Kids said:
The Heavy Rain demo was bad, it must get better or GI is just continuing their ridiculousness.
the HR demo was amazing. prob the best demo ive played in a while. if the game is anything like the demo 9.5 sounds accurate
 
Don't listen to the fucking AVP review, the reviewer can't review worth shit. He also skipped the MP component. As well as reviewed a 2 month old build because he couldn't get a new one. And hates the motion sensor. And hates the fact that the alien can crawl on walls.

Did I mention GI fucking sucks?
 
:( sucks about AvP, i love playing the multiplayer, but it could be kind of a blessing, i dont really have enough funds to pay $60 for it on day 1, i'm broke these days :lol :(
so the price could drop down quick, but still people should buy it :D
 
Jenga said:
Don't listen to the fucking AVP review, the reviewer can't review worth shit. He also skipped the MP component. As well as reviewed a 2 month old build because he couldn't get a new one. And hates the motion sensor. And hates the fact that the alien can crawl on walls.

Did I mention GI fucking sucks?

Oh yeah, I forgot that part.

For the "Sound" sub-score, the text box says, "Tons of moody sound effects and creature screeches, too bad it's all drowned out by the annoying motion tracker noise."
 
Rebellion has zero quality control. I'm sure there will be more of these scores for AvP.

Jenga said:
Don't listen to the fucking AVP review, the reviewer can't review worth shit. He also skipped the MP component. As well as reviewed a 2 month old build because he couldn't get a new one. And hates the motion sensor. And hates the fact that the alien can crawl on walls.

Did I mention GI fucking sucks?

I'm going to save this post and edit it for every low review.
 
Mayor Haggar said:
The only thing that needs work, is the screening process GI uses to hire their staff members.
Why so butt hurt? Somebody obviously didn't enjoy the game.

From what I saw during E3, the Predator mission did look exceedingly linear, forcing the player down a straight path with a few trees for cover. It pretty much dictated what the player would have to do, taking the freedom and pleasure of being the Predator from the player.

And combined with a terrible multiplayer demo, I wasn't expecting much from the game, perhaps you were expecting too much?
 
imtehman said:
i just don't see how anyone is going to pick up WKC over FFXIII especially with the review scores the game is getting, the fact that wkc was released in japan over a year ago, and the fact that FFXIII has a bigger budget, more popular, and better development team, NOT because its not on 360.

Perhaps its you taking that stance because its ONLY on ps3?

You are not just anyone. Therefore you do not have to see how they see. Amazing!!!

You are your own rainbow, imtehman!
 
Mayor Haggar said:
Oh yeah, I forgot that part.

For the "Sound" sub-score, the text box says, "Tons of moody sound effects and creature screeches, too bad it's all drowned out by the annoying motion tracker noise."

I just get don't that review, he practically criticises every aspect of the game that makes it great, I wouldn't even consider buying an AVP game without the motion tracker noise, it's what helps brings atmosphere to the game.
 
Arnie said:
Why so butt hurt? Somebody obviously didn't enjoy the game.

From what I saw during E3, the Predator mission did look exceedingly linear, forcing the player down a straight path with a few trees for cover. It pretty much dictated what the player would have to do, taking the freedom and pleasure of being the Predator from the player.

And combined with a terrible multiplayer demo, I wasn't expecting much from the game, perhaps you were expecting too much?

Game could end up being total shit.

No skin off my balls.

My point being, this is a terribly-written review, written by someone who I dont think has every seen a classic Pred/Alien movie, and the fact it's goddamn Game Informer. A gaming rag that has publicly said they rate games according to how hyped they are, and if they feel will be big financial success or not.
 
Mayor Haggar said:
Game could end up being total shit.

No skin off my balls.

My point being, this is a terribly-written review, written by someone who I dont think has every seen a classic Pred/Alien movie, and the fact it's goddamn Game Informer. A gaming rag that has publicly said they rate games according to how hyped they are, and if they feel will be big financial success or not.

With all of the bullshit you spread, you're not long for this board.
 
AstroMan said:
Rebellion has zero quality control. I'm sure there will be more of these scores for AvP.

I'm going to save this post and edit it for every low review.


You've been hating on this game in every thread. We get it, you don't like it. So stop posting about it.
 
Mayor Haggar said:
Game could end up being total shit.

No skin off my balls.

My point being, this is a terribly-written review, written by someone who I dont think has every seen a classic Pred/Alien movie, and the fact it's goddamn Game Informer. A gaming rag that has publicly said they rate games according to how hyped they are, and if they feel will be big financial success or not.
This basically. I'm defending AVP from this review because the reviewer seems utterly clueless, and everyone who trashes the demo don't seem to understand gameplay mechanics, and just hate DM. Which in all honesty was an honest fuck-up by rebellion. If the game does suck, oh well, but fucking hell at least acknowledge the core game is up to par.

Shurs said:
With all of the bullshit you spread, you're not long for this board.
Backseat modding ahoy
 
Shurs said:
With all of the bullshit you spread, you're not long for this board.

Jesus. Do you work for GI or something?

Aside from the informative one sentence blurb about the multiplayer thatI honestly did not see, what did I ever say in my paraphrasing that was factually incorrect in regards to what was said in their review?

Enlighten me.
 
Mayor Haggar said:
My point being, this is a terribly-written review, written by someone who I dont think has every seen a classic Pred/Alien movie, and the fact it's goddamn Game Informer. A gaming rag that has publicly said they rate games according to how hyped they are, and if they feel will be big financial success or not.

They've said that? Where?
 
Houston3000 said:
Hmmm... this doesn't help me decide between BF:BC2, FFXIII, and Heavy Rain

I'm a huge FPS and RPG fan and honestly I would say Heavy Rain if you had to choose simply for the fresh factor.
 
yankeehater said:
I got to play through sections of all three campaigns and I thought that they were all great. I love the survival horror aspect of the Marines campaign, I also thought that the stealth part of the Predator campaign was so much fun. It almost sounds like the reviewer never saw any of the movies, the Predator uses his cloaking to sneak up an stuff. It sounds like the reviewer just wanted it to be a different game then what it was, and he knocked the score down for no reason. The Alien part was really disorienting at first, but by the time I got to the end of the section I played I was having no problem using the celling and walls to sneak up behind guys for one hit kills.
See? AvP redeemed.

Wait for a... hell, I can't think of a good place for reviews. Wait for a Tom Chick review, maybe?
 
zero margin said:
They've said that? Where?

(Anyone correct me if my paraphrasing is a tad off here, btw!)

Back when Paper Mario and the Thousdand Year Door was released for the GameCube, they gave it a really, really low score that contrasted against pretty much every other online review out there. Alot of people cried foul, and a GI staff member said on their official message board I believe, that when it comes to notable releases, GI will sometimes lower the final score and tone of the review, if they feel the game will not make much of a splash, sales-wise, regardless of the quality.

Because hey, if it's not successfull, who cares about it in the long-run, right?
 
Mayor Haggar said:
Jesus. Do you work for GI or something?

Aside from the informative one sentence blurb about the multiplayer thatI honestly did not see, what did I ever say in my paraphrasing that was factually incorrect in regards to what was said in their review?

Enlighten me.

The onus is on you to back up the following:

Mayor Haggar said:
A gaming rag that has publicly said they rate games according to how hyped they are, and if they feel will be big financial success or not.

Also, the review directly references the films and their influence on the film industry.
 
The people who are outraged that a JRPG missing something so utterly important as the town->dungeon->town formula is scoring highly remind me of the whole reception Dragon Quarter recieved a long time ago. I'm not saying that FF13 is necessarily as good as that game -- I haven't played it -- just that this particularly criticism rings hollow.
 
TheChillyAcademic said:
Uh, people with taste in JRPGS.

Or are you taking the stance you are because it ISN'T on the 360?

It just seems like they are sending the game out destined for quick price drops...same with EA and Dantes Inferno so close to God of War III.

That and looking at the impressions from WKC, the main game seems just average, while online is where people are having more fun...
 
Shurs said:
The onus is on you to back up the following:



Also, the review directly references the films and their influence on the film industry.

Man just look up a post or two. Almost everyone worth their salt on GAF knows about GI's shady review standards. It's not like I plucked such information out of the ether.
 
Mayor Haggar said:
(Anyone correct me if my paraphrasing is a tad off here, btw!)

Back when Paper Mario and the Thousdand Year Door was released for the GameCube, they gave it a really, really low score that contrasted against pretty much every other online review out there. Alot of people cried foul, and a GI staff member said on their official message board I believe, that when it comes to notable releases, GI will sometimes lower the final score and tone of the review, if they feel the game will not make much of a splash, sales-wise, regardless of the quality.

Because hey, if it's not successfull, who cares about it in the long-run, right?

After a 30 second search, here is what GI said. They rate games for their audience. Not based on hype and sales.
"GI-Jeremy wrote:

Lisa and I both knew that our Paper Mario scores were going to cause controversy. Yes, we know that many people out there will love it. We also know that it is a well-made game. However, it also WILL NOT appeal to many people - I would safely say that more people will dislike it than like it. Why? Like we said in the review, it's a very kiddie game - it's target audience is clearly young gamers - I would say 10 and under. For that reason, we had to score it low. Remember, we aren't scoring games strictly on our personal opinions, we're also scoring them based on how much we think THE GAMING PUBLIC will like them. We've all played games that we personally disliked and scored them well because we've known that most people will like them, and we've also scored games low that we love, because most people won't enjoy them.

For example, I really like the bizarre frog golf game Ribbit King, and I gave it a 7, because it's just not for everyone. Paper Mario 2 also scored low because it's just not for everyone. If you think it's a 10 in your book, it's a ten in your book, and that doesn't change if we disagree. We're here to guide you on what games to pick up, but ultimately your personal opinion is what will make you buy a game or not.

I hope this helps."
 
Ninja Scooter said:
It doesn't sound like they are doing that at all. They are saying yes, the marine campaign plays like a survivial-horror FPS, but it does it poorly because fighting the same aliens over and over gets old and repetitive.

Same with the Predator gameplay. The stealth gets repetitive because the levels are so linear. They aren't bashing the gameplay, but rather the execution. At least thats what I got from those quotes.
But the Predator campaign has always been about stealth :(
I can see what you/the reviewer mean(s) about repetitive gameplay with the Marine campaign, but unless they are taken right out of context, the points the reviewer brought up seem like very odd reasons to hate the game =/
To be honest, it just sounds like those quotes are poorly worded, rather than being poor reasons to rate the game down.
 
Mayor Haggar said:
Game could end up being total shit.

No skin off my balls.

My point being, this is a terribly-written review, written by someone who I dont think has every seen a classic Pred/Alien movie, and the fact it's goddamn Game Informer. A gaming rag that has publicly said they rate games according to how hyped they are, and if they feel will be big financial success or not.

:lol :lol :lol

I'd like to hear you back that up. Amaze me.
 
Durante said:
The people who are outraged that a JRPG missing something so utterly important as the town->dungeon->town formula is scoring highly remind me of the whole reception Dragon Quarter recieved a long time ago. I'm not saying that FF13 is necessarily as good as that game -- I haven't played it -- just that this particularly criticism rings hollow.
I've moved beyond giving a shit about what other people want and expect in their RPGs. The JRPG fanbase is diverse, much like the genre itself. If people are going to get pissy about what games should or should not have, then they can further limit themselves to a subset of the large genre. And then they can hit the "Submit New Topic" button on the "JRPGs never change" thread.

I don't suppose that--for all people-- FFXIII has it right. In many ways, I think the game was tailor made for me, as if Toriyama, Hamauzu, Nomura, and the rest of the staff were reading my diary. I know that it's not right for everyone. Which is great, frankly, because Square-Enix, Atlus, Namco, and the various other publishers that put out JRPGs have a shitton of series that appeal to all sorts of people. Hell, we even have games with Final Fantasy branding now that appeal to the most hardcore of traditionalists. But I've seen the way people react at simple descriptions of changes in the formula to various games and I've come to the conclusion that video gamers are largely an insufferable bunch, whining about every tweak and change, only to stop to whine about things that have stayed the same.

The way the BoF fanbase turned on DQ struck me as particularly callous and bizarre.

edit: And for these reasons (among others) I've decided to try more JRPGs than I ever have before :)
 
Y2Kev said:
I've moved beyond giving a shit about what other people want and expect in their RPGs. The JRPG fanbase is diverse, much like the genre itself. If people are going to get pissy about what games should or should not have, then they can further limit themselves to a subset of the large genre. And then they can hit the "Submit New Topic" button on the "JRPGs never change" thread.

I don't suppose that--for all people-- FFXIII has it right. In many ways, I think the game was tailor made for me, as if Toriyama, Hamauzu, Nomura, and the rest of the staff were reading my diary. I know that it's not right for everyone. Which is great, frankly, because Square-Enix, Atlus, Namco, and the various other publishers that put out JRPGs have a shitton of series that appeal to all sorts of people. Hell, we even have games with Final Fantasy branding now that appeal to the most hardcore of traditionalists. But I've seen the way people react at simple descriptions of changes in the formula to various games and I've come to the conclusion that video gamers are largely an insufferable bunch, whining about every tweak and change, only to stop to whine about things that have stayed the same.

The way the BoF fanbase turned on DQ struck me as particularly callous and bizarre.


Dragon Quarter was cool, but the whole dying and restarting to see new things mechanic was unecessary...unless I was just doing it wrong.
 
imtehman said:
i just don't see how anyone is going to pick up WKC over FFXIII especially with the review scores the game is getting, the fact that wkc was released in japan over a year ago, and the fact that FFXIII has a bigger budget, more popular, and better development team, NOT because its not on 360.

Perhaps its you taking that stance because its ONLY on ps3?

Aren't you precious.

No, my comment had nothing to do with the idea that WKC is a better game then XIII, it had to do with opinion. Is FFXIII going to be a much bigger, flashier and intense experience then WKC? You're god damn right it is. That isn't to say however that WKC is a BAD game, by making the comment he did, "who gives a shit" he implied that WKC isn't even worth GLANCING at in the shadow of FFXIII.

I disagree.

I think you would know better then to chastise me for my JRPG choices, especially given that the 360 has had many many more then the PS3 at this point.

Again however, it has everything to do with taste.

Or, if you prefer, opinion.
 
Teknoman said:
Dragon Quarter was cool, but the whole dying and restarting to see new things mechanic was unecessary...unless I was just doing it wrong.
You mean in terms of rank affecting the game world/dialog offerings? I would agree with you in that it is completely unnecessary! You never have to bother with it and can still get a completely wonderful, strategic, unique game.

Or do you mean that you wish you could see everything the game had to offer on just one go around?
 
Mayor Haggar said:
Game could end up being total shit.

No skin off my balls.

My point being, this is a terribly-written review, written by someone who I dont think has every seen a classic Pred/Alien movie, and the fact it's goddamn Game Informer. A gaming rag that has publicly said they rate games according to how hyped they are, and if they feel will be big financial success or not.
Well you are acting like it's not just skin off your precious balls, but in fact that Gameinformer have just torn your testicles from the thread that they dangle by and shallow fried them for delicious finger food.

They have played the game, and guess what, they didn't think it was all that. From the little I have seen (and played) I too don't think the game will be particularly special, however I am not acting like a child who didn't get his milk because I haven't played the game all the way through. Now if after you play the game through and still consider their review to be wildly off the mark then fine, make your point. But as it stands you are blindly attacking a review policy that Shurs has just proven to be 100% scrotum.

And that link you provided does't say they review games based on how they will sell, it says they keep their audience's interests in mind when scoring a review, as proven by the Paper Mario example.
 
"GI-Jeremy wrote:

Lisa and I both knew that our Paper Mario scores were going to cause controversy. Yes, we know that many people out there will love it. We also know that it is a well-made game. However, it also WILL NOT appeal to many people - I would safely say that more people will dislike it than like it. Why? Like we said in the review, it's a very kiddie game - it's target audience is clearly young gamers - I would say 10 and under. For that reason, we had to score it low. Remember, we aren't scoring games strictly on our personal opinions, we're also scoring them based on how much we think THE GAMING PUBLIC will like them. We've all played games that we personally disliked and scored them well because we've known that most people will like them, and we've also scored games low that we love, because most people won't enjoy them.

For example, I really like the bizarre frog golf game Ribbit King, and I gave it a 7, because it's just not for everyone. Paper Mario 2 also scored low because it's just not for everyone. If you think it's a 10 in your book, it's a ten in your book, and that doesn't change if we disagree. We're here to guide you on what games to pick up, but ultimately your personal opinion is what will make you buy a game or not.

I hope this helps."
Actually in a way this makes sense.
In reference to giving good scores to games they didn't really like, the reverse would be something like when the IGN reviewer gave Myst III a 2 because he thought adventure games were stupid. What he probably should have done was think of people who did like adventure games, and review the game for them.
Reviewing is kind of tough, do you just consider yourself, fans of the genre, or gamers as a whole as your target? In the case of games like Myst III, the result could be very different.
 
Teknoman said:
It just seems like they are sending the game out destined for quick price drops...same with EA and Dantes Inferno so close to God of War III.

That and looking at the impressions from WKC, the main game seems just average, while online is where people are having more fun...

After having played a decent amount of the game, offline, I can say that in my view, it's the most fun I've had with a JRPG outside of titles that begin with SMT in a while. Enjoyment however is stemmed from the fact that the game is, in nearly EVERY aspect, an HD version of Rogue Galaxy. The massive, beautiful dungeons, the intense and heavy customization and the endless amounts of startlingly deep crafting systems.

However, we all know what happened to Rogue Galaxy....

I think about 6 people played it.

Myself included.
 
Y2Kev said:
You mean in terms of rank affecting the game world/dialog offerings? I would agree with you in that it is completely unnecessary! You never have to bother with it and can still get a completely wonderful, strategic, unique game.

Or do you mean that you wish you could see everything the game had to offer on just one go around?

Everything the game had to offer on just one go. Im the kinda guy that trys to knock out everything an RPG has to offer the first time through, aside from multiple endings, since I try to "live with" whatever decisions I make in game. If there was a BoF VI, i wouldnt complain if it was a turn based system similar to V.

TheChillyAcademic said:
After having played a decent amount of the game, offline, I can say that in my view, it's the most fun I've had with a JRPG outside of titles that begin with SMT in a while. Enjoyment however is stemmed from the fact that the game is, in nearly EVERY aspect, an HD version of Rogue Galaxy. The massive, beautiful dungeons, the intense and heavy customization and the endless amounts of startlingly deep crafting systems.

However, we all know what happened to Rogue Galaxy....

I think about 6 people played it.

Myself included.

I keep wanting to buy the game, but I got burned by Dark Cloud 2. The graphics were nice in DC2, but something just felt lacking. That and level 5 is too obsessed with the circus. I've still got the demo around, so I think i'll give it another shot...
 
Haha, I think I'm the opposite way. I find that I ruin my enjoyment of things trying to be a completionist.
 
Jenga said:
Don't listen to the fucking AVP review, the reviewer can't review worth shit. He also skipped the MP component. As well as reviewed a 2 month old build because he couldn't get a new one. And hates the motion sensor. And hates the fact that the alien can crawl on walls.

Did I mention GI fucking sucks?
I'd love to comment but that damn demo hasn't been able to work for 4 days....if that's indicative of the polish of the overall game, 5.75 is probably about right
 
TheChillyAcademic said:
After having played a decent amount of the game, offline, I can say that in my view, it's the most fun I've had with a JRPG outside of titles that begin with SMT in a while. Enjoyment however is stemmed from the fact that the game is, in nearly EVERY aspect, an HD version of Rogue Galaxy. The massive, beautiful dungeons, the intense and heavy customization and the endless amounts of startlingly deep crafting systems.

However, we all know what happened to Rogue Galaxy....

I think about 6 people played it.

Myself included.
I played it :)
Though I only got up to the swamp boss and someone nicked the game :( Shame, I quite liked it when the camera worked. That said, I'll probably pick up WKC at some point - it's been too long since I played a JRPG =/
 
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