Someone translated Gamescience CEO's post from Weibo on
Reddit. Sounds like the Wukong DLC is not being made, and more like they'll do a new Wukong game in the future.
Disclaimer: this translation was done primarily by ChatGPT, mixed with some from DeepL. It should be a pretty decent translation, but I can't guarantee it is 100% accurate, so please take it with a grain of salt, especially if you are a journalist/reporter planning to quote it.
Full translated text:
After Black Myth: Wukong launched, I was living through days that felt hazy and unreal for a long time.
Something I'd been dreaming about for nearly twenty years finally reached a result, and that result far exceeded my original expectations.
You'd think I'd be rolling on the floor with joy, humming to myself every day.
But sadly, humans aren't wired that way. Intense positive feelings seem to be short-lived, and happiness disappears in the blink of an eye.
What I really couldn't shake during that period was mostly confusion, emptiness, and a kind of dread (I know that sounds melodramatic — don't shoot me). No matter how ashamed I felt for "not being able to be happy," those emotions kept coming, uncontrollably and in waves, especially when I felt pulled under by questions like "Are you working on a DLC or not? Which characters will be in it? When will it be released?"
As a professional adult, I'm good at hiding those negative feelings and convincing myself to pull myself together and get on with making the DLC, because I knew clearly that the people asking for a DLC were, without doubt, fans who love Black Myth: Wukong and Game Science, the very people who carried us to where we are.
So for about six months after Black Myth: Wukong released, I set some directions, wrote a number of design notes, ran some meetings, and the team started executing a "DLC first" plan seriously.
That went on until one morning this year when Yang Qi messaged me: "There's something important I want to ask."
I happened to be out of the office that day, so we agreed to talk when I got back that evening.
When I was back and saw him, the first thing I asked was, "Do you not want to do the DLC and want to make something new?"
Relieved, delighted, and naturally, we were immediately on the same page.
Then we began to convince other colleagues one after another.
And that's how we arrived at what you see today, Black Myth: Zhong Kui.
A DLC would, of course, have been a solid choice, but right now we prefer to make a new Black Myth game first: new hero, new gameplay, new visual, new technology, and new story. We want to free our hands, experiment boldly, break from fixed formulas, and start from scratch.
Maybe many people think a DLC is steadier, safer, clearer, and faster, however many (ideas in) fan-made works I've seen are already far wilder than the DLC ideas we previously had in mind.
Like all of you, I love the world of Journey to the West, the world of demons, monsters, gods, and Buddhas, so Sun Wukong's legend will return in due course, in a more complete and solid way, once it's properly prepared.
As Nintendo's former president Satoru Iwata said in the book Ask Iwata, "There is no future in merely extending what already exists." Only the unknown brings surprises; only challenges bring joy.
Game Science will carry your love and hopes with us and continue to deliver each new work sincerely."