Skilotonn said:
But this is the first I've hear that Horde needs "a lot" of work to do - like what?
Many, many things.
Sometimes Locust can pick themselves up without any help (and they do it very fucking quickly).
After wave ten, the amount of DBNO instead of actual kills on Locust gets really excessive.
When a Locust is being revived by a Kantus, it can sometimes levitate around the battlefield to avoid being hit.
Kantus have a tendency to spam the poison ink grenades (there numerous times when my team and I had to constantly move for several minutes to avoid ink grenades)
The Kantus scream attack is way overpowered, it has a range of 15-20 feet (maybe more), can sometimes hit you even if your're behind cover, and can be used immediately after throwing an ink grenade and firing it's Gorgon Pistol.
Also as a little bonus, Kantus can not be chainsawed during the duration of their scream attack (you could be standing right behind while it's screaming ready to chainsaw it and you still wouldn't be able to do it).
Locust can sometimes teleport anywhere on the battlefield (really annoying on Blood Drive).
Locust can spawn very close to you and your teammates, like 15-20 feet (once again very annoying on Blood Drive).
Shields can not be placed in the ground if there are too many dead bodies/parts of dead bodies around.
15 seconds is not enough time to pick up weapons, plant grenades, plant shields, and/or get back to the area where you have hold up.
The Cyclops' chainsaw is ridiculously overpowered, seriously.
There are no ranks for Horde, which leads to, no ranked matchmaking for Horde.
And without any ranks, there is no penalty for quitting a Horde match.
After the update, the Locust also gained five second immunity when they spawn.
There are a few enemies missing from Horde, Palace Guards, Nemacysts, Reavers, etc.
And there's a lot of other stuff that needs fixing that I can't think of right, but yeah Horde needs a lot of work.