I guess in the past 6 months
Overwatch 2 was the big one for me. I had already given up ranked, and I barely held on by playing deathmatch and arcade modes. Once the news came out about the long awaited PvE being shredded apart and replaced by some tiny content pack for 14.99, I finally uninstalled it.
Right now I'm getting pretty close to dropping a backlog game I decided to try out,
Kingdoms of Amalur: Re-reckoning. I feel like I've been bamboozled, because this game was always held dear by so many people online for being an underrated gem...but I'm just not seeing it. As a guy who's played many MMOs, I can spot an MMO-style game from a mile away. Looking up the behind the scenes for this game, it seems like they took an MMO skeleton and turned it into a single player game.
The problem is, I can definitely feel it when playing this game(including the worst aspects of an MMO). A lot of MMOs have boring and grindy quests because the real appeal is seeing and playing with other players and having those awesome moments where people naturally and dynamically come together to kill a world boss, dungeon, or raid. You know what happens when you remove the online aspect? You have a single player game with boring and grindy quests. The main thing that keeps me going with this game is seeing new environments, that one rare uniquely written quest, sometimes being able to choose a meaningful dialogue option, and leveling (because the game has fun skills).
Also, the game simply has too much content. Like the energizer bunny, it keeps going, and going, and going....and going.
It's like the AC: Valhalla of it's time.
i don't quit games, even if they're boring i finish them.
I paid for it im gonna play it, thats all there is to it.
If I start a game, I finish it.
Even multiplayer games?