I'm trying to run this with RE5, but I'm not seeing any option to change the resolution beyond 1920x1080 after installing the program. Am I missing a step?
You sure you are running it in DX9? And that your whitelist includes the DX9 exe?
I'm trying to run this with RE5, but I'm not seeing any option to change the resolution beyond 1920x1080 after installing the program. Am I missing a step?
You sure you are running it in DX9? And that your whitelist includes the DX9 exe?
DX10. And the whitelist has both the 9 and 10 already in there.
You sure you are running it in DX9? And that your whitelist includes the DX9 exe?
GeDoSaTo only works on DX9 titles and .exe's. You would have to run the DX9 version .
What graphics card do you have? If you have anything semi-new in either nvidia or AMD you can do driver based down sampling.
For nvidia open "nvidia control panel" > manage 3d settings > DSR factors and enable all the options you want > DSR - smoothness around 20%
Then in game pick the resolution you want.
How do you guys (jimpoint2o and one3rd) make those custom resolutions possible? What's the method? What's the step by step guide?
That's for SweetFX though. If you use Asmo's shaders, you don't have dither.
The only issue I have with your post processing is that, like all post processing, it can increase banding. But there's no way to deal with that banding.
I don't know what the hell I'm doing, but is it possible for you to add some kind of dither shader?
[Asmodean];154278608 said:I can add a dither effect, if you want the placebo, like sfx. Dithering in external post-processing only dithers the external effects. It does nothing to help banding with the actual game, or your hw/display. Which are 99.9% of the culprit usually.
I'm aware of that, but it's not a placebo. Turning on post processing, I can see more banding. Usually the case when there's banding present in the game already and you start messing with brightness, contrast, etc. Especially in skyboxes (always the worst). And I've compared results with SweetFX dithering on and off to make sure it's dealing with the banding that its own shaders create.
That's really all I want. Nothing can deal with banding in the source material except for grain.
Am I missing something about getting this to actually start with my computer? It doesn't seem to want to, even adding it as an Autorun.
Not the last time I checked. It didn't with driver forced AO either.I can't remember if anyone had issues with this, but does GeDoSaTo work with SGSSAA?
Not the last time I checked. It didn't with driver forced AO either.
Dragonball Xenoverse looks pretty amazing at 4K downsampled (and runs really well), but gameplay is totally fucked up due to the confusion of where the cursor is, which controls the camera. It's constantly spinning around.
Did you mess with any of the mouse settings in GeDo?
I see the same thing trying to downsample back down to 1080p, I didn't mess with any of the mouse stuff. Anything higher than 3200x1800 will cause the camera the rotate for me. The higher the resolution, the faster the camera will spin.
There's a thread over on Steam from someone else seeing the same thing:
https://steamcommunity.com/app/323470/discussions/0/617329150700270833/
Occurs to me with windowless full-screen enabled as well despite that thread suggesting it may work if you enable it.
[Asmodean];154534051 said:I'm sure he meant, getting it to run automatically on os startup.
Have you checked that it's in fact been added to the startup items?. You can check via msconfig, or ccleaner if you use it.
Otherwise, I couldn't tell you. I haven't even tried it, myself.
Yeah, it's there in msconfig, and I have the box checked in the UI. So confused!
Does this work with older games like Homeworld classic, the game is a pain to look at and the menus are so small if you increase the resolution. Must be someway to increase the 3D redering resolution but keep the 2D elements at a lower resolution?
What does it mean in the list that a game has a config?
Do you have it set to run as Admin for some reason? I don't think you can have an application auto-startup when its set like that, I've seen that with Steam for example.
Mouse settings could possibly help. just turn them on and see if anything causes a change.
It's only six settings so it shouldn't take too long to find one that fixes it, if one will
Homeworld Classic is OpenGL or Direct3D. It isnt directx9.
And where would I find those settings for, say, Borderlands 2?It means it has settings which are configured specifically for it.
forceBorderlessFullscreen true
modifyGetClientRect false
modifyGetCursorPos false
#ifdef forceBorderlessFullscreen
modifyGetClientRect false
modifyGetCursorPos false
#else
modifyGetClientRect true
modifyGetCursorPos true
#endif
man what the hell.. I haven't played DS2 in a while and started up after updating GeDoSaTo on version 0.16.1759 and now none of my texture modz workI haven't changed anything else :*(
[Asmodean];155598469 said:Yeah, I've been working on the Gedo effects because the two games I'm playing/replaying atm, are DA:O and The Witcher 2 (both d3d9). I say playing, but all I've been doing is working on the bloody shaders for them lol.
I'll probably get around to doing effects for reshade, when it matures a bit, and when I'm playing games with it, or what not. I've gotten picky though, and would prefer reshade to have the functionality of outputting post effects before menus ;p
let me know how you get on, whenever you try it. Be sure to experiment with the options.
Will this work with G-Sync?
Has it ever?
Will it ever?
Can't seem to get Gedosato to work with DMC, the game crashed as soon as i activate it or it just won't start at all :/
[Asmodean];154281482 said:I didn't mean the banding was a placebo btw, was talking about the dithering. I'd forgotten about the contrast effect, I don't use it myself, unless I'm testing. So I didn't think of it. The contrast effect in itself, would make banding worse. I'd really hope the other effects don't though.
Anyway, I'm not home for a few days, but when I am I'll get some dithering done for the final output stage that can be enabled.
Your mention of the new filmgrain shader reminded me of an artefact issue I've been seeing while using this in SweetFX: v2.0 Preview 7. I've been trying to knock down the banding in Middle-earth: Shadow of Mordor with the use of film grain and for the most part it works extremely well, especially when coupled with large downsampling.My new filmgrain shader can also be used to dither, and if you use strong enough settings it can also help hide the banding in the original game image but it cannot remove it.
To do that you would have to either smoothen the image with maybe a good bilateral filter or an anisotropic smoothing filter, and only smoothen the weak details so you don't touch the stronger details because those aren't banding.
Then you can dither the result to do debanding.