TheFightingFish
Member
"Noob Killer" characters really are something that a developer has to take a good long look at when balancing a fighting game. For my purposes, I'd define a noob killer (NK) as a character that has a relatively simple to execute game plan and combines that with high effectiveness against players who are still learning game mechanics. High level play is not considered in this equation at all. I don't play smash, but this sounds like what Little Mac is from the descriptions in this thread.
NK characters can be very effective as "skill gate-keepers" to opening up high level play. Vanilla MvC3 Sentinal's Hyper Armor will punish the crap out of you if you are not patient and you just push buttons. He teaches you patience. Flowchart vanilla SFIV Ken teaches you the importance of bait. Make the opponent guess and commit to their high damage / high priority / long recovery move, then repeatedly punish them for it. So these NK characters are useful, right?
The tricky thing is that you want your game to sell, and to get any type of mass market players at the beginner and low intermediate stages still need to have fun. If the rookie ranks are populated with a massive percentage of a NK character who is frustrating to play against then players are going to desert the game in droves. That is why sometimes these characters need to get nerfed, even if they are not that powerful at high level. Gotta have the new players learn, but can't get them too frustrated by the process.
NK characters can be very effective as "skill gate-keepers" to opening up high level play. Vanilla MvC3 Sentinal's Hyper Armor will punish the crap out of you if you are not patient and you just push buttons. He teaches you patience. Flowchart vanilla SFIV Ken teaches you the importance of bait. Make the opponent guess and commit to their high damage / high priority / long recovery move, then repeatedly punish them for it. So these NK characters are useful, right?
The tricky thing is that you want your game to sell, and to get any type of mass market players at the beginner and low intermediate stages still need to have fun. If the rookie ranks are populated with a massive percentage of a NK character who is frustrating to play against then players are going to desert the game in droves. That is why sometimes these characters need to get nerfed, even if they are not that powerful at high level. Gotta have the new players learn, but can't get them too frustrated by the process.