Hey, Durante! Gedosato is an amazing tool. And upsampling feature can smooth out those pixels damn good. But i have some issues with it, and maybe you can elaborate on these items if you please:
1) Upsampling for Binding of Isaac Rebirth is not working. This game is probably none of your interests, but many fans will be pleased using Timothy Lottes great CRT shader.
2) The same is for Shovel Knight. I remember seeing screenshots of SK with CRT shader on, and it looked amazing! But again i cannot get it work with Gedosato,
3) I've tried La Mulana and while the CRT filter is working. it is not so sharp as on your screenshots. The text is unreadable for me but on your screenshots it is indeed readable. Could you please provide your CRT shader settings for this game?
Thank you for your response in advance!
For Shovel Knights CRT shader I used SweetFx.
I really, really wish Shovel Knight worked with GeDo because then we could properly render it at 400x240, scale it up to 1600x960 then apply the CRT shader to ensure that when the background items paralax scroll everything stays rendered within the pixel grid.
Otherwise, whenever scrolling things have a bit of a stuttery look to them since just about half the time they'll be sitting right in the middle of a scanline.