Games you remember, names you don't

KKRT00 said:
Ok, my turn ;p

Quite simple 2D PC game with 4 player local split screen. Dont know the date, probably something like 1995-1998.
You were controlling a plane from WWI, You had bombs [limited amount] and machine gun and You needed to carry fuel. Amount of fuel and bombs determines how light and steerable was Your plane.
I remember that there were 4 bases for every player that contained troops and artillery that shot to other players, and that You were steering with only 4 buttons [steer up, down and engine toggle, I'm not sure that but i think You could turn You plane upside down] + bomb and machine gun buttons.

Ps. Landing was very hard

Ps2. Oh and screens were locked, so when You were flying out of Your screen, You just flew over to Your friends' one.

This sounds a lot like Triplane Turmoil. I think it's actually freeware now as they are making a sequel and use the first to promote their game. It has been in the works for years so it may be scrapped already.
 
Ok here is a challenge for you guys, it was the first game I ever played, it was on PC, about 1991-1994, there were like 10 colours, it was a kung fu guy in a room, and you would have to fight another dude, and this stupid spider would keep coming down from the roof on its web and you would have to avoid it, blew my mind.
 
ChocolatePuddin said:
Ok here is a challenge for you guys, it was the first game I ever played, it was on PC, about 1991-1994, there were like 10 colours, it was a kung fu guy in a room, and you would have to fight another dude, and this stupid spider would keep coming down from the roof on its web and you would have to avoid it, blew my mind.

karateka_fighting_akummdyi.png


Karateka?
 
Looking for help with a really old game I used to play on an Acorn computer. It's a 2D platformer. You play as a scientist-type dude and fire projectiles (think they were balls) while trying to hunt down collectibles (think they were red crystals). From what I remember right at the start there were two different doors you could go through for 'Easy' and 'Hard' modes. Whenever you die the guy falls off screen with audio/a text bubble saying 'Argh' or something to that effect. Jumping was really floaty.
 
Sinatar said:
karateka_fighting_akummdyi.png


Karateka?

It looks very similar but you could see the roof above your head, with the spider coming down, but otherwise I would say graphically it looks identical to this, and I think you could throw a ninja star.
 
Alright, let's see if the GAF wizards can figure this out, because I'm stumped.

I played this game at a friend's house back in 1997. It came on one of those demo CD's from gaming magazines and it was for the Mac.

It had green and black, wireframe-esque graphics and it was a space exploration game. As I recall it was all done from a top down zoomed out view and you controlled one ship only. We didn't play it for very long, but there was combat with other single ships and you could travel from star system to star system.

Again, it was almost all green and black as I recall. No other colors.
 
The game was released on PC probably sometime between 2000 and 2003 give or take a year, for the time it had rather impressive 3D graphics and relatively high system requirements (well, for me at the time).

It was a 3rd person action game set in a fantasy universe where you could choose to play as multiple characters - there was a heavily armored warrior, an archer, a sorceress/wizard I believe. Gameplay is similar to something like Heretic 2 or a very basic version of Demon Souls but each character class had their own area to advance through (at least starting area, don't remember if they converged at some point). You could pick up various weapons in the environment, I believe enemies dropped them to, and I'm pretty sure you could find armor as well. I can't remember if RPG elements were involved or not.

I remember liking the game but I don't think it received good reviews - could be wrong.
 
Houston3000 said:
The game was released on PC probably sometime between 2000 and 2003 give or take a year, for the time it had rather impressive 3D graphics and relatively high system requirements (well, for me at the time).

It was a 3rd person action game set in a fantasy universe where you could choose to play as multiple characters - there was a heavily armored warrior, an archer, a sorceress/wizard I believe. Gameplay is similar to something like Heretic 2 or a very basic version of Demon Souls but each character class had their own area to advance through (at least starting area, don't remember if they converged at some point). You could pick up various weapons in the environment, I believe enemies dropped them to, and I'm pretty sure you could find armor as well. I can't remember if RPG elements were involved or not.

I remember liking the game but I don't think it received good reviews - could be wrong.


Severance - Blade of Darkness

awesome game btw.
 
Keikaku said:
Alright, let's see if the GAF wizards can figure this out, because I'm stumped.

I played this game at a friend's house back in 1997. It came on one of those demo CD's from gaming magazines and it was for the Mac.

It had green and black, wireframe-esque graphics and it was a space exploration game. As I recall it was all done from a top down zoomed out view and you controlled one ship only. We didn't play it for very long, but there was combat with other single ships and you could travel from star system to star system.

Again, it was almost all green and black as I recall. No other colors.


Other than the "all black and green" I'm 90% sure you're talking about Escape Velocity
 
Houston3000 said:
The game was released on PC probably sometime between 2000 and 2003 give or take a year, for the time it had rather impressive 3D graphics and relatively high system requirements (well, for me at the time).

It was a 3rd person action game set in a fantasy universe where you could choose to play as multiple characters - there was a heavily armored warrior, an archer, a sorceress/wizard I believe. Gameplay is similar to something like Heretic 2 or a very basic version of Demon Souls but each character class had their own area to advance through (at least starting area, don't remember if they converged at some point). You could pick up various weapons in the environment, I believe enemies dropped them to, and I'm pretty sure you could find armor as well. I can't remember if RPG elements were involved or not.

I remember liking the game but I don't think it received good reviews - could be wrong.

Sort of sounds like Enclave.

EDIT: No it's definitely Severance as posted above.
 
adamma666 said:
Severance - Blade of Darkness

awesome game btw.

Sinatar said:
EDIT: No it's definitely Severance as posted above.
Yes! That's it, thank you!

Wikipedia says it still has a cult following, wonder if that's true. Damn, it looks even better than I remember - especially considering it came out in 2001.

8594557532Severance_Blade_Of_Darkness_FLT_ISO_.jpg


Dat Lighting!
 
There was an old demo of an Amiga game I used to love.. it was a 2d view where you would pilot an aircraft, and I believe the mission was to lower a rope and pick up trapped people. I remember having so much fun because one of the aircraft was Pegasus, the flying horse. I used to crash just for fun, it was brilliant. Anyone know it?
 
nope.. the fact you could play as Pegasus was simply a developer joke kinda thing I think. It was very serious otherwise. No shooting or anything like that.
 
I am almost positive that I have asked this before, a nd it has been answered in this very thread, but I just cannot find it.

So PS1 Electronic Arts game. Similar to Herzog Zwei with vector graphics. Isometric view, neon colors. Essentially you were capturing zones, creating units, that would act on their own. Almost looked like a top down battlezone. Same screen multiplayer, I remember loving it.
 
A PS1/Saturn era (could have been PC as well) fighting game in which you never actually fought, you just trained a fighter in a life sim style and then the A.I. took over during actual matches.
 
C4Lukins said:
I am almost positive that I have asked this before, a nd it has been answered in this very thread, but I just cannot find it.

So PS1 Electronic Arts game. Similar to Herzog Zwei with vector graphics. Isometric view, neon colors. Essentially you were capturing zones, creating units, that would act on their own. Almost looked like a top down battlezone. Same screen multiplayer, I remember loving it.

Return Fire?
 
Keikaku said:
Alright, let's see if the GAF wizards can figure this out, because I'm stumped.

I played this game at a friend's house back in 1997. It came on one of those demo CD's from gaming magazines and it was for the Mac.

It had green and black, wireframe-esque graphics and it was a space exploration game. As I recall it was all done from a top down zoomed out view and you controlled one ship only. We didn't play it for very long, but there was combat with other single ships and you could travel from star system to star system.

Again, it was almost all green and black as I recall. No other colors.

I'll poll my Mac-experienced friend when I get an opportunity, but in the meantime:
Pax Imperia?
Master of Orion (2?)
 
Help me gaf!

A fairly recent PC indie game, there was a thread about it a few months ago but I can't find it. It was an online multiplayer game, 2D, in which each player controlled a single mouse/rat and had to cooperate with the other players to solve physics-based puzzles and reach the cheese/mouse hole. I was really interested in giving it a try but I forgot to subscribe to the thread. Any ideas?
 
Yes! There was one game that I remember as a kid on PS1 which was some kind of strategy game but in third person view. You could build tanks, bikes and you could only control one at a time (at least what I remember) .

I got stuck on Mission 8 where I had to destroy a base based of futuristic technology. Another mission I remember was taken place in London close to Big Ben.

Any help? (ps. This is my first post here!)
 
zinder said:
Yes! There was one game that I remember as a kid on PS1 which was some kind of strategy game but in third person view. You could build tanks, bikes and you could only control one at a time (at least what I remember) .

I got stuck on Mission 8 where I had to destroy a base based of futuristic technology. Another mission I remember was taken place in London close to Big Ben.

Any help? (ps. This is my first post here!)
Uprising X? Not sure, but maybe it's that one... unless (and this is unlikely) you're talking about Future Cop LAPD's versus mode? Probably not though.

C4Lukins said:
I am almost positive that I have asked this before, a nd it has been answered in this very thread, but I just cannot find it.

So PS1 Electronic Arts game. Similar to Herzog Zwei with vector graphics. Isometric view, neon colors. Essentially you were capturing zones, creating units, that would act on their own. Almost looked like a top down battlezone. Same screen multiplayer, I remember loving it.
That sounds more like Future Cop's multiplayer/vs. Sky whatever mode... um, except that you played as a mech that ran around the battlefield, not just an observer controlling a base. And it wasn't vector graphics for sure. But it was an EA game, and you could create units and capture sub-bases from which you could create more units, and the units had their own AI, you didn't control them. There were two types of units you could create, ground ones (tanks or something) and flying ones (planes). The player was a mech, but the enemy was this flying giant plane. You'd win when you got units in the enemy main base, I think. The game had splitscreen multiplayer, or fullscreen single player against that AI enemy. And of course, there was also the main game, which was quite different (you ran around levels as that mech fighting badguys, jumping around platforms, etc; quite hard game really).

It's not quite what you describe, but it does have a few similarities at least.

Radogol said:
I'd go with King's Quest V. It killed you for spending too much time in the desert and had a Win 95 version.
King's Quest VII does this in its desert section as well, though. KQV's desert is much larger so you WILL die in that one, while it's plausible that in VII people might manage to guess the right way without dying, but both games have deserts, and in both you die if you go too far.

And also, KQV was a 1990 game. That's not a Win95 version, that's Win3.1. :)

A Huge Battleship said:
Looking for help with a really old game I used to play on an Acorn computer. It's a 2D platformer. You play as a scientist-type dude and fire projectiles (think they were balls) while trying to hunt down collectibles (think they were red crystals). From what I remember right at the start there were two different doors you could go through for 'Easy' and 'Hard' modes. Whenever you die the guy falls off screen with audio/a text bubble saying 'Argh' or something to that effect. Jumping was really floaty.
Mad Professor Mariarty, probably. Here's a video of that game by someone who didn't realize you could shoot in the game: http://www.youtube.com/watch?v=jl9Nd0XlzEk
 
There was this game I think it was called Mage or Archmage something like that

I just saw one trailer at GT.com so Im not sure if this game is even out


trailer began with some guys talking then the leader says "Mage, come"

and then switches to gameplay and well you control the "mage" and just kick the shit out of everything in the screen with spells and flashy stuff

it was a 3rd person perspective

that is all
 
i'm trying to remember this game that came out just last year on pc. i'm pretty sure it was a free indie game. it's an 8-bit/nes style action platformer/sidescroller. i think you play as some sort of knight, but i'm not sure. i remember the backgrounds being mostly black, so the whole game played at night i guess... yeah, that's all i got.
 
painey said:
nope.. the fact you could play as Pegasus was simply a developer joke kinda thing I think. It was very serious otherwise. No shooting or anything like that.

Possibly Jetstrike? I know you could play as a dragon and a few other mythical creatures as well as other planes, and on some missions you had to save people, but I don't remember there being a pegasus though..
 
EvilNando said:
There was this game I think it was called Mage or Archmage something like that

I just saw one trailer at GT.com so Im not sure if this game is even out


trailer began with some guys talking then the leader says "Mage, come"

and then switches to gameplay and well you control the "mage" and just kick the shit out of everything in the screen with spells and flashy stuff

it was a 3rd person perspective

that is all
Oh, do you mean the not yet released Sorcery for PS3 Move, from E3 2010?
 
An old freeware game classified as a Dragon Quest clone I downloaded off of the old emulation site, Dave's Videogame Classics circa 1999. It wasn't really anything like Dragon Quest though. I only remember one of the tougher enemies being a Chromatic Dragon. Yeah, I don't think any of this really helps either.
 
A Black Falcon said:
Uprising X? Not sure, but maybe it's that one... unless (and this is unlikely) you're talking about Future Cop LAPD's versus mode? Probably not though.


That sounds more like Future Cop's multiplayer/vs. Sky whatever mode... um, except that you played as a mech that ran around the battlefield, not just an observer controlling a base. And it wasn't vector graphics for sure. But it was an EA game, and you could create units and capture sub-bases from which you could create more units, and the units had their own AI, you didn't control them. There were two types of units you could create, ground ones (tanks or something) and flying ones (planes). The player was a mech, but the enemy was this flying giant plane. You'd win when you got units in the enemy main base, I think. The game had splitscreen multiplayer, or fullscreen single player against that AI enemy. And of course, there was also the main game, which was quite different (you ran around levels as that mech fighting badguys, jumping around platforms, etc; quite hard game really).

It's not quite what you describe, but it does have a few similarities at least.


http://www.youtube.com/watch?v=jl9Nd0XlzEk

Future Cop's it is. Good job.
 
jarosh said:
i'm trying to remember this game that came out just last year on pc. i'm pretty sure it was a free indie game. it's an 8-bit/nes style action platformer/sidescroller. i think you play as some sort of knight, but i'm not sure. i remember the backgrounds being mostly black, so the whole game played at night i guess... yeah, that's all i got.
Arvoesine?
http://youtu.be/tDTUVZeIgxA
 
There was an older arcade game that I remember playing in late '90s (but it was probably an '80s game).
It was a 2D 4 player run and gun game, each player was of a certain color (IIRC they looked similar to Bionic Commando) and if I'm not mistaken one of them was a girl. The characters were featured on the arcade cabinet and mapped to to the controllers (e.g. Orange is player 2). There was a jetpack power-up available in levels but only one player can get it at a time.
I remember the first level had a dark background (space?) and the setting in general was slightly futuristic.
 
An educational game from the early-mid 90s where you play as a girl (I think) and swim underwater in the ocean. You had a light and had to find all sorts of gems, starfish and whatnot.

I played it when I was very young and loved every second of it. Kinda sad that I may never remember its name. Help me GAF.
 
Mista Koo said:
There was an older arcade game that I remember playing in late '90s (but it was probably an '80s game).
It was a 2D 4 player run and gun game, each player was of a certain color (IIRC they looked similar to Bionic Commando) and if I'm not mistaken one of them was a girl. The characters were featured on the arcade cabinet and mapped to to the controllers (e.g. Orange is player 2). There was a jetpack power-up available in levels but only one player can get it at a time.
I remember the first level had a dark background (space?) and the setting in general was slightly futuristic.

Quartet?
Quartet.gif
 
_Alkaline_ said:
An educational game from the early-mid 90s where you play as a girl (I think) and swim underwater in the ocean. You had a light and had to find all sorts of gems, starfish and whatnot.

I played it when I was very young and loved every second of it. Kinda sad that I may never remember its name. Help me GAF.

What form did the educational-ness take?

I'll have a wild guess at Eco-Quest: The Search for Cetus.
 
_Alkaline_ said:
An educational game from the early-mid 90s where you play as a girl (I think) and swim underwater in the ocean. You had a light and had to find all sorts of gems, starfish and whatnot.

I played it when I was very young and loved every second of it. Kinda sad that I may never remember its name. Help me GAF.
Treasure Cove?

CacaS.jpg

NBtba.png



I loved to play this all the time as a kid. I can't tell you how many times I replayed this thing, hahaha.
 
Hm, maybe you can help me with this one. I've been looking for this game for a long time but I can't figure it out.

It was a megadrive game, I'm sure about that. It was some kind of action game, maybe a shooter, with isometric view. The game took place in a jungle, or at least a big part of the game did. I think it had something to do with freeing animals? And it ended with fireworks. Haha.

That's all I remember, it would be cool to find this game and play it again.
 
Kerub said:
Hm, maybe you can help me with this one. I've been looking for this game for a long time but I can't figure it out.

It was a megadrive game, I'm sure about that. It was some kind of action game, maybe a shooter, with isometric view. The game took place in a jungle, or at least a big part of the game did. I think it had something to do with freeing animals? And it ended with fireworks. Haha.

That's all I remember, it would be cool to find this game and play it again.

Sounds like the MD port of GROWL by Taito. The aninal freeing part is what makes me think this.

http://en.wikipedia.org/wiki/Growl_(video_game)
 
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