Holy crap a Mushroom monster! What game is this?!?!
The one and only Dark Souls.
Holy crap a Mushroom monster! What game is this?!?!
If the game is as gorgeous as it seems, that alone can warrant a few hours of fun gameplay.
I greatly enjoy good art direction and graphics in games.Its really a pleasurable experience.
It's funny because I just got done watching an interview with Phil Spencer telling everyone how great Ryse is.
First, let's clear the air. Ryse: Son of Rome is an action game. While early showings may have had gamers thinking that the gameplay centered around QTEs, the final version had me taking on hordes of invading warriors in an effort to help defend my city and my emperor.
Swinging a sword to engage any enemy feels like any hack-and-slash, though the hits feel slower and more deliberate. Slow bordering on clunky, really. Ryse kicks off with a combat tutorial that encourages blocking incoming attacks with a shield, and then returning with your own hits when the attacker has been properly deflected. It's not the deepest combat system, but it's effective and it feels decent.
Some of the spirit of QTEs live on in Ryse's finishing system, which ties cinematic kills with battle perks. Beat an enemy down enough and an icon will appear above its head, telling you to move in for a finisher. While you won't see button prompts in these slow-motion sequences, you will see faint colored auras around the enemy. Press the corresponding controller face buttons to match the colors in time, and you'll execute the finisher properly.
And that's Ryse's gameplay in a nutshell. As I worked my way through the first three levels I learned that basic combos can be executed, and that precisely-timed blocks can stun enemies. Add in blocking breaks and secondary weapon use (spears), and you have combat that is quite a bit more interesting than an endless string of QTEs.
My problem with Ryse is that the battle system is not fully matched to the wave-based hack-and-slash gameplay. It's a swing and a miss, if you will. As elements of the combat system are introduced, it's fun to try them out and eventually implement them, but the fun only lasts for so long.
http://www.destructoid.com/ryse-son-of-rome-a-time-of-great-unrest-265037.phtmlMy main problem is that there is really one way to engage an enemy (run up and slash at them), and really only one way to finish them off. To be clear, the finishing sequence is not optional. You can choose not to press the prompted buttons, but if you engage the enemy at all when they have the finisher icon above their head, you'll be thrown into slow-mo time.
What's strange is that, even if you skip pressing buttons, the slow-motion hit sequence continues to play out. You won't get your perk charge from the kill, but you're still forced to watch it. Imagine watching these slow-mo kills 50 times in a row.
I'll let you guys know what I think of it on the 23rd. I'll be unbiased.
Holy crap a Mushroom monster! What game is this?!?!
Holy crap a Mushroom monster! What game is this?!?!
Oh god lol'd too hard at thisSOMEONE CALL SENJUTSUSAGE'S HOUSE
The one and only Dark Souls.
Never did play that. When I got my launch PS2 I got that Shadows RPG game.Just like the bouncer
No way and no thanks. They will mess up the original glorious colors and slap tons of lens flares/dirt on it.
Once this releases, every review under 8/10 will probably be under NDA
But.. But.. IGN said there's no worries about QTE combat and there's plenty of depth. Oh IGN...
http://m.ign.com/articles/2013/08/20/dont-worry-about-ryse-son-of-rome
I had fun with the bouncerNever did play that. When I got my launch PS2 I got that Shadows RPG game.
Didn't get very far in that one, lol.
Sounds like this game is going to get very mixed reception.
Graphics look good but I'm definitely going to wait for full reviews.
IGN and Gamespot.
Destuctoid: Battle system isn't QTEs, but still isn't great
http://www.destructoid.com/ryse-son-of-rome-a-time-of-great-unrest-265037.phtml
I have several friends playing it right now. None of them have anything good to say
It's a Ricky thing to do when buying third party exclusives. Sometimes they end up flopping.Microsoft: You don't need to have 1st party studios to make great games!!
Well.......
To be fair to Crytek, I think MS fucked Ryse up when they decided to make the game a core release instead of Kinect based. Crytek were far into development on Ryse as a Kinect game when they got the call to change focus.
As I've said before, I do want a sequel built from the ground up as an action game.
HahaaaaaDialing a phone is more exciting because mis-dials can lead to unexpectedly amusing results sometimes.
Aw man. IGN, Venture Bear and Gamespot were somewhat positive. Are those the only ones?
So... every review then.
this makes Dynasty Warriors games sound groundbreaking
Sorry, but in my mind, I take Lame Informer's "reviews" with the same amount of belief as the two you listed.
Lame Informer? DAMN SON, I can feel the heat from that sick burn.
Thats scathing coming from Game Informer.
I wonder how it's origins as a Kinect game held back its gameplay potential.
Conversely they keep telling me KI is really surprising in a good way