KingGhidorah
Banned

Game of the Decade: Dark Souls Laid the Foundations for a New Genre
Prepare to die

Demon's Souls did it first, but it was Dark Souls which brought the concept to the masses. Death and difficulty have always been two sources of video game frustration for as long as time remembers, although it wasn't until 2011 when Japanese developer From Software would truly burst onto the scene and give the concepts a whole new meaning. Accepting failure became a chance to learn; difficulty was something to conquer and boast about in the aftermath. It's a set of mechanics which has helped to craft an incredibly successful franchise and a handful of even better spin-offs, as well as a myriad of copycats.
The likes of Lords of the Fallen, The Surge, Nioh, Salt and Sanctuary, and Ashen all owe their entire existence to Dark Souls, while other titles such as the recent Star Wars Jedi: Fallen Order come packaged with their own spin on things. Terms such as Bonfires and the Estus Flask have become common lingo, grandiose boss fights upped their scale exponentially, and the labyrinthine-like nature of locations grew to justify the lack of an in-game map. It was Dark Souls that laid those foundations for time to come
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Still lacking an official name, the Souls-like genre is one that has matured over the years. Attempts by other studios have never managed to actually better the work of From Software, and we doubt they ever will, although they do help to solidify how much the original creators got right at the time. Bonfires, Meditation Points, Med Bays -- whatever it is you want to call them, they became a rare chance to relax and take stock of your travels. Spend your Souls on levelling up and bring life back to every enemy you slaughtered along the way, repair and upgrade your equipment, or fast travel to other locations in some cases. The bonfire is perhaps the concept which had the most impact on video games as a whole.
Boss fights are some of Dark Souls' most memorable moments, however, and it's the game's approach to those daring battles which changed important clashes for a decade. You can never go too long in a video game before a gigantic health bar suddenly presents itself on-screen coupled with a devilish title for the beast you're about to test your might against. Along with unique mechanics to change the tide of battle, every towering foe demanded a different approach as attack patterns changed, phases would dramatically switch up the antagonist's form, and targeting specific body parts could even yield unique weapons. It's a model that continues to be replicated to this day, heightening the extravagance of a boss fight in the process
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