For an individual game? Just copy post.fx into the game specific folder and that will be used instead of the default one. When viewing the post.fx settings in GeDoSaTo you can select the "Profile" button at the bottom to see some examples of game specific ones.Can't quite figure out how to make a new post-processing profile.
Durante, is there a way to make GeDoSaTo work for Elite: Dangerous? It might be better for my system renderwise since SMAA supersampling at 2.0 takes its toll on framerate, but the sharpness of it on fonts can't be denied. (Also usefull since spotting small dots moving on the screen is a big part of Elite's gameplay.)
Is there any way to make downscaling work with Street Fighter 4? It hooks just fine, and it displays the resolution options, but for some reason it just upscales from 1080p, then downsamples from that.
Yurp. If you have an AMD card then you are basically SOL aside from MSAA or if you have a higher resolution monitor. It's strange that no one noticed this when SFIV first came out since it's present in the first version of the game too.
Warning...stupid question incoming.
Do I need to select profile for games? Like click on edit settings and use drop down menu to select game? Than launch said game.
Anybody gotten Outland to work? I can select higher resolutions, but the game flickers in and out.
clearRenderResolutions
renderResolution 5120x2880@120
%AppData%\Roaming\Housemarque\Outland
A pretty great post
clearRenderResolutions
renderResolution 5120x2880@120
Where does this code go? Just somewhere in the game's .ini?
Code:clearRenderResolutions renderResolution 5120x2880@120
Yeah, throw that in the games GeDoSaTo.ini file and you should be golden. That was all I needed.
Also, interestingly, this flicking issue doesn't seem to be a GeDoSaTo specific bug. Same thing happens with DSR.
I just did all that, and it still doesn't work. The game is rendering at 1080p, and GeDoSaTo reports that I'm not downsampling, but the options menu says I'm at 4K. Weird. If I go back to 1080p and back to 4K via the options menu, nothing changes, as if 1080p and 4K are the same.
OH crap. Duh. Sorry, I forgot the most important part.
forceAlwaysDownsamplingRes true in GeDoSaTo.ini for Outland
This ensures that it launches at the higher resolution, and GeDoSaTo shows that it's rendering at higher res. Don't change the res once you're in game or else it'll go back to the flickering until you restart it.
Thanks, that works! I don't think the backgrounds look all that different through being blown up and downsampled, so I think I'll keep it at 4K.
Just tried to get Silent Hunter 3 running with GeDoSaTo without any luck. SH3 does not have options to switch the resolution, but someone created a patch that adds a d3d9.dll and some config info that allows you to set higher resolutions. Something tells me GeDoSaTo could hook in and allow downsampling since the patch allows for arbitrary resolutions.
Anyone have any ideas? I admit I am a GeDoSaTo newb, but I went through each compatibility setting and toggled it... Each time, the game crashes following the intro videos.
If it uses it's own d3d9.dll you'll almost certainly need to enable "interceptOnlySystemDlls" in your GeDoSaTo.ini file for the game.
I've been having this issue since October.
Might be too late for you, but I just figured out what was causing this problem. It seems like you can't have any driver level custom resolutions stored. At least for me anyway. I had to remove all custom resolutions, even though they were all unchecked so that games would ignore them. After completely removing the custom resolutions, this issue disappeared.
It seems like it was from a time where people weren't really messing with downsampling too much, and those who did weren't necessarily familiar enough to be able to tell the difference.
I used Gedosato for the first time with Dark Souls 2 and I am mighty impressed so far.
Injecting custom resolutions worked fine but weirdly only two of the five I edited appeared in the game? After that I edited the overrideWidth/Heigth for one resolution and a third appeared as well.
Is it possible to add multiple overrideResolutions in the ini so that all my custom ones show?
Apart from that I have a weird stutter problem in DS2 :/
Every 10-15 seconds the game pauses for one second. It is so very annoying. My FPS is between 25-50 so I have no clue why the stutter happens.
I disabled vsync and yet still.
Another thing is that I can't cycle through scaling methods in-game. I have bilinear set and would like to see differences in-game without having to restart the game.
And at last I am surprised that in Dark Souls 2 I cannot disable the HUD. I really loved that feature in DSfix while playing Dark Souls 1 to take screenshots.
Thanks Durante for this tool. Super handy.
renderResolution 2560x1080@60
renderResolution 2560x1440@60
renderResolution 2880x1620@60
renderResolution 2880x2160@60
renderResolution 3200x1800@60
renderResolution 3840x1620@60
renderResolution 3840x2160@60
renderResolution 3840x2880@60
renderResolution 5120x2160@60
renderResolution 5120x2880@60
renderResolution 5760x1080@60
renderResolution 7680x4320@60
renderResolution 1280x720@120
renderResolution 2560x1080@120
renderResolution 2560x1440@120
renderResolution 2880x1620@120
renderResolution 2880x2160@120
renderResolution 3200x1800@120
renderResolution 3840x1620@120
renderResolution 3840x2160@120
renderResolution 3840x2880@120
renderResolution 5120x2160@120
renderResolution 5120x2880@120
renderResolution 5760x2470@120
renderResolution 5760x3240@120
renderResolution 5760x1080@120
renderResolution 6720x3780@120
renderResolution 7680x4320@120
# The resolution you want to downsample *to*.
# Should generally always be your output device pixel size and frequency.
# Writing something not supported by the display here will probably cause a crash.
# 0 = main monitor resolution
presentWidth 1920
presentHeight 1080
presentHz 120
Ok, thanks man! I didn't use/make a user ini tbh but just editied the original Gedosato.ini. Maybe that caused troubles.For resolutions, just add a grip of em to your GeDoSaTo_User.ini file.
Ex: this is how my GeDoSaTo_User.ini file starts out (keep in mind I do have a 120hz monitor)
I get that little pause as well. I think it has to do with the game loading in phantoms because that is when it always seems to happen. Try going offline and see if it still happens. It can also happen during transitions between areas.
For your last two issues, go edit the GeDoSaToKeys_User.ini file. You've gotta enable and set all the keybinds which you want.
renderResolution 600x338@60
renderResolution 700x394@60
renderResolution 800x450@60
renderResolution 900x506@60
renderResolution 1000x563@60
About the disableHUD. I did actually enable the keybind in Gedosato. But when I pressed the button (numpad 0 for me) I got the message "disabling HUD not supported by this plugin" ?!
Oh, cool! I really enjoyed to disable HUD for taking screens in DS1.Indeed, disabling hud doesn't work with the DkS2 plugin. It only works with inject hash type hud codes. DkS2 does however support the HuddlessScreenshot so use that.
[Asmodean];152849093 said:
Save and view in fullscreen for a better comparison.
Toggled off <- effects have been improved since these shots
![]()
Toggled on
![]()
injectPSHash 07ec4726
Said I'd try get into the Dragon Age games, as I've bypassed them mostly, until now. Bought DA: Origins there earlier, the Ultimate Edition, if that makes any difference.
Got the Origin version because I guessed if I'd gotten the Steam one, that I'd be forced to run two bloody DRM applications to run the game, seeing as it's Origin-locked regardless of where you get it.
I'm wondering if anyone else has played this with Gedo? I'm greeted with a crash(app has stopped responding) everytime that I exit the game, with Gedo enabled.
I'm not downsampling, just native 1440p with post-processing. So I've got all downsample-related options, etc disabled. I was hoping anyone had encountered it at some stage before, and found a solution?.
The win event log doesn't show anything really useful, just your usual application error, with d3d9 being the faulting module.
It's working per sé. I managed to get a ps hash for it too, so everything seems to be sorted and ready to go, but the crashing on exit is a bit annoying. Especially because I've only been in-game playing to tweak/test stuff so far. To get it ready for my playthrough. So it could end up crashing mid-game also. Remains to be seen.
Any suggestions would be appreciated, thanks.
[Asmodean];152999171 said:Finished working on the asmodean post-processing for the moment. Lots of improvements, updating to 1.65, & sent a PR. You can get it above if you don't want to wait, etc.
The only issue I have with your post processing is that, like all post processing, it can increase banding. But there's no way to deal with that banding.
I don't know what the hell I'm doing, but is it possible for you to add some kind of dither shader?
Say Durante, how hard is OpenGL. Cuz.... Homeworld Remastered is begging for higher resolutions
i say this with 0 hope of this happening in the near future or ever