What's with the other team glowing? What the heck?
Lets you know who's a Locust and who's a COG.
What's with the other team glowing? What the heck?
if you stopped your dramatic readings for a second you would've realized, a broken ass movement system from 10 years ago, active snipe downs, an inconsistent gnasher, 2 piecing are reasons why you will have no one playing this trash with after 2 weeks of release. If a series cant adapt with times, people will move on to better things
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and yes, i unlocked seriously before you even had a 360. Changes are good when it improves the game. or else we would still be crabwalking and weapon sliding and calling it "skill"
+1
Lets you know who's a Locust and who's a COG.
I think they disabled any recording or screenshots. I took a screenshot the first day and it was just a black screen. Videos haven't appeared in my DVR either.
Oh hell naw they need to get rid of host if this is trueUh...I got my Xbox 360 in February of 2006 (back ordered launch unit with PDZ and Kameo) and bought Gears 1 on it's release day. So, great, useless, unnecessary and totally baseless assumption you got there bud. Oh, you have Seriously? Good for you. What does that have to do with anything being discussed in this thread?
It's funny how people call Gears 1 dated and suggest that it just has to change, even though Gears 2, 3 and Judgment already exist for that very purpose. Why should a remaster of Gears 1 play like anything but Gears 1? If they ever remade Gears 3, I would expect it to play like Gears 3. And while I'm on the subject, if you are dissatisfied with Gears 1 or Ultimate such, then just play Gears 3 and call it a day. It should be backwards compatible on Xbox One soon...
The Gnasher isn't inconsistent in this game. The spread has changed. It's hard to adjust to it after nine years of engrained habit and muscle memory. It took me a day or two to adjust my aim and timing. Now I'm wrecking people. The movement is fine. You're too used to wall cancelling in Gears 3. Ultimate has Gears 1 host/ campaign cover,but even smoother thanks to refinement and the game running in 60 fps. Yes, there is lag and some, infrequent bullshit. But honestly, what game doesn't have its quirks? For the most part, my experience has been rock solid. Anecdotal maybe, but it counts for something.
Yeah it can be bad at times, but it's a beta and we don't know how old this build even is. Hopefully it's addressed before launch.
Gnasher feels off tonight, I guess it is just me because other people have no problem gibbing me.
That's when you're running and you tap the RT+A, jump and shoot while you're laid out flat in the air, right?
They took this out?
Uh...I got my Xbox 360 in February of 2006 (back ordered launch unit with PDZ and Kameo) and bought Gears 1 on it's release day. So, great, useless, unnecessary and totally baseless assumption you got there bud. Oh, you have Seriously? Good for you. What does that have to do with anything being discussed in this thread?
It's funny how people call Gears 1 dated and suggest that it just has to change, even though Gears 2, 3 and Judgment already exist for that very purpose. Why should a remaster of Gears 1 play like anything but Gears 1? If they ever remade Gears 3, I would expect it to play like Gears 3. And while I'm on the subject, if you are dissatisfied with Gears 1 or Ultimate such, then just play Gears 3 and call it a day. It should be backwards compatible on Xbox One soon...
The Gnasher isn't inconsistent in this game. The spread has changed. It's hard to adjust to it after nine years of engrained habit and muscle memory. It took me a day or two to adjust my aim and timing. Now I'm wrecking people. The movement is fine. You're too used to wall cancelling in Gears 3. Ultimate has Gears 1 host/ campaign cover,but even smoother thanks to refinement and the game running in 60 fps. Yes, there is lag and some, infrequent bullshit. But honestly, what game doesn't have its quirks? For the most part, my experience has been rock solid. Anecdotal maybe, but it counts for something.
Anyone know when the beta ends?
Still received no codes the Gears Beta Page says i am in.![]()
Sent you a PM.
Game is great but there are a few quirks that bug me:
Can't hear enemy footsteps, I can be sitting in cover and have someone run right up behind me without ever hearing much at all.
Blue/Red glow - take this shit out, makes it hard to be sneaky during those 1v4 situations, beside the fact that it looks like crap. We have spotting, we don't need glow.
Hammer of dawn should not have unlimited ammo.
The HammerBurst wasn't used much in the original, and it doesn't seem to be used much in the beta. Needs a damage boost to make it worthwhile.
Frags need a damage boost, even on Gridlock tossing 2 frags up to the longshot doesn't even smoke the enemies out, they just move to the other side.
Boomshot is still random, even more so with active reloads disabled.
Nitpick: the cog on the loading screen (red flaming skull) turns counter clockwise, while all others turn clockwise.
I'm undecided on the sniper bloom, I've made plenty of quick pops but not as many as I used to. Maybe they found a good balance.
Oh hell naw they need to get rid of host if this is true
Lol again with that reasoning.
Firstly it's a remake, not a remaster.
Secondly, your entire notion is flawed because you ought to know that it does not play like Gears 1, it's some bastard child of Gears 1 and later games right now, for every thing it does that's similar to Gears 1 it does another thing that's not like Gears 1. If you want a list of things I can post it, but I think you already know.
Also it DOES NOT need to play like Gears 3, it can have exactly the same pace as Gears 1 but allow you to detach from cover just by rolling to a side (basically not be sticky, and this is my most important point, I don't even care about slide cancel. This is a mechanic that every third person uses as it's about what's "right" not what's "Gears 3").
It can keep exactly the same gun balance but not do centre screening, it can keep exactly the same shotgun but give a superior hit feedback.
It can get rid of weapon slide which was a glitch due to networking issue in Gears 1 and still be Gears 1 (who's to say your experience of Gears 1 where you could weapon slide is the "real one" while mine where I spent majority of the time playing it on LAN and hence unable to weapon slide a "fake one" ? ).
Because it's a beta, and we don't even know how old this build is.
Man this shit is hard.
I really miss actual Gear of War balance. The original game's balance was to heavily favored to shotguns it created an awesomely unique game about movement and shotty skill. With AR's being totally legit weapons it really changes the matches. It sucks because I fucking loved the original gears multiplayer because it was different. They seem to only want to balance the game to be like every other 3rd person shooter though. Maybe I am remebering wrong but I thought you used to have way more camera control during roady runs too.
Game is great but there are a few quirks that bug me:
Can't hear enemy footsteps, I can be sitting in cover and have someone run right up behind me without ever hearing much at all.
Blue/Red glow - take this shit out, makes it hard to be sneaky during those 1v4 situations, beside the fact that it looks like crap. We have spotting, we don't need glow.
Hammer of dawn should not have unlimited ammo.
The HammerBurst wasn't used much in the original, and it doesn't seem to be used much in the beta. Needs a damage boost to make it worthwhile.
Frags need a damage boost, even on Gridlock tossing 2 frags up to the longshot doesn't even smoke the enemies out, they just move to the other side.
Boomshot is still random, even more so with active reloads disabled.
Nitpick: the cog on the loading screen (red flaming skull) turns counter clockwise, while all others turn clockwise.
I'm undecided on the sniper bloom, I've made plenty of quick pops but not as many as I used to. Maybe they found a good balance.
Alright something is fn weird with the shotgun bullet spread. I was able to get headshots with it from huge distances yesterday. The first day I saw it happen to someone else and was like wtf maybe lag, but then it happened twice yesterday. I shotgun "sniped" a player with full health. On the map with the Troika I was on top of the steps while the guy was on the bottom of the steps hugging the wall. Was shooting at him from there and just got headshots on him twice. I was stunned the first time, the second time I hit xbox record but the game didn't record it. Is recording disabled? I'm unable to twitch stream either.
Can take screenshots DVR is off for this game and yes you can stream on Twitch.
You can take screenshots? Been trying to take a screenshot of the loading screen for my dash background but to no avail.
Anyone else succeed with this?
I took this on day one.
You mean an actual loading screen with the gear or Marcus and the rest of Delta?You can take screenshots? Been trying to take a screenshot of the loading screen for my dash background but to no avail.
Anyone else succeed with this?
The screen with delta and the text "gears of war ultimate edition" as soon as you launch the game.You mean an actual loading screen with the gear or Marcus and the rest of Delta?
You can't take a screenshot of the former
Game is great but there are a few quirks that bug me:
Can't hear enemy footsteps, I can be sitting in cover and have someone run right up behind me without ever hearing much at all.
Blue/Red glow - take this shit out, makes it hard to be sneaky during those 1v4 situations, beside the fact that it looks like crap. We have spotting, we don't need glow.
Hammer of dawn should not have unlimited ammo.
The HammerBurst wasn't used much in the original, and it doesn't seem to be used much in the beta. Needs a damage boost to make it worthwhile.
Frags need a damage boost, even on Gridlock tossing 2 frags up to the longshot doesn't even smoke the enemies out, they just move to the other side.
Boomshot is still random, even more so with active reloads disabled.
Nitpick: the cog on the loading screen (red flaming skull) turns counter clockwise, while all others turn clockwise.
I'm undecided on the sniper bloom, I've made plenty of quick pops but not as many as I used to. Maybe they found a good balance.
Spotting is fine, it's sort of needed in this age where nobody has a mic. The glow on the other hand, yeah that kinda needs to go. I am having a bit of a hard time remembering, but did we have bloom on the longshot in Gears 1, or at least like this?
that feel when you don't remember the buttons anymore because you haven't played Gears for almost a decade.
shit.
A lot of people on the gears official forums dislike bullets coming from the camera, I honestly wonder if anything will change for the final release.
Spotting is fine, it's sort of needed in this age where nobody has a mic. The glow on the other hand, yeah that kinda needs to go. I am having a bit of a hard time remembering, but did we have bloom on the longshot in Gears 1, or at least like this?
Sorry latterThe screen with delta and the text "gears of war ultimate edition" as soon as you launch the game.
Doesn't work for me.
The beta is pretty terrilbe so far, the game feel slow and clunky as fuck, a broken ass movement system from nine years ago, OP melee, active sniper downs, an inconsistent gnasher, people eats shots, your shoots are coming from the middle of your screen and not from the gun, 2 piecing is back, powerless power weapon like nades/boomer, you get stun by almost everything ( melee, nades .. ) Can't hear enemy footsteps etc ...
If they don't change the game, it will die pretty soon after it's release, just look at this :
![]()
The beta is pretty terrilbe so far, the game feel slow and clunky as fuck, a broken ass movement system from nine years ago, OP melee, active sniper downs, an inconsistent gnasher, people eats shots, your shoots are coming from the middle of your screen and not from the gun, 2 piecing is back, powerless power weapon like nades/boomer, you get stun by almost everything ( melee, nades .. ) Can't hear enemy footsteps etc ...
If they don't change the game, it will die pretty soon after it's release, just look at this :
![]()
You can take screenshots? Been trying to take a screenshot of the loading screen for my dash background but to no avail.
Anyone else succeed with this?
A lot of people on the gears official forums dislike bullets coming from the camera, I honestly wonder if anything will change for the final release.
The beta is pretty terrilbe so far, the game feel slow and clunky as fuck, a broken ass movement system from nine years ago, OP melee, active sniper downs, an inconsistent gnasher, people eats shots, your shoots are coming from the middle of your screen and not from the gun, 2 piecing is back, powerless power weapon like nades/boomer, you get stun by almost everything ( melee, nades .. ) Can't hear enemy footsteps etc ...
If they don't change the game, it will die pretty soon after it's release, just look at this :
![]()
Gnasher needs to be changed, I've had shots that don't come out properly. I've say aiming in and shooting someone 2/3 times from close enough range to at least down em, but nothing's happened.
I love Gears, played 1-3 and Judgement, but this feels like...a beta! Hopefully the full release gets a lot of polishing.
Also active sniper downs and melee stun need to go.
I hate audio in this remake.
I can't hear granades, I never know where is torque bow guy, characters are stomping like dinosaurs.
There is also something wrong with how you pick up weapons. It's not as smooth as it was. Now you must go to full stop and wait some time untill you will be able to pick up weapon.
With this shotgun spread ,center of the screen feels a lot more off than in Gears 1.
It's obviously some glitch. Ammo counter is same after each shot