Gearbox: Nintendo has listened to Wii U feedback, controller specs will “be awesome”

Look at the size of this thing. I'd imagine it would be quite hard to fit a beast of a GPU like a 680 in there. I mean, my measly 5850 is nearly as big as the entire console. :)

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The 560m in my laptop outperforms any of the hd consoles.
 
If Nintendo restricts the Wii U to the same DS/3DS limitations, then we'll get less original content as a result in relation to manipulating the touchscreen. And that would be a big mistake.

I want to pinch to zoom into maps, have simultaneous two player games on the touchpad, have quick keys with gestures, none of which is possible with the Wii U. I simply don't see extreme pixel accuracy to be something worth sacrificing for in this instance.

Great points, chubigans!

I understand some fans are looking at what worked with the DS and the 3DS, and want to carry that over to the Wii U. They might figure that would be "playing it safe", but at the same time it's not trying anything daring or inventive.

I've often heard people say that when it comes to portable systems, they want games that are tailored to the mobile experience, not just "pocket console games". Couldn't that logic be applied the other way around as well? We don't want a new home console to merely mimic the same games and genres that we've played on portables for the last 8 years. We don't want an "unportable portable".

I really don't understand why everyone thinks the Wii U controller, or any modern touch screen device for that matter, needs a capacitive multi-touch screen. The Wii U controller is just fine with a resistive touch screen. It's not like it's worse than a capacitive touch screen, it's just different. Both have their own pros and cons.

They do. But I'd personally like to see multi-touch. There's lots of untapped potential for games.

For what the Wii U controller is, a resistive touch screen works much better, just like with the DS/3DS.

Well, we really don't know that yet. We don't know what types of games are being produced, that will take great advantage of the touch screen.

Do people demanding multi touch not notice all the buttons next to the screen? Capacitive is not mandatory at all, especially for the experiences Nintendo has provided in the past. Drawing will be a big part of this system i think.

It might require some retooling if some the mobile developers plan to port over their games to the Wii U e shop, but even that wouldnt be a big issue because alot of those experience would probably benefit from buttons. God i hate virtual sticks.

I don't like virtual sticks, either. It's a good thing the Wii U has real ones.

But I do believe the availability of a touch screen offers certain advantages over not having one, and consequently multi-touch screens offer advantages over single-touch screens. Like I said above, there's lots of potential for great new game ideas, and they could use multi-touch in conjunction with conventional controls.
 
Those people also don't buy a console on day one. They can get their $299 box a couple of years in.
That's for the $200 price point, not $300. Until this generation every console launched from $200-300, or it failed. Hell, even this generation we had the 360 Core SKU at $300 though it was lame.
 
But I do believe the availability of a touch screen offers certain advantages over not having one, and consequently multi-touch screens offer advantages over single-touch screens. Like I said above, there's lots of potential for great new game ideas, and they could use multi-touch in conjunction with conventional controls.
This is so obvious its unreasonable to argue otherwise. Defensive people are the ones that mislead the disscussion in to a battle of resistive vs capacitive. When the important thing is multi touch, since there are resistive multitouch screens.

I just hope that some time down the line NIntendo upgrades the controller screen with a resistive multi touch one. That way it remains compatible with the existing software while at the same time allowing new game design posibilities.
 
I don't care about resistive vs capacitive and all of the nonsense that goes along with it. All I care about is being able to do this on my WiiU tablet. From Colors 3D on 3DS.

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Now tell me which kind of screen will best let us do stuff like this on the Upad. No BS.
 
Nintendo is a company that extensively tests their devices in every imaginable way. I'm sure they settled with the resistive tech for a variety of reasons.

It's not even that the objections you raise aren't legitimate (they certainly are), it's just that at this point the concepts of multitouch have become so deeply ingrained into the use of touch in computer products (across phones, tablets, and even laptop touch pads) that fighting against that tide is almost perverse. And for a device that's intended to be operated primarily with fingers, the issues you raise get muddier to start with.
 
It's not even that the objections you raise aren't legitimate (they certainly are), it's just that at this point the concepts of multitouch have become so deeply ingrained into the use of touch in computer products (across phones, tablets, and even laptop touch pads) that fighting against that tide is almost perverse. And for a device that's intended to be operated primarily with fingers, the issues you raise get muddier to start with.

It would also make it riduclously expensive which consumers would probably care more about. This isn't a contract based item. Also plenty of cheap smart devices don't use multi-touch.
 
I don't care about resistive vs capacitive and all of the nonsense that goes along with it. All I care about is being able to do this on my WiiU tablet. From Colors 3D on 3DS.

iFigt.jpg


87xUi.jpg


IWLJR.jpg


mtLv7.jpg


HuRTE.jpg


2T9Tg.jpg


V2HoZ.jpg


6xcgS.jpg


Rg6tJ.jpg


j7P09.jpg


MtLRs.jpg


Now tell me which kind of screen will best let us do stuff like this on the Upad. No BS.
What the f..... o_o
 
I don't care about resistive vs capacitive and all of the nonsense that goes along with it. All I care about is being able to do this on my WiiU tablet. From Colors 3D on 3DS.

Now tell me which kind of screen will best let us do stuff like this on the Upad. No BS.

Both can do pen input. To do it decently on a capacitive screen you have to hook the pen up to the device retail card scanner style.

ETA: As far as single-touch resistive vs. multi-touch, there's a big cost factor there. Nintendo would be better off going with the proven, road tested, and more cost effective capacitive over that newer multi-touch resistive stuff.
 
Do you know if this is BS or just the specific product in question or if this is representative of response times of touchscreen tech? The difference sounds so extreme to believe...

AFAIK capacitive need more processing to filter out noise and calculate the touch points, which adds latency.

The 560m in my laptop outperforms any of the hd consoles.

Indeed, people should be looking at laptop-grade hardware when looking at the Wii U GPU.
 
Both can do pen input. To do it decently on a capacitive screen you have to hook the pen up to the device retail card scanner style.

ETA: As far as single-touch resistive vs. multi-touch, there's a big cost factor there. Nintendo would be better off going with the proven, road tested, and more cost effective capacitive over that newer multi-touch resistive stuff.

Both can do multitouch too.
 
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