EatChildren
Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Was there ever any solution to the HUD scaling in stuff like Mass Effect 3?
Was there ever any solution to the HUD scaling in stuff like Mass Effect 3?
Was there ever any solution to the HUD scaling in stuff like Mass Effect 3?
I was wondering the same yesterday. Almost unplayable with anything over 1080p.
Was there ever any solution to the HUD scaling in stuff like Mass Effect 3?
Is anybody having any issues with the latest update? It was working for me with Beta 16 but I decided to update it today and now I can't launch any program with it open, game or otherwise. I attempted to search for Beta 16 or any older version and haven't had any luck aside from seedy download sites. Is there any fix for this or an easy way to roll back to a previous version? I am a little surprised that Durante doesn't have older versions available to download on his site or archived anywhere online; not a knock against him in any way as his contributions have been legendary, just a curiosity.
Try opening an issue at github or post in the Umihara thread, hopefully he'll see your post there, maybe.Is anyone having trouble launching games with this latest version of GeDoSaTo? I got some bug reports I can't reproduce (maybe OS related).
What would be the recommended settings for FFXIII at 30fps? I don't think I quite get the framerate limiter settings.
I know this is an older post, but I find the talk by durante and others of limiting FFXIII to 30 fps to provide consistent performance a little baffling. Why not use v-sync + triple buffering instead and stick with 60 fps? I haven't read all of this thread, but have read all of the blog and there's no mention of triple buffering. The increased input latency hardly matters in this game and the framerate is a consistent 60 fps on my GTX 970.
I know this is an older post, but I find the talk by durante and others of limiting FFXIII to 30 fps to provide consistent performance a little baffling. Why not use v-sync + triple buffering instead and stick with 60 fps? I haven't read all of this thread, but have read all of the blog and there's no mention of triple buffering. The increased input latency hardly matters in this game and the framerate is a consistent 60 fps on my GTX 970.
I couldn't maintain a constant 60 on a 780. People with all sorts of configurations had troubles. There was never really any sort of fix that I know of. People said to make sure to do x y and z abcde and there was never one place to point to that worked for everyone. Force this, don't force that. It seemed like a giant mess.
Yeah I guess I'll try it too ._. seems way too easy, swear I've triad a whole lot more than that.
Still go straight to 30 when in battles.
Yeah, I'd need it too please, latest version hooks into every application from Tweetdeck to Windows Error Diagnosis lol. (Win 7 x64 btw)Can someone host the last build (Forlane Rei) somewhere as the latest version has a strange bug forcing blacklist mode for some people?
Yeah, I'd need it too please, latest version hooks into every application from Tweetdeck to Windows Error Diagnosis lol. (Win 7 x64 btw)
Nope, hooks to whatever it wants regardless of the setting. Pretty weird.Whitelist and blacklist don't work?
Yeah, I'd need it too please, latest version hooks into every application from Tweetdeck to Windows Error Diagnosis lol. (Win 7 x64 btw)
You can get any build ever by navigating to the desired commit and downloading the dll directly from Github. (Of course, you shouldn't update then, and you might run into .ini incompatibilities)No change following today's commit. Would still love to see the Forlane Rei build somewhere so I can use the tool I've become accustomed to using for so many games... I'll continue to try new builds as you attempt to figure this problem out.
This may seem like a silly question, but is there a way to "trick" a game that is DX10/DX11 into DX9?
The reason I ask is because I really want to play games that are DX10+ using Gedosato to downscale.
You can get any build ever by navigating to the desired commit and downloading the dll directly from Github. (Of course, you shouldn't update then, and you might run into .ini incompatibilities)
E.g. here's a commit before any of the recent changes: https://github.com/PeterTh/gedosato/tree/efc2fbe9b3b93530348d0485bba79730eeb78f66/pack
I've had Dark Souls for ages, but I never really bothered to really play it all that much for whatever reason. I figure I might as well play it finally. Just want to know if 60fps introduces gameplay-altering or gamebreaking bugs?
You can toggle the framerate with a keyboard shortcut though, so if a jump seems impossible, toggle to 30 and try again.
I have little trouble with gedosato for zestiria.
Whatever I do, the fps is locked to 28fps instead of 30. Downsampling from 5k, 4k or even 2k results in the same way.
May be the game itself, not necessarily gedo. People are reporting it not actually running at 30 fps but slightly under. For me for example, its running at 29.2-29.5
There are some things you need to be careful about when you unlock the framerate, sliding down some specific ladders might break collision and you could slide into oblivion, sometimes you may get stuck on a bonfire if you sit down and stand up too fast (I think that's the reason) and some jumps in the game are tighter.
You can toggle the framerate with a keyboard shortcut though, so if a jump seems impossible, toggle to 30 and try again.
Also, you are in the wrong thread. GeDoSaTo doesn't do Dark Souls, you want DSFix.
DSFix gaf thread.
Wow I didn't even know he made it !In case you guys missed it, there is one DX11 game currently supported. It's the reason for Durante's latest tag change, lol