Eddie-Griffin
Banned
https://www.safebettingsites.com/20...h-55b-in-revenue-in-2022-11b-more-than-china/
Honestly, I was always under the impression that the UK was the 4th biggest gaming industry but it seems that was actually South Korea all along. There's a pretty big distance between the two as well that really surprises me.
Same with Germany, I though that the gaming industry was a bit bigger than that given how popular PC gaming was for years there along with an increase in adoption of consoles.
It seems this isn't including mobile or India would be on the list, so this seems to be focusing on traditional gaming metrics. Given how popular f2p is, and how many more of the upper glass groups are buying consoles in China I'm surprised they have yet to beat the US, even before the recent crackdowns. Look how close they were in 2017 for example.
China and the United States have been battling for the top spot of the biggest global gaming market for years. However, the government restrictions cut Chinese gaming revenues this year, making the US an absolute winner.
According to data presented by Safe Betting Sites, the United States generated nearly $55bn in gaming revenue this year, $11bn more than China.
The Biggest Revenue Difference So Far
Considered one of the mainstream forms of entertainment, gaming is an integral part of American culture. According to a Statista survey, there are over 156 million gamers in the country as of this year, and 65% of adults in the US play video games on at least one platform.
Despite gaming already having a solid presence in everyday media consumption, gamers continue spending more time and money on video games.
Three years ago, before the COVID-19 pandemic, the US gaming industry generated $28.4bn in revenue, almost $2bn more than the Chinese market. In 2020, when millions of Americans turned to video games amid lockdown, revenues jumped to $37.8bn. Chinese gaming market hit a $37.1bn value that year.
Chinese Gaming Revenues Dipped By $1.8B Due To Government Restrictions
China might be the world’s gaming capital regarding the number of gamers, but its gaming revenues dipped significantly due to government restrictions.
Despite having 714 million gamers in 2022, or four times more than the United States, Chinese gaming revenues dipped by a massive $1.8bn.
The world’s second-largest gaming industry faced an eight-month freeze on approving new titles, stricter government censorship of game content, and tighter rules restricting playing times for minors, all affecting the user base and revenues.
For the first time in its history, the Chinese gaming industry has seen its revenues drop by 3.8% year-over-year to $44bn in 2022. Also, after the latest push by Chinese regulators, the country lost around 66 million gamers.
Honestly, I was always under the impression that the UK was the 4th biggest gaming industry but it seems that was actually South Korea all along. There's a pretty big distance between the two as well that really surprises me.
Same with Germany, I though that the gaming industry was a bit bigger than that given how popular PC gaming was for years there along with an increase in adoption of consoles.
It seems this isn't including mobile or India would be on the list, so this seems to be focusing on traditional gaming metrics. Given how popular f2p is, and how many more of the upper glass groups are buying consoles in China I'm surprised they have yet to beat the US, even before the recent crackdowns. Look how close they were in 2017 for example.