Templar Wizard
Member
once again i ask the forum for its opinion, and hopefully this time i get an answer
would you buy a game that had a 6 hour playtime? but in that 6 hours, it was all gameplay. im talking about very well thoughtout level design, audio design. game design is geared towards pushing you along through the story, but you make the choices.
since the developers dont have to spend so much time on making 75 maps and the support for same, the majority of the time would be spent on fine-tuning the gameplay and of course, the AI.
imagine a pretty solid action movie in 3 2-hour sections or acts, that would make you play it all to the end in one go.
for longevity, a solid multi componet would be included, that would feature all of the gameplay elements.
would you buy a game that had a 6 hour playtime? but in that 6 hours, it was all gameplay. im talking about very well thoughtout level design, audio design. game design is geared towards pushing you along through the story, but you make the choices.
since the developers dont have to spend so much time on making 75 maps and the support for same, the majority of the time would be spent on fine-tuning the gameplay and of course, the AI.
imagine a pretty solid action movie in 3 2-hour sections or acts, that would make you play it all to the end in one go.
for longevity, a solid multi componet would be included, that would feature all of the gameplay elements.