I will say this much: the new build of Ryse I played recently was more entertaining than the one I found incredibly dull back at E3. Not by much, though. The bulk of the gameplay feels like a much less refined and complex version of the brawling found in the Batman: Arkham games, consisting primarily of spamming the X button and occasionally switching to the A button to deflect a heavily telegraphed attack from behind.
When you see a skull above an enemy's head, you tap a button to start an elaborate quick-time event: a choreographed cut scene where you have to tap the appropriate button when your foe starts to flash one of two colors. Don't worry, the action slows down considerably to give you plenty of opportunity to complete these moves, and even if you fail, the kill still goes forward (though you get fewer points and bonuses).
To the game's credit, all of this combat is rendered and animated exquisitely, with your character automatically taking advantage of nearby scenery and weapons to take the enemy out in some novel ways. In a bit over an hour or so of gameplay, I only saw a handful of death animations repeat themselves in precisely the same way. Fans seeking novelty in their over-the-top gore and limb removal will be in heaven.
It's all held together by a story that, at least in the demo, came off as incredibly overwrought even by video game standards. My notes include two particularly egregious bits of scenery-chewing dialogue: "I'll kill each and every one of you!" and "You bastards! You murdering barbarian bastards!" These and all the other lines are delivered as well as can be expected, and the motion-captured character movements are top notch, but there's only so much you can do with material this cheesy.
I'll reserve final judgment for when I've had time to play through the entire game, but based on my demo time, I'm not looking forward to Ryse very much.