Mole Mania (1997) is a relatively obscure GameBoy game considering it was designed in part by Shigeru Miyamoto. It's been sitting quietly in my backlog for awhile now, but I had a hankering for some old-school puzzle gaming and decided to bust it out. I played it on the GameBoy Advance SP and although it doesn't colorize it quite as nicely as on the Super GameBoy, it does a decent job of it.
It's cool to have the actual cart, but thanks to the 3DS eShop you can get its 175 unique puzzle rooms, 8 cleverly-designed bosses, and about 10 hours of game play for a mere $2.99. It's a ridiculously good deal (
eShop page).
The basic premise of the game is that Muddy Mole's family has been kidnapped by the farmer Jinbe and spirited away across the land and you have to save them. It plays a bit like classic block-pushing puzzle games like Adventures of Lolo, where you maneuver a wrecking ball around each room to destroy a cement block that barricades the path forward. As in Link's early adventures, Muddy can push, pull, and throw the ball but only moves up, down, left, and right.
There are seven maze-like levels, each consisting of puzzle rooms the size of the GameBoy screen. But because you're a mole, you can also dig underground, and the above and below ground segments can really affect how you solve each puzzle. But you have to be careful because digging holes willy nilly can cause unexpected problems. You're mostly safe from enemies underground until the introduction of hedgehogs which can be a real pain.
Above and below ground of the same puzzle room
The game introduces all sorts of puzzle elements like barrels (which can be used to fill holes), pipes (which redirect rolling balls or barrels), weights (which stop rolling balls and barrels), and arrow tiles which push balls and barrels in one direction. It starts off simple enough but there are some downright dirty puzzles in the latter half of the game that are super challenging. The bosses are also cleverly designed and quite fun too.
It's too bad Nintendo hasn't revisited this game idea, especially considering the above-and-below ground concept would work really well with the dual-screen aspect of the DS and 3DS. Anyway, since I just finished it I just had to say that this is an incredible little game. Even if you don't consider yourself a fan of this sort of game I would highly recommend you check it out, and for the price you can't really go wrong.