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Gamecube Metroid Prime vs Prime Collection?

I don't mind the missing graphical effects in the Wii version, and the pointer controls really do enhance the experience, but I do miss the subtle changes. The original zoomed scan function was super-cool, and the Wii's intro ironically doesn't feel as epic with an 'epic' narration shoehorned into it. That dramatic pull back as the music builds and the station slowly comes into view just isn't quite the same with some dude telling me how legendary Samus is.

Still, overall, I've got to give it to the Wii version, especially since it comes with 2 and 3, which are also ace.
 
I don't mind the missing graphical effects in the Wii version, and the pointer controls really do enhance the experience, but I do miss the subtle changes. The original zoomed scan function was super-cool, and the Wii's intro ironically doesn't feel as epic with an 'epic' narration shoehorned into it. That dramatic pull back as the music builds and the station slowly comes into view just isn't quite the same with some dude telling me how legendary Samus is.

Still, overall, I've got to give it to the Wii version, especially since it comes with 2 and 3, which are also ace.
FWIW, this isn't in the NTSC version.
 
Trilogy is $20 on the Wii U eshop. Do it.

edit: I misread, you don't have access to the U? :(

I own both the Prime Trilogy on the Wii U, and the Prime Discs for gamecube/wii.

I only have access to the Wii U a few times a year, so if I want to play the Trilogy I would have to wait until the next time I stay at my parents house, which would be at the end of augusy
 
If the Wii lets you aim and move at same time, go for that. The last boss in prime was a PITA not being able to change through weapons quickly enough and being able to move and shoot would make it a lot easier.
 
God...DAMMIT, do I miss the Prime 1 title screen theme.

Yep. I love the Trilogy collection, and it's still my recommendation to the OP, but I was inordinately disappointed when I booted it up for the first time and realized that they had cut out the title screens for the three games.
 
Motion controlls makes it possible to aim freely while walking, on GC you must stand still to aim freely.

While that's true, MP1 was designed around the controller so you don't really need to aim while walking. I prefer the GC controller myself. It's so much more comfortable than holding a wiimote/nunchuck combo.
 
God...DAMMIT, do I miss the Prime 1 title screen theme.
Yep. I love the Trilogy collection, and it's still my recommendation to the OP, but I was inordinately disappointed when I booted it up for the first time and realized that they had cut out the title screens for the three games.

It's part of the reason I skipped buying the collection on the Wii. Everytime I think of that title screen combined with that song...

TheFrog.gif
 
I can't use motion controls, so there's just the one version for me, but if you're into that kind of thing, the Wii U version is superior (besides the fact that I can't play it).

If you don't particularly prefer motion controls, GC is fine (since you don't actually own a Wii U)
 
I think Metroid Prime works really well on the gamecube controller and is a testament to first person games that aren't a knockoff of the keyboard and mouse control scheme.
Absolutely. They could have gone dual-analog but given the lock-on system it isn't really missed. The game has so many other mechanics to use while fighting including visors, jumping, environmental interaction, and swapping to morph ball that the shooting element didn't need pinpoint sight movement to feel engaging.
 
Buy The Metroid Prime Trilogy on the Wii U VC. It's only $20 for all three games. And the Wii Controls really do make it better. Read the OT for more info: http://www.neogaf.com/forum/showthread.php?t=981644

Also, the game runs faster loading times between rooms since it doesn't have to read off of the disc, this is especially noticeable in Corruption which had very very noticeable wait times to open some doors.
$20 people. Make sure this is your next game if you haven't played the trilogy.

Whilst I agree with various posters here that the character movement just flows better due to the wiimote controls, there's a certain beauty with playing it with the wavebird. It just works, IMO. Movement may be faster with Wii controls but beam switching is so much more comfortable/easier with the C-Stick. This especially comes in handy during a certain battle which I want to avoid spoiling in case you're looking to go into it completely fresh.

Have fun playing it.
 
Save yourself the trouble/money and don't play/buy the game.
io4cSNg.jpg

This coming from the guy that thinks inFamous needed an HD PS4 port because it was better than Uncharted lol. Eat that ban boy.

OT:
And Wii trilogy. Best FPS I've had the privilege to control.
 
While that's true, MP1 was designed around the controller so you don't really need to aim while walking.
You don't certainly need to, but for a game like Metroid Prime that's dripping in atmosphere I love being able to simply look around and take it all in without having to stop moving.
 
Best part of the Trilogy release is being able to bomb jump just by flicking the wii remote, which makes double bomb jumping a breeze.

I miss the menus though. Favorite is Echoes Menu.


Either version is worth playing, it's entirely up to your play style. Getting three games in one package is pretty great though. You can also get the fusion suit just by beating the game instead of linking Fusion.
 
GC versions are fine. Most people seem to prefer the motion controls but it doesn't matter - if you're playing Metroid Prime, you're doing it right.

And since the game was balanced around the GC controls, the Wii remote actually makes a few things more difficult, including a very early game boss.
 
Metroid Prime 3 was the first FPS I really played. When I later tried a different one with a standard dual analog control scheme, I was shocked that some people not only put up with dual analog controls for FPSs, but actually preferred them.
Pointer controls are essentially mouse controls translated to real space, so it doesn't surprise me. Dual analog FPSes usually have some degree of auto-correction when shooting in order to make up for the loss in accuracy.
 
I'm going to suggest the Gamecube Versions just because you don't have to use the Wii's Motion controller as for the picture quality well that's not an issue to me because I have the Gamecube Component Cable so I would be playing the game at 480p either on the Gamecube or Wii no matter what.
 
Depends. If you have any interest in sequence breaking, the original Gamecube versions (ver.00 for Prime in particular) are the only ways to go. If you don't care, the Wii versions.
 
And since the game was balanced around the GC controls, the Wii remote actually makes a few things more difficult, including a very early game boss.

Yeah, that boss is a sucker punch on the Wii version. Much harder too because you have a smaller margin of error because it's so early in the game. I think that's the only exception across the first two games though. Wii controls are otherwise generally easier to work with.
 
I kinda prefer the GC version if only for two reasons:

First, you don't get the awesome frost over effect on the cannon when using the ice beam.
Second, the data logs were changed a bit between versions and I don't entirely like what they changed into.
In the original, Metroid Prime was a metroid the pirates fed Phazon to and it mutated out of control then stole all kinds of technology from the pirates which is why it uses all those armaments when you fight it at the end. In the Collection version, Metroid Prime was always like that and just came with the leviathan that hit Tallon IV. This change was meant to fix a plot hole (I don't think it was actually a plot hole, just needed some slight modifications to work) but the trade off is that it really undermined Metroid Prime's significance as being a single Metroid that became a threat potent enough to endanger the entire galaxy. Now it's just a monster that Phaze created that was really, really, tough.

Other than that, Collection version is better. It doesn't have that rare freeze that would happen in the GC version, widescreen is nice, and motion controls can be a lot of fun when you adjust to them.
 
Second, the data logs were changed a bit between versions and I don't entirely like what they changed into.
In the original, Metroid Prime was a metroid the pirates fed Phazon to and it mutated out of control then stole all kinds of technology from the pirates which is why it uses all those armaments when you fight it at the end. In the Collection version, Metroid Prime was always like that and just came with the leviathan that hit Tallon IV. This change was meant to fix a plot hole (I don't think it was actually a plot hole, just needed some slight modifications to work) but the trade off is that it really undermined Metroid Prime's significance as being a single Metroid that became a threat potent enough to endanger the entire galaxy. Now it's just a monster that Phazze created that was really, really, tough.

To be a pedant, it's not *really* a change made in the collection: The scan logs were rewritten between the NTSC and PAL localization of Metroid Prime. Trilogy simply happens to use the PAL versions (along with other minor changes made to the PAL release, I think) everywhere.
 
While that's true, MP1 was designed around the controller so you don't really need to aim while walking. I prefer the GC controller myself. It's so much more comfortable than holding a wiimote/nunchuck combo.

Might be so, but I still felt that the wii version were a lot smoother and nicer to play due to the free aim. Was even worse trying the GC version after playing prime on Wii. (Played it on GC first)
 
Trilogy for sure. That being said, it's a shame you don't have access Wii U where you can download it, because the load time improvement is substantial.
 
Has anyone here tried playing the Trilogy exclusively on the Wii U gamepad (using a Wiimote + nunchuk)? It's surprising how playable it is! Not optimal, but certainly playable.
 
Might be so, but I still felt that the wii version were a lot smoother and nicer to play due to the free aim. Was even worse trying the GC version after playing prime on Wii. (Played it on GC first)

the Wii controls are easier to get into but the GC controls have better overall potential due to things that were removed in the transition.

for example, Samus' jumps are about the same in both versions when you're a beginner but if you master the GC controls, she can jump farther in the GC version and the Wii version can't physically match it. same with other maneuvers.
the Wii controls reduce the entry barrier by making things easier to get into but their ceiling is lower than the original controls when it comes down to mastering the game's movement.
also, this game was made with lock-on in mind so the free aim doesn't really give much advantage in combat since you need to lock-on most of the time anyway.
 
I prefer the GameCube version for what it's worth. Personally don't like the Wii controls. One of my favorite games ever.
 
These games should be played, and either the original releases or the collection is a fine way to play them.

There are aspects of the original release that I prefer, and I do think it's a shame that the collection doesn't support the original control schemes, but the collection is solid, and has other noteworthy enhancements.

Play whichever versions you feel like, but play them.
 
I hate the fact that Trilogy took out the title screens and file select screens from the games since those had amazing music.
 
the Wii controls are easier to get into but the GC controls have better overall potential due to things that were removed in the transition.

for example, Samus' jumps are about the same in both versions when you're a beginner but if you master the GC controls, she can jump farther in the GC version and the Wii version can't physically match it. same with other maneuvers.
the Wii controls reduce the entry barrier by making things easier to get into but their ceiling is lower than the original controls when it comes down to mastering the game's movement.
also, this game was made with lock-on in mind so the free aim doesn't really give much advantage in combat since you need to lock-on most of the time anyway.
Please explain the bolded, I've played these games so many times, both versions and I have no idea what you're talking about.

Free Aim is great outside of combat to simply look at the environments, scanning or assessing the room, it's great.
 
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